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How skill-challenging are these cards?


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Book of Moon

Enemy Controller

Garoth, Lightsworn Warrior

Mechanical Snail

Mind Control

Phoenix Wing Wind Blast

Reasoning

Solemn Judgment

Treeborn Frog

 

These cards are sorted alphabetically.

 

You must reorder them based on how much skill is required to use the cards correctly.

 

The more skill is required to use them correctly, the higher they go.

 

Think about Deck Construction, Timing, etc.

 

Good luck.

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Based off of the noobs that live around here:

 

1) Garoth, Lightsworn Warrior

reason: when I told some of the kids around here about the lightsworns, all of the noobs went "eww... sending cards from the top of my deck, that sucks" Yes, they also feel the same way about card trooper...

 

2) Mechanical Snail

reason: it's a vanilla monster with low attack. No noob around here would notice that, since its also a dark monster, it has it's uses. Hell, you'd even throw me off if you put him in a deck XD

 

3) Solemn Judgement

reason: a Noob would read the part about paying half of your life points, then stop deeming it as being to risky...

 

4) Phoenix wing wind blast

reason: sending cards to the top of the deck would be deemed as pointless by a noob around here...

 

5) Mind control

reason: a noob wouldn't be able to figure out how this card could be useful since it doesn't allow you to attack....

 

6) Treeborn frog

reason: very few noobs would figure out how to correctly use a treeborn frog. sad, huh?

 

7) Reasoning

reason: nobody around here could figure out how the card could be useful till I started using it. then they were like "oh..."

 

8 ) Book of moon

reason: Noobs around here will at first, scratch their head at the card. It doesn't take long for them to figure out how awesome the card is though

 

9) Enemy Controller

reason: Even the noobs around here figured out how potentially useful this card can be. the ones who have the card use it in their own ways...

 

Just based on my own observations...

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from easiest to hardest to use, skill-wise.

 

Mechanical Snail [lol...]

reason: it doesnt do anything, other than be a normal monster. :) nothing to worry about.

 

Mind Control

reason: it takes a monster. no cost, and no limits other than it cant attack or be tributed. simple.

 

Book of Moon

reason: all it does is flip a monster into face-down DEF. it doesnt take any skill to know how to do that. they might not use it with the right card combos, but this isnt hard to use.

 

Phoenix Wing Wind Blast

reason: discard a card, then return a card to the top of the owner's deck. simple. ;)

 

Enemy Controller

reason: you have two choices, simple effect or slightly harder effect. XD

 

Solemn Judgment

reason: omg, have to pay half? you have to be skilled to know that this isnt risky..

 

Treeborn Frog

reason: you must control no spell/traps. n00bs cant read past special summon this card..

 

Garoth, Lightsworn Warrior

reason: discard when a lightsworn monster's effect activates. first you got to know when that happens. then you can draw one card for each LS that goes to the grave. kinda complicated to the common n00b. ;)

 

Reasoning

Reason why the hardest: first off, it is pick up, not draw. this concept is hard to understand by a lot of people, especially n00bs. then you must get to a monster, and if it is the level that your opponent called, then all the cards go to the graveyard. if it isnt, then that one monster is special summoned, unless it cant. that is where n00bs go wrong. you cant special summon JD, Plasma, DaD, etc, without fulfilling their requirements.

 

so, do i win? XD

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Based off of the noobs that live around here:

 

1) Garoth' date=' Lightsworn Warrior

reason: when I told some of the kids around here about the lightsworns, all of the noobs went "eww... sending cards from the top of my deck, that sucks" Yes, they also feel the same way about card trooper...

 

2) Mechanical Snail

reason: it's a vanilla monster with low attack. No noob around here would notice that, since its also a dark monster, it has it's uses. Hell, you'd even throw me off if you put him in a deck XD

 

3) Solemn Judgement

reason: a Noob would read the part about paying half of your life points, then stop deeming it as being to risky...

 

4) Phoenix wing wind blast

reason: sending cards to the top of the deck would be deemed as pointless by a noob around here...

 

5) Mind control

reason: a noob wouldn't be able to figure out how this card could be useful since it doesn't allow you to attack....

 

6) Treeborn frog

reason: very few noobs would figure out how to correctly use a treeborn frog. sad, huh?

 

7) Reasoning

reason: nobody around here could figure out how the card could be useful till I started using it. then they were like "oh..."

 

8 ) Book of moon

reason: Noobs around here will at first, scratch their head at the card. It doesn't take long for them to figure out how awesome the card is though

 

9) Enemy Controller

reason: Even the noobs around here figured out how potentially useful this card can be. the ones who have the card use it in their own ways...

 

Just based on my own observations...

[/quote']

 

Nice to see some reasoning, but here's a tip.

 

You must reorder them based on how much skill is required to use the cards correctly.

 

So don't base it on whether they'd put it in a deck or not' date=' but let's assume that a noob plays with a deck that contains these cards, even though he doesn't really know them yet. Which cards will he must likely use to make the best play with that's possible.

 

from easiest to hardest to use, skill-wise.

 

Mechanical Snail [lol...]

reason: it doesnt do anything, other than be a normal monster. :) nothing to worry about.

 

Mind Control

reason: it takes a monster. no cost, and no limits other than it cant attack or be tributed. simple.

 

Book of Moon

reason: all it does is flip a monster into face-down DEF. it doesnt take any skill to know how to do that. they might not use it with the right card combos, but this isnt hard to use.

 

Phoenix Wing Wind Blast

reason: discard a card, then return a card to the top of the owner's deck. simple. ;)

 

Enemy Controller

reason: you have two choices, simple effect or slightly harder effect. XD

 

Solemn Judgment

reason: omg, have to pay half? you have to be skilled to know that this isnt risky..

 

Treeborn Frog

reason: you must control no spell/traps. n00bs cant read past special summon this card..

 

Garoth, Lightsworn Warrior

reason: discard when a lightsworn monster's effect activates. first you got to know when that happens. then you can draw one card for each LS that goes to the grave. kinda complicated to the common n00b. ;)

 

Reasoning

Reason why the hardest: first off, it is pick up, not draw. this concept is hard to understand by a lot of people, especially n00bs. then you must get to a monster, and if it is the level that your opponent called, then all the cards go to the graveyard. if it isnt, then that one monster is special summoned, unless it cant. that is where n00bs go wrong. you cant special summon JD, Plasma, DaD, etc, without fulfilling their requirements.

 

Idem ditto.

 

so' date=' do i win? XD

[/quote']

 

I won't spoil it yet, but you won something.

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Reasoning

Reason why the hardest: first off' date=' it is pick up, not draw. this concept is hard to understand by a lot of people, especially n00bs. then you must get to a monster, and if it is the level that your opponent called, then all the cards go to the graveyard. if it isnt, then that one monster is special summoned, unless it cant. that is where n00bs go wrong. you cant special summon JD, Plasma, DaD, etc, without fulfilling their requirements.

[/quote']

 

Reasoning is in fact the easiest for people to play because it requires no skillo on the players behalf that played it. It requires skill from the opponent to predict a level, other than that take cards off the top of your deck until you find a monster which is normal summonable, this requires no skill. Skill based cards require thought of when to activate them, weighing up the drawbacks and potential plays an opponent can make afterwards. Reasoning is a card that basically as soon as you draw it you activate it, requiring no skill at all.

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Guest PikaPerson01

This topic is stupid.

 

Either you post or don't post at all.

 

Way to present the only two available options in the universe >_>

 

I stand by what I said. There's really no point in the topic, since it always depends on the situation, etc etc.

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Number 9! Treeborn Frog.

 

I feel as thought this card is very sweet and simple. There is nothing much to this card. If you can special summon it, chances are you will and all you have to do next is choose a battle position.

 

Number 8, Solemn Judgment.

 

This card is a beautiful counter trap that can counter any activated card. How do you use it correctly... you flip it in response to another card. Absolutely no skill is required, just ones intuition.

 

Number 7, Enemy Controller.

 

This card has many uses, but like solemn does not require much skill to use. Most spell and trap cards doesn't require skill to use, only ones intellect. When to use it is key, other than that, you change a battle position, or you offer a monster for a brain control effect.

 

Number 6, Book of moon.

This card can be used offensively or defensively. It can set up combos and much more. This card is really useful, again its not all about skill, but skillful people can put it much better use.

 

We are closing in now, and the race is tight but at Number 5, its Phoenix Wing Wind Blast.

 

This card requires skill because its basically allowing your opponent a reset. The point in activation is key, and so is a knowledge of card effects. Worst thing in the world is watching somebody WWB a stratos.

 

Number 4, Reasoning.

 

A skillful person wouldn't throw a bunch of same level monsters in a deck and hope for the best. That is basically setting up for fail. Although good milling, its till fail. Decks are based around this card, it isn't just splashed. (anymore, if it ever was.)

 

Our Bronze award goes to Mind control. Knowing all the effects and rules that goes along with this game can put this card to great use. The skillful doesn't need to attack or tribute always, and thats the type of person to use this card.

 

Our silver award goes to Garoth.

Knowing this effect is mandatory is a good thing, also knowing when this card can and can not be activated is key.

 

And finally our gold metal is for Mechanical Snail. Only 2 type of people will use this card. The extremely Strange, or the extremely skillful. I vote for the latter if you can win a match with this card main decked at max.

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9 - Mechanical Snail

Kale was the only one who got this one right. Mechanical Snail is very powerful, but unlike Shapesnatch, no skill is required to win the game with this card.

 

8 - Reasoning

When you play it, you control nothing about it. You can base a deck around it, like Nomi Turbo, but the cards you pick in such a case isn't very hard. For decks that aren't based on this card but use it as support, like Six Sam, the question is 'when do you use it'. That's the only way how this card really challenges skill.

 

7 - Garoth, Lightsworn Warrior

You've got to be careful with this guy, because if your opponent stalls, it can deck you out very quickly. After using it some time, you'll just learn to be careful with it, but a newb playing with it really wouldn't think about that.

 

6 - Treeborn Frog

If you want to profit from Treeborn's effect in any way, you've got to avoid putting s/t into play. It can be a hard decision to choose between s/t and continuous, free revival. You've got to look ahead when you use this card right. Just because a card is ban worthy doesn't mean that it requires no skill.

 

5 - Solemn Judgment

This is where skill becomes a real challenge. When will you set it? Cards like Lyla and Dust Tornado often hit this card, so you need to know when it's 'clear' to set it. And when it's set, when do you use it? The cost this card comes with won't be a problem when you play it right and use it to keep your field strong, keeping your life points untouchable.

 

4 - Phoenix Wing Wind Blast

This card has so many options. When do you play it? What do you discard? What do you target? At worst, it can be used to simply delay your death by DAD. At best it can be used to get your dead Malicious in the grave while spinning your opponent's face-down monster. The Malicious can be removed for a second one that will be tributed for a Monarch that wins you the game. The Malicious could also be a Disk Commander that will be reborned for 2 draws. At veeeery best, it can be used like Matt Peddle used it.

 

3 - Book of Moon

This card can be used to simply negate an attack, sometimes leaving the monster easy to destroy, but it can also be used to interrupt your opponent with whatever he was doing. A common play is flipping the target of Test Tiger face-down, slowing the opponent down and leaving him with less options. Or flipping Bestiari face-down to make him forget his name. With the release of Synchros, it will also happen a lot that a summoned Tuner monster will be flipped face-down, because in the TCG, the Synchro Materials need to be face-up, and prior cannot be declared on a Syncho Summon. I can predict you this.

 

2 - Enemy Controller

Yet again, it can be used to prevent your opponent from attacking, and also be used to interrupt your opponent. But in addition to that, this card can also be used offensively. You can lend whatever your opponent left on the field and use it at full ability. Watch the target of your opponent's Brain Control go while taking control of one of his monsters yourself. Tribute the monster that would be destroyed by Smashing Ground and replace it by your opponent's monster. Use your opponent's Snipe Hunter to target his cards while filling your grave for DAD. You can use this card in all kinds of ways, but if you really can't think of anything, you can just go back to 'turn a monster to def mode'.

 

1 - Mind Control

A very simple card, yet it can still make big plays. Take the opponent's Zombie Master, dump a dead card to take his Spirit Reaper, summon a LV4 Tuner for Red Archfiend Dragon, get rid of your opponent's monsters with it and attack directly with the Reaper. You just used two cards to take away +-2 opponent's monsters, get one of his monsters, get a huge beatstick, and hit 1 card in his hand. If the opponent controlled only one monster besides Zombie Master, it's a +2, and the discard wasn't necessarily bad, because it could be a dead card, or a card that's better off in the Graveyard. Such plays can be made with this card, and the challenge is that there's no simple way around, like use it to negate an attack. The fact that the plays made with it always depend on the opponent is the reason why skill is such a great factor with this card.

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9 - Mechanical Snail

Kale was the only one who got this one right. Mechanical Snail is very powerful' date=' but unlike Shapesnatch, no skill is required to win the game with this card.

 

8 - Reasoning

When you play it, you control nothing about it. You can base a deck around it, like Nomi Turbo, but the cards you pick in such a case isn't very hard. For decks that aren't based on this card but use it as support, like Six Sam, the question is 'when do you use it'. That's the only way how this card really challenges skill.

 

7 - Garoth, Lightsworn Warrior

You've got to be careful with this guy, because if your opponent stalls, it can deck you out very quickly. After using it some time, you'll just learn to be careful with it, but a newb playing with it really wouldn't think about that.

 

6 - Treeborn Frog

If you want to profit from Treeborn's effect in any way, you've got to avoid putting s/t into play. It can be a hard decision to choose between s/t and continuous, free revival. You've got to look ahead when you use this card right. Just because a card is ban worthy doesn't mean that it requires no skill.

 

5 - Solemn Judgment

This is where skill becomes a real challenge. When will you set it? Cards like Lyla and Dust Tornado often hit this card, so you need to know when it's 'clear' to set it. And when it's set, when do you use it? The cost this card comes with won't be a problem when you play it right and use it to keep your field strong, keeping your life points untouchable.

 

4 - Phoenix Wing Wind Blast

This card has so many options. When do you play it? What do you discard? What do you target? At worst, it can be used to simply delay your death by DAD. At best it can be used to get your dead Malicious in the grave while spinning your opponent's face-down monster. The Malicious can be removed for a second one that will be tributed for a Monarch that wins you the game. The Malicious could also be a Disk Commander that will be reborned for 2 draws. At veeeery best, it can be used like Matt Peddle used it.

 

3 - Book of Moon

This card can be used to simply negate an attack, sometimes leaving the monster easy to destroy, but it can also be used to interrupt your opponent with whatever he was doing. A common play is flipping the target of Test Tiger face-down, slowing the opponent down and leaving him with less options. Or flipping Bestiari face-down to make him forget his name. With the release of Synchros, it will also happen a lot that a summoned Tuner monster will be flipped face-down, because in the TCG, the Synchro Materials need to be face-up, and prior cannot be declared on a Syncho Summon. I can predict you this.

 

2 - Enemy Controller

Yet again, it can be used to prevent your opponent from attacking, and also be used to interrupt your opponent. But in addition to that, this card can also be used offensively. You can lend whatever your opponent left on the field and use it at full ability. Watch the target of your opponent's Brain Control go while taking control of one of his monsters yourself. Tribute the monster that would be destroyed by Smashing Ground and replace it by your opponent's monster. Use your opponent's Snipe Hunter to target his cards while filling your grave for DAD. You can use this card in all kinds of ways, but if you really can't think of anything, you can just go back to 'turn a monster to def mode'.

 

1 - Mind Control

A very simple card, yet it can still make big plays. Take the opponent's Zombie Master, dump a dead card to take his Spirit Reaper, summon a LV4 Tuner for Red Archfiend Dragon, get rid of your opponent's monsters with it and attack directly with the Reaper. You just used two cards to take away +-2 opponent's monsters, get one of his monsters, get a huge beatstick, and hit 1 card in his hand. If the opponent controlled only one monster besides Zombie Master, it's a +2, and the discard wasn't necessarily bad, because it could be a dead card, or a card that's better off in the Graveyard. Such plays can be made with this card, and the challenge is that there's no simple way around, like use it to negate an attack. The fact that the plays made with it always depend on the opponent is the reason why skill is such a great factor with this card.

[/quote']

 

huh, i was the only one to get that a normal monster doesnt take any skill? that is weird...

 

i figured it was obvious... XD

 

so, you said i won something, what was it? i am anxious... XD

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9 - Mechanical Snail

Kale was the only one who got this one right. Mechanical Snail is very powerful' date=' but unlike Shapesnatch, no skill is required to win the game with this card.

 

8 - Reasoning

When you play it, you control nothing about it. You can base a deck around it, like Nomi Turbo, but the cards you pick in such a case isn't very hard. For decks that aren't based on this card but use it as support, like Six Sam, the question is 'when do you use it'. That's the only way how this card really challenges skill.

 

7 - Garoth, Lightsworn Warrior

You've got to be careful with this guy, because if your opponent stalls, it can deck you out very quickly. After using it some time, you'll just learn to be careful with it, but a newb playing with it really wouldn't think about that.

 

6 - Treeborn Frog

If you want to profit from Treeborn's effect in any way, you've got to avoid putting s/t into play. It can be a hard decision to choose between s/t and continuous, free revival. You've got to look ahead when you use this card right. Just because a card is ban worthy doesn't mean that it requires no skill.

 

5 - Solemn Judgment

This is where skill becomes a real challenge. When will you set it? Cards like Lyla and Dust Tornado often hit this card, so you need to know when it's 'clear' to set it. And when it's set, when do you use it? The cost this card comes with won't be a problem when you play it right and use it to keep your field strong, keeping your life points untouchable.

 

4 - Phoenix Wing Wind Blast

This card has so many options. When do you play it? What do you discard? What do you target? At worst, it can be used to simply delay your death by DAD. At best it can be used to get your dead Malicious in the grave while spinning your opponent's face-down monster. The Malicious can be removed for a second one that will be tributed for a Monarch that wins you the game. The Malicious could also be a Disk Commander that will be reborned for 2 draws. At veeeery best, it can be used like Matt Peddle used it.

 

3 - Book of Moon

This card can be used to simply negate an attack, sometimes leaving the monster easy to destroy, but it can also be used to interrupt your opponent with whatever he was doing. A common play is flipping the target of Test Tiger face-down, slowing the opponent down and leaving him with less options. Or flipping Bestiari face-down to make him forget his name. With the release of Synchros, it will also happen a lot that a summoned Tuner monster will be flipped face-down, because in the TCG, the Synchro Materials need to be face-up, and prior cannot be declared on a Syncho Summon. I can predict you this.

 

2 - Enemy Controller

Yet again, it can be used to prevent your opponent from attacking, and also be used to interrupt your opponent. But in addition to that, this card can also be used offensively. You can lend whatever your opponent left on the field and use it at full ability. Watch the target of your opponent's Brain Control go while taking control of one of his monsters yourself. Tribute the monster that would be destroyed by Smashing Ground and replace it by your opponent's monster. Use your opponent's Snipe Hunter to target his cards while filling your grave for DAD. You can use this card in all kinds of ways, but if you really can't think of anything, you can just go back to 'turn a monster to def mode'.

 

1 - Mind Control

A very simple card, yet it can still make big plays. Take the opponent's Zombie Master, dump a dead card to take his Spirit Reaper, summon a LV4 Tuner for Red Archfiend Dragon, get rid of your opponent's monsters with it and attack directly with the Reaper. You just used two cards to take away +-2 opponent's monsters, get one of his monsters, get a huge beatstick, and hit 1 card in his hand. If the opponent controlled only one monster besides Zombie Master, it's a +2, and the discard wasn't necessarily bad, because it could be a dead card, or a card that's better off in the Graveyard. Such plays can be made with this card, and the challenge is that there's no simple way around, like use it to negate an attack. The fact that the plays made with it always depend on the opponent is the reason why skill is such a great factor with this card.

[/quote']

 

huh, i was the only one to get that a normal monster doesnt take any skill? that is weird...

 

i figured it was obvious... XD

 

so, you said i won something, what was it? i am anxious... XD

 

I forgot.

 

You get 50 points for having Mechanical Snail on the bottom of the list.

 

DevilMayCry4Life gets 100 points because his was the best entry.

 

 

 

Though you did get 50 points, I guess you did not get the joke....

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