EHERO Andrew Posted August 16, 2008 Report Share Posted August 16, 2008 Fusions:2 GB Heraklinos3 GB Gyzarus Monsters:2 GB Laquari2 GB Bestiari2 GB Darius2 GB Equeste2 GB Hoplomus1 GB Secutor1 GB Murmillo3 Test Tiger2 EH Prisma2 DD Crow1 Spirit Reaper Spells:1 Gladiator Proving Ground2 Book of Moon2 ROTA1 Monster Reborn1 Premature Burial1 Heavy Storm2 Cold Wave Traps:3 GB War Chariot3 Dark Bribe1 Mirror Force2 Bottomless Trap Hole1 Phoenix Wing Wind Blast Side Deck:2 NS Dark Panther1 Phoenix Wing Wind Blast2 Divine Wrath2 Rescue Cat1 Brain Control2 Macro Cosmos1 Dimensional Fissure2 DD Survivor2 Light-Imprisoning Mirror Link to comment Share on other sites More sharing options...
tonisanoob Posted August 16, 2008 Report Share Posted August 16, 2008 2 of every beast is the perfect amount :D (exept murmillo and secutor) Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted August 16, 2008 Report Share Posted August 16, 2008 As is I said to Toni "Where's Cold Waves" ~sasukechidori58 Link to comment Share on other sites More sharing options...
EHERO Andrew Posted August 16, 2008 Author Report Share Posted August 16, 2008 Cold Waves are no longer necessary. If you have Heraklinos and Chariots, you basically win. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted August 16, 2008 Report Share Posted August 16, 2008 Cold wave is to let you get heraklinos out faster and Easier Andrew. It allows you to get him out in one piece, avoiding solemn, bottomless ect. ~sasukechidori58 Link to comment Share on other sites More sharing options...
Skyfi Posted August 16, 2008 Report Share Posted August 16, 2008 Andrew That Is True But It Might Help To Have One Cold Wave ;) Link to comment Share on other sites More sharing options...
EHERO Andrew Posted August 16, 2008 Author Report Share Posted August 16, 2008 isn't that that what Dark Bribes are for? Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted August 16, 2008 Report Share Posted August 16, 2008 Solemns are better, but cold wave gives you advantage until your next turn. ~sasukechidori58 Link to comment Share on other sites More sharing options...
EHERO Andrew Posted August 16, 2008 Author Report Share Posted August 16, 2008 Solemns are not better. All it does it make you lose LP faster (aka Bad trap is bad). Besides, Heraklinos is easy to get out. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted August 16, 2008 Report Share Posted August 16, 2008 Wow, lol it sounds like anoob said that, life Points dont matter till their 0. Also solemn stops monsters. ~sasukechidori58 Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 16, 2008 Report Share Posted August 16, 2008 Solemns are not better. All it does it make you lose LP faster (aka Bad trap is bad). Besides' date=' Heraklinos is easy to get out.[/quote'] This made me lol Link to comment Share on other sites More sharing options...
Sixty Posted August 16, 2008 Report Share Posted August 16, 2008 Solemns are better. All it does it make you lose LP faster lollifepoints (aka Frickin' awesome trap is frickin' awesome). Besides' date=' Heraklinos is easy to get out.[/quote'] Fixed. Link to comment Share on other sites More sharing options...
.:|Fallen|:. Posted August 16, 2008 Report Share Posted August 16, 2008 u need polimerization Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 16, 2008 Report Share Posted August 16, 2008 u need polimerization LERN2PLAY. Glad Beast Fusions do not use Polymerization. And Polymerization sucks. Link to comment Share on other sites More sharing options...
Sixty Posted August 16, 2008 Report Share Posted August 16, 2008 u need polimerization Spectacular fail. Glad Beasts don't need poly, they fuse the same way Neos Fusions do. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 16, 2008 Report Share Posted August 16, 2008 u need polimerization Spectacular fail. Glad Beasts don't need poly' date=' they fuse the same way Neos Fusions do.[/quote'] Except they dont forcefully return to the Extra Deck. Link to comment Share on other sites More sharing options...
Sixty Posted August 16, 2008 Report Share Posted August 16, 2008 u need polimerization Spectacular fail. Glad Beasts don't need poly' date=' they fuse the same way Neos Fusions do.[/quote'] Except they dont forcefully return to the Extra Deck. I know. I just said they fuse like Neos. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 16, 2008 Report Share Posted August 16, 2008 Just thought I'd bring that up for the n00bs who dont have a clue how GB's operate. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted August 17, 2008 Author Report Share Posted August 17, 2008 ^Deck fix^ NO DAMN SOLEMNS!!! I SUCK WITH THEM!!! PLUS, I DON'T HAVE THEM ANYMORE!!! I STAY WITH BRIBE!!! Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 17, 2008 Report Share Posted August 17, 2008 Solemns or Bribes. I dont think it really matters. Those 2 seem to depend on personal preference. With those 2 powerful Counter Traps, it also seems to depend on the deck that you use. For Macro Monarchs I prefer Solemn mainly to protect Macro / Dimensional Fissure from Spells, Traps and Monsters (Lyla, Breaker, etc) or protect me from being Permission controlled by Heraklinos. In a Deck like Oppression, I find Bribes better as Oppression eats up my Life Points as it is. Link to comment Share on other sites More sharing options...
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