OnSlaUghT Posted August 14, 2008 Report Share Posted August 14, 2008 This is my first post. For my first set, I based it on the 'Alien' monsters from 'Power of the Duelist'. I also included 2 'Gladiator Beast' cards and 1 'Ninja' card. you may notice I used photos from 'Alien vs. Predator', since i couldn't find any others on Google, so please don't comment on them. If you can, recommend some sites for me please. Thanks. Link to comment
Yogg-Saron Posted August 14, 2008 Report Share Posted August 14, 2008 No pics? Post pics please, also why did you post 2 threads? Link to comment
Tabris Posted August 14, 2008 Report Share Posted August 14, 2008 Where are the cards? Link to comment
╬「Selatcia」╬ Posted August 14, 2008 Report Share Posted August 14, 2008 Duplicate threads = BADNeed cards in this section. Link to comment
OnSlaUghT Posted August 14, 2008 Author Report Share Posted August 14, 2008 just hold oni think i'll do it on a new thread.i'm getting problems the images won't upload, could someone help me with this Link to comment
OnSlaUghT Posted August 14, 2008 Author Report Share Posted August 14, 2008 ok since the images won't upload i'll just write the text, sorry for the inconvenience.Alien Doom (DARK/Reptile/Level10/fusion/ATK4000/DEF4000) Alien King + Alien MotherA Fusion Summon of this monster can only be conducted with the above monsters. Once per turn, you can place 3 'A' Counters on all of your opponent's monsters. You can pay 2000 Life Points to destroy all monsters with 'A' Counters but you cannot declare an attack this turn if you do. This card is immune to all Spell and Trap cards. Secret Rare/AEVN-0000Alien King (Dark/Reptile/Level6/ATK ?/DEF ?) This Monster can only be Summoned or Set by removing from play any number of Reptile-Type monsters from your Graveyard. This card's ATK and DEF becomes equal to the number of Monsters removed from play by this cards effect x 500. Once per turn, you can destroy 1 monster with an 'A' Counter, but you cannot declare an attack on monsters without 'A' Counters this turn (If a monster with an 'A' Counter battles an 'Alien' monster, it loses 300 ATK and 300 DEF for each 'A' Counter) Ultra Rare/AEVN-0001Mad Queen Alien (DARK/Reptile/Level6/ATK3000/DEF2100) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 'Alien Mother' on your side of the field. This card can attack all monsters on your opponent's side of the field. Every monster with an 'A' Counter that is destroyed by battle from this monster is Special Summoned to your side of the field during the End Phase. This card's name is treated as 'Alien Mother' while it is on the field or Graveyard. Ultra Rare/AEVN-002Swarm Alien (WIND/Reptile/Level2/ATK300/DEF200) When this card is summoned while 'Alien Hive' is on the field you can summon up to 2 'Swarm Alien'(s) from your hand or deck. Rare/AEVN-003Alien Poison (FIRE/Reptile/Level4/ATK1800/DEF1800) Your opponent loses 200 Life Points for every monster with an 'A' Counter they control during their Standby Phase. Common/AEVN-004Alien Venom (Earth/Reptile/Level2/ATK800/DEF600) FLIP:Once per turn, you can place 1 'A' Counter (If a monster with an 'A' Counter battles an 'Alien' monster, it loses 300 ATK and DEF for each 'A' Counter) or 1 Venom Counter on a monster. Rare/AEVN-005Swift Strike Ninja (Dark/Warrior/Level4/ATK100/DEF100) Once per turn, you can move this monster to the adjacent unused monster zone. If there are none of your opponent's cards in row with this card you can attack your opponent directly, if there are any cards you can destroy all of your opponent's cards in row with this card, but you cannot attack during the turn you use this effect. Rare/AEVN-006Gladiator Beast Soldier (EARTH/Warrior/Level4/ATK1800/DEF750) When this card is special summoned from the Deck by the effect of a 'Gladiator Beast' monster you can Special Summon up to 2 'Gladiator Beast' monsters from your hand to the field, these monster's effects are negated. At the end of the Battle Phase if this card attacked or was attacked you can return it to the deck to Special Summon 1 'Gladiator Beast' monster from your deck. Super Rare/AEVN-007Alien Hybrid (DARK/Reptile/Fusion/Level8/ATK4000/DEF4000) 1 'Alien' Monster + Cosmic Horror Gangi'elA Fusion Summon of this monster can only be conducted with the above monsters. Once per turn, you can place 1 'A Counter' on each face-up monster on your opponent's side of the field (If a Monster with an 'A' Counter battles an 'Alien' Monster it loses 300 ATK and 300 DEF for each 'A' Counter) Rare/AEVN-008Alien Hive (Spell/Field) Pay 1000 Life Points to play this card. During Damage Calculation only, increase the ATK and DEF of the battling monster you control by 300 for every 'A' Counter on the field. If there are no 'A' Counters on the field increase the ATK and DEF of your monster by 300 instead. Super Rare/AEVN-009Gladiator Beast's Dark Helmet (Spell/Equip) Equip only to a 'Gladiator Beast' Monster. That monster gains 500 ATK and 1000 DEF, if the equipped monster would be destroyed, destroy this card instead. If the equipped monster is returned to the deck, add this card to your hand and destroy 1 monster on your opponent's side of the field. Common/AEVN-010Alien Swarm! (Trap) Activate only when you control 3 'Swarm Alien'. Destroy all cards on your opponent's side of the field. Common/AEVN-011So That's It, A 12 card booster which evolves the aliens. sorry again for the lack of images, but hey these things happen. Please Rate! AEVN stands for Alien EVolutioN! Link to comment
Tabris Posted August 14, 2008 Report Share Posted August 14, 2008 Alien Doom: Just remove the S/T immunity, and you're through. Alien King: Hmmm... nice... very nice... Mad Queen Alien: Having to deal with a specific monster to Summon this card spoils all the fun! Swarm Alien: Weak stats, specific requirement... no thanks. Alien Poison: Alien Burn? Why not? Swift Strike Ninja: No thanks. Soldier: Seems balanced to these eyes. Alien Hybrid: Balanced, though the ATK scares me. Alien Hive: Even more powerful than my own Alien Nine... purely scary... Dark Helmet: Unneeded. Alien Swarm!: Elevates the monsters it represents to something of Ojama's status... still... Link to comment
OnSlaUghT Posted August 14, 2008 Author Report Share Posted August 14, 2008 thanks, i'll work on it Link to comment
Spire Posted August 14, 2008 Report Share Posted August 14, 2008 This should be in the written card section. Link to comment
Lucas Maximus Posted August 14, 2008 Report Share Posted August 14, 2008 Post your written cards in the written cards section. Reported. Link to comment
Atomix Posted August 14, 2008 Report Share Posted August 14, 2008 Wrong Section if you writting them. Link to comment
Doctor Posted August 14, 2008 Report Share Posted August 14, 2008 written cards belong in the written cards section Link to comment
bury the year Posted August 14, 2008 Report Share Posted August 14, 2008 Alien Doom(DARK/Reptile/Level 10/fusion/ATK 3000/DEF 3000)"Alien King" + "Alien Mother"This card cannot be Special Summoned, except by a Fusion Summon. A Fusion Summon of this monster can only be conducted with the above monsters. Once per turn, you can put 3 'A' Counters on all of your opponent's monsters. You can pay 2000 Life Points to destroy all monsters with 'A' Counters but you cannot declare an attack this turn if you do. This card is immune to all Spell and Trap cards. Reccomended changes. Link to comment
OnSlaUghT Posted August 14, 2008 Author Report Share Posted August 14, 2008 here are 9 more cards to the set.Alien Knight LV4 (Earth/Reptile/Level4/ATK1000/DEF1000) This card gains 100 ATK for every 'A' Counter on the field (If a monster with an 'A' Counter battles an 'Alien' it loses 300 ATK and DEF for each 'A' Counter). Once per turn, during your Standby Phase you can tribute this card to Special Summon 1 'Alien Knight LV6' from your hand or deck. AEVN-012/RareAlien Knight LV6 (Earth/Reptile/Level6/ATK1500/DEF2000) This card gains 200 ATK and DEF for every 'A' Counter on the field (If a monster with an 'A' Counter battles an 'Alien' it loses 300 ATK and DEF for each 'A' Counter). If this card battles a monster with an 'A' Counter it gains an extra 200 ATK. Once per turn, during your Standby Phase you can tribute this card to Special Summon 1 'Alien Knight LV8' from your hand or deck. AEVN-013/Super RareAlien Knight LV8 (Earth/Reptile/Level8/ATK2000/DEF2000) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Alien Knight LV6' . This card gains 300 ATK and DEF for every 'A' Counter on the field (If a monster with an 'A' Counter battles an 'Alien' it loses 300 ATK and DEF for each 'A' Counter). If this card battles a monster with an 'A' Counter it gains an extra 300 ATK or DEF. AEVN-014/Ultra RareD.D. Alien (Light/Reptile/Level4/ATK1200/DEF1500) Remove from play this card from your Graveyard to take control of one monster on your opponent's side of the field. If that monster has an 'A' Counter, take control of another monster in addition. These effects last until the End Phase. AEVN-015/Super RareAlien Swarm King (WIND/Reptile/Level8/ATK2400/DEF1500) Once per turn you can Special Summon 1 'Swarm Alien Token' (WIND/Reptile/Level 2/300 ATK/200 DEF). The token is also treated as 'Swarm Alien'. AEVN-016/Ultra RareAlien Hypnotic (DARK/Reptile/Level8/Atk2100/DEF1000) Alien Hypno + Alien PsychicOnce per turn, you can take control of 1 monster on your opponent's side of the field. No monsters with 'A' Counters can declare an attack. If an 'A' Counter exists on the field you can remove it to negate an attack to an 'Alien' monster. AEVN-017/Common'A' Cell Epidemic Virus (SPELL) Activate only when there are 10 or more 'A' Counters on the field. Destroy all monsters with 'A' Counters. You cannot attack during turn you use this card. AEVN-018/Common'A' Cell Shield (TRAP/Counter) Activate only when your opponent declares an attack. Remove 2 'A' Counters on the field to negate the attack. AEVN-019/Common'A' Cell Counter Trap (TRAP/Counter) Activate only when your activates a Spell or Trap card. Remove 2 'A' Counters on the field to negate it's activation and destroy it. AEVN-020/CommonSo there is my 'Alien Evolution!' set. 21 cards. 1 Secret Rare. 4 Ultra rares. 4 Super rares. 5 Rares. 7 Commons. Please rate and comment! Link to comment
OnSlaUghT Posted August 14, 2008 Author Report Share Posted August 14, 2008 i also increased the dark helmet's power. it has a new effect Link to comment
Guest Tiger Posted August 16, 2008 Report Share Posted August 16, 2008 There are some good ones! Good Job! 8.2/10 :) Link to comment
Huntar! Posted August 16, 2008 Report Share Posted August 16, 2008 all of the multi-posting is bad, If you weren't new, I would report you. It is decent support. not bad... I would like them more if they were cards. And not really, as a 5 star member, I have alot of spare time, 6 stars have more stuff to do. :P [i'll be one soon] Link to comment
Holy R. Enigma Posted August 17, 2008 Report Share Posted August 17, 2008 Very Good set, just the very first card gives me 'shivers' because of the Spell and Trap Immunity. Get rid of that, and it's golden. Every other card is good in this set so I'll give you a 8/10 rating. Link to comment
Jayde_child Posted August 17, 2008 Report Share Posted August 17, 2008 Hmm this brings me to a new perspective of Alien Cards. Counters are definatly important And the i agree that the "unaffected by spells/traps" is a bit scary. Overall good set man!! 7.5/10 Link to comment
OnSlaUghT Posted September 1, 2008 Author Report Share Posted September 1, 2008 Umm... BUMP? Link to comment
CreatorofFantasies Posted September 1, 2008 Report Share Posted September 1, 2008 I don't say it short and to the point this often, but... Nice effects, nice balance, maybe a couple of grammar/wording issues, but the benefits definately outweigh the minor problems in my book. Just to put it simple... :Shock: Wow :Shock: 8/10 Link to comment
bury the year Posted September 1, 2008 Report Share Posted September 1, 2008 Swift Strike Ninja OCG fix: Once per turn, you can move this monster to an adjacent unoccupied Monster Card Zone. Once per turn, you can destroy all cards your opponent controls that are in this card's column. If you do, this card cannot attack this. If there are no cards that your opponent controls in this card's column, this card can attack your opponent directly. Link to comment
TheGiver Posted September 2, 2008 Report Share Posted September 2, 2008 i think it will be asome Link to comment
Tabris Posted September 2, 2008 Report Share Posted September 2, 2008 Let me review: Knight LV4, LV6, LV8: Nice concept - combining the LV archetype (?) with Aliens. I suggest you lower the stats of all three LV Aliens. To what, I don't know. D. D. Alien: NOW THAT'S REAL NEAT! Make it that you can activate its effect during either player's turn. Alien Swarm King: Somewhere within - "No, thanks." Hypnotic: You can just remove the last sentence. "A" Cell Epidemic Virus: No thanks. Contrary to the theme. Cell Shield: Inferior support. Why would I remove A-Counters? That's suicide! Counter Trap: Better support, though I still don't like removing A-Counters. Link to comment
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