vorrokhero1 Posted August 13, 2008 Report Share Posted August 13, 2008 Rules:*must make one or more monsters with either a Light or Dark Attribute (effect card recomended)*Spells and Traps related to these Attributes are optional*no Spamming*ends 8/19/08*All who post cards before the end date are entered. Prizes: 1st. 3 reps 20 points2st. 2 reps 10 points3rd. 5 points Ratings will be out of /100 Title=10/100OCG=50/100Pic=20/100Effect=15/100Extra Stuff=5/100 Winners:1st. Hunter 99/1002nd. Noob hunter 97/100 (your repwill be given tommorow sincei gave max amount for today)3rd. the bucket 90 94/100prizes will be given shortly Link to comment Share on other sites More sharing options...
infernape619 Posted August 13, 2008 Report Share Posted August 13, 2008 I am reserving my spot. Got to make better light/dark monsters. And can a spell/trap that effects these types be used? Link to comment Share on other sites More sharing options...
vorrokhero1 Posted August 13, 2008 Author Report Share Posted August 13, 2008 Spells and traps related to these Attributes are optionalbut Light and Dark Monsters are required. Link to comment Share on other sites More sharing options...
Organics Posted August 13, 2008 Report Share Posted August 13, 2008 Reserve me please! <3 Link to comment Share on other sites More sharing options...
the bucket 90 Posted August 13, 2008 Report Share Posted August 13, 2008 I'm in :D Link to comment Share on other sites More sharing options...
Chidori Posted August 13, 2008 Report Share Posted August 13, 2008 I do not claim ownership over the art in these cards! Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted August 13, 2008 Report Share Posted August 13, 2008 reserved for Phantasy Link to comment Share on other sites More sharing options...
Chaos Master Ygo Posted August 13, 2008 Report Share Posted August 13, 2008 Entry Reserved :D Link to comment Share on other sites More sharing options...
Bounceyjr Posted August 13, 2008 Report Share Posted August 13, 2008 Link to comment Share on other sites More sharing options...
baby69 Posted August 13, 2008 Report Share Posted August 13, 2008 Spot Reserved ;]. Link to comment Share on other sites More sharing options...
Upgr9 Posted August 13, 2008 Report Share Posted August 13, 2008 I wanna join Link to comment Share on other sites More sharing options...
Organics Posted August 13, 2008 Report Share Posted August 13, 2008 My Entry As long as this card is face-up on the Field, your opponent can activate only 1 Spell Card each turn. Decrease the ATK of this card by 100 points every time your opponent activates a Spell Card. Once per turn, you can destroy 1 card on the Field. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card. Activate only when a LIGHT monster you control is selected as an attack target by a DARK monster. Destroy the attacking monster and remove it from play. Activate only when a DARK monster you control is destroyed as a result of battle by a LIGHT monster. Destroy the monster and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed LIGHT monster. Link to comment Share on other sites More sharing options...
bluetooth1020 Posted August 13, 2008 Report Share Posted August 13, 2008 hope i make it!!!! When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster. When destroyed destroy all oponents cards on the field and do 500 damage for each card destroyed. If this is you're only monster on you're side of the field remove 3 cards from you're opponents graveyard from play and do 100 damage per card removed from play, or roll 3 dice and if they equal 3 add 600to ATKpts. or 30 to add 1000 to ATKpts. To summon this card you must sacrifice one "Perfect Angeal" or one "Perfect Sepheroth". This card can not attack, but after four turns you can special summon one perfect card from you're Graveyard or special summon one "Bahamut" or one"Bahamut Furry" or use one Mega Flare witch destroys all cards on the field except this one and do 500pts. of damage for each card destroyed to you're opponents life points. While face up this is the only card that can be attacked by you're opponent. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted August 13, 2008 Report Share Posted August 13, 2008 Entry reserved. Can some be pop culture related? Link to comment Share on other sites More sharing options...
Drick Posted August 13, 2008 Report Share Posted August 13, 2008 Here are my cards. Link to comment Share on other sites More sharing options...
lookfun78 Posted August 13, 2008 Report Share Posted August 13, 2008 Here is my entry Link to comment Share on other sites More sharing options...
shiko11 Posted August 13, 2008 Report Share Posted August 13, 2008 um, i dont no if im past 10 or not but... here goes! Link to comment Share on other sites More sharing options...
Huntar! Posted August 14, 2008 Report Share Posted August 14, 2008 Entry Reserved. I'll have my cards in soon. ^^ EDIT: When this card is Normal Summoned, you can Tribute up to 2 Plant-Type monsters you control to put 1 Alchemy Counter on this card for each card Tributed. Once per turn, you can remove 1 Alchemy Counter from this card to Special Summon 1 Level 4 or lower Plant-Type monster from your hand. During your Standby Phase, you can Tribute 1 DARK monster you control to put 1 Alchemy Counter on this card. If this card is destroyed by an effect controlled by your opponent, add 1 Level 6 or higher DARK monster from your Graveyard to your hand. Once per turn, you can remove 1 Alchemy Counter from this card to activate 1 of the following effects: - Draw 1 card. - Special Summon 1 Level 3 or lower Fiend-Type monster from your hand. This card is also treated as a LIGHT monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up "Alchemist" monsters you control. Once per turn, you can Tribute 2 monsters you control of the same Attribute (Not including this card). Activate the correct following effect based on the Attribute of the Tributed monsters: - WATER: Draw 1card. - EARTH: Flip 1 face-up monster face-down. - FIRE: Inflict 1000 damage to your opponent. - WIND: Return 1 card on your opponent's side of the field to the top of their Deck. - LIGHT: Destroy all face-down Spell & Trap Cards your opponent controls. - DARK: Destroy all face-up monsters your opponent controls. This card is also treated as a DARK monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up "Alchemist" monsters you control. Once per turn, you can Tribute 2 monsters you control of the same Attribute (Not including this card). Activate the correct following effect based on the Attribute of the Tributed monsters: - WATER: Destroy 1 Spell/Trap Card. - EARTH: Change the battle position of 1 face-up card. - FIRE: Double your Life Points. - WIND: Draw 1 card. - LIGHT: Destroy all face-up monsters your opponent controls. - DARK: Destroy all face-down Spell/Trap Card your opponent controls. Link to comment Share on other sites More sharing options...
vorrokhero1 Posted August 14, 2008 Author Report Share Posted August 14, 2008 nice cards, ill rate them soon. Link to comment Share on other sites More sharing options...
N00B Hunter Posted August 14, 2008 Report Share Posted August 14, 2008 Noooo!!!! "Hunter" shouldn't join! That's unfair!! Well... at least I can try to get 2nd, or something.[align=center]Effect: This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect. Effect: The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). This card can attack your opponent's Life Points directly. If it does, this card's ATK is halved during damage calculation only. Once per turn, when this card is selected as an attack target by a monster your opponent controls, roll a six-sided die. If the result is 2 or 5, negate the attack[/align] (The reason I have "Tribute Edition" in my circulation for the second card was because I created him as a Tribute to another card already in the metagame.. check it out in my sig. if you want!) Thank you for your consideration! :mrgreen: Link to comment Share on other sites More sharing options...
Spire Posted August 14, 2008 Report Share Posted August 14, 2008 My card: Link to comment Share on other sites More sharing options...
Spiff! Posted August 14, 2008 Report Share Posted August 14, 2008 Effect:1 Spellcaster Tuner monster + 1 or more non-Tuner monsters.When this card is Synchro Summoned,you may place 1 Sunstar Counter on this card for each Monster used in the Synchro Summon of this card.This card gains 300 ATK for each Sunstar Counter on this card.Once per turn,you may Remove 1 Sunstar Counter from this card to negate the attack of one of your opponent's monsters. Link to comment Share on other sites More sharing options...
shiko11 Posted August 14, 2008 Report Share Posted August 14, 2008 I want to researve my spot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i entered earlier! Link to comment Share on other sites More sharing options...
keymakr Posted August 15, 2008 Report Share Posted August 15, 2008 well, i though i had might as well join in on the fun. Link to comment Share on other sites More sharing options...
infernape619 Posted August 15, 2008 Report Share Posted August 15, 2008 I'm finally done. Here goes. Link to comment Share on other sites More sharing options...
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