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vorrokhero1

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Rules:

*must make one or more monsters with either a Light or Dark Attribute (effect card recomended)

*Spells and Traps related to these Attributes are optional

*no Spamming

*ends 8/19/08

*All who post cards before the end date are entered.

 

Prizes:

1st. 3 reps 20 points

2st. 2 reps 10 points

3rd. 5 points

 

Ratings will be out of /100

 

Title=10/100

OCG=50/100

Pic=20/100

Effect=15/100

Extra Stuff=5/100

 

Winners:

1st. Hunter 99/100

2nd. Noob hunter 97/100 (your rep

will be given tommorow since

i gave max amount for today)

3rd. the bucket 90 94/100

prizes will be given shortly

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My Entry

 

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As long as this card is face-up on the Field, your opponent can activate only 1 Spell Card each turn. Decrease the ATK of this card by 100 points every time your opponent activates a Spell Card.

 

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Once per turn, you can destroy 1 card on the Field. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.

 

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Activate only when a LIGHT monster you control is selected as an attack target by a DARK monster. Destroy the attacking monster and remove it from play.

 

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Activate only when a DARK monster you control is destroyed as a result of battle by a LIGHT monster. Destroy the monster and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed LIGHT monster.

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hope i make it!!!!

 

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When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster. When destroyed destroy all oponents cards on the field and do 500 damage for each card destroyed. If this is you're only monster on you're side of the field remove 3 cards from you're opponents graveyard from play and do 100 damage per card removed from play, or roll 3 dice and if they equal 3 add 600to ATKpts. or 30 to add 1000 to ATKpts.

 

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To summon this card you must sacrifice one "Perfect Angeal" or one "Perfect Sepheroth". This card can not attack, but after four turns you can special summon one perfect card from you're Graveyard or special summon one "Bahamut" or one"Bahamut Furry" or use one Mega Flare witch destroys all cards on the field except this one and do 500pts. of damage for each card destroyed to you're opponents life points. While face up this is the only card that can be attacked by you're opponent.

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Entry Reserved.

 

I'll have my cards in soon. ^^

 

EDIT:

 

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When this card is Normal Summoned, you can Tribute up to 2 Plant-Type monsters you control to put 1 Alchemy Counter on this card for each card Tributed. Once per turn, you can remove 1 Alchemy Counter from this card to Special Summon 1 Level 4 or lower Plant-Type monster from your hand.

 

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During your Standby Phase, you can Tribute 1 DARK monster you control to put 1 Alchemy Counter on this card. If this card is destroyed by an effect controlled by your opponent, add 1 Level 6 or higher DARK monster from your Graveyard to your hand. Once per turn, you can remove 1 Alchemy Counter from this card to activate 1 of the following effects: - Draw 1 card. - Special Summon 1 Level 3 or lower Fiend-Type monster from your hand.

 

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This card is also treated as a LIGHT monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up "Alchemist" monsters you control. Once per turn, you can Tribute 2 monsters you control of the same Attribute (Not including this card). Activate the correct following effect based on the Attribute of the Tributed monsters: - WATER: Draw 1card. - EARTH: Flip 1 face-up monster face-down. - FIRE: Inflict 1000 damage to your opponent. - WIND: Return 1 card on your opponent's side of the field to the top of their Deck. - LIGHT: Destroy all face-down Spell & Trap Cards your opponent controls. - DARK: Destroy all face-up monsters your opponent controls.

 

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This card is also treated as a DARK monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up "Alchemist" monsters you control. Once per turn, you can Tribute 2 monsters you control of the same Attribute (Not including this card). Activate the correct following effect based on the Attribute of the Tributed monsters: - WATER: Destroy 1 Spell/Trap Card. - EARTH: Change the battle position of 1 face-up card. - FIRE: Double your Life Points. - WIND: Draw 1 card. - LIGHT: Destroy all face-up monsters your opponent controls. - DARK: Destroy all face-down Spell/Trap Card your opponent controls.

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Noooo!!!! "Hunter" shouldn't join! That's unfair!! Well... at least I can try to get 2nd, or something.

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Effect: This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect.

 

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Effect: The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). This card can attack your opponent's Life Points directly. If it does, this card's ATK is halved during damage calculation only. Once per turn, when this card is selected as an attack target by a monster your opponent controls, roll a six-sided die. If the result is 2 or 5, negate the attack[/align]

 

(The reason I have "Tribute Edition" in my circulation for the second card was because I created him as a Tribute to another card already in the metagame.. check it out in my sig. if you want!)

 

Thank you for your consideration! :mrgreen:

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Effect:1 Spellcaster Tuner monster + 1 or more non-Tuner monsters.

When this card is Synchro Summoned,you may place 1 Sunstar Counter on this card for each Monster used in the Synchro Summon of this card.This card gains 300 ATK for each Sunstar Counter on this card.Once per turn,you may Remove 1 Sunstar Counter from this card to negate the attack of one of your opponent's monsters.

 

 

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