Tickle Me Emo Posted August 13, 2008 Report Share Posted August 13, 2008 Monsters: (21) Lv 8: (12)3x Jinzo-Lord3x Red-Eyes Black Metal Dragon3x Plasma2x Dogma1x DMoC Lv 5-6: (5)3x Jinzo2x CyDra Lv 1-4: (1)3x light hex sealed fusion1x Card Trooper Spells: (17)3x Trade-In3x Reasoning3x Destiny Draw2x Allure2x E-Con2x MSE1x Card Destruction1x Monster Reborn1x Future Fusion1x Overload Fusion Extra Deck:3x Chimeratech Overdragon Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 13, 2008 Report Share Posted August 13, 2008 I've never tried this with Plasma and Dogma before, but I can't say I'm too fond of the idea. I've always found that 6 Nomi's worked better than 9, so I don't like the sound of 15. One definite problem is that your only way of retrieving a milled spell is DMoC, and you have no way of retrieving an RFP'd DMoC. So every time you get to DMoC before you mill Overload, you basically lose the duel. I usually run more lower-level monsters, like The Light, Card Trooper, and Cyber Phoenix. Going all-out for turbo with more Nomi's and draw cards and fewer Normal Summon-ables is an interesting idea, but I'm not sore how consistent it would be. Try testing it, but I would definitely advise at least giving yourself some MSE's/DDR's. Also, add CFD and Dragoon D-END. No reason not to. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 13, 2008 Author Report Share Posted August 13, 2008 I play tested this VS my Psychic Synchro and duels 1 and 2 I FTKed but duel 3 I got nutin but Dead Draws. Duel 4 was a bit of a dead draw to start but turn 3 it hit some draw power and won the same turn. So run Card Trooper, Cyber Phenox and The Light (Whos that?). MSE and DDRs Im assuming max out? Also whats CFD? Link to comment Share on other sites More sharing options...
Sixty Posted August 13, 2008 Report Share Posted August 13, 2008 I play tested this VS my Psychic Synchro and duels 1 and 2 I FTKed but duel 3 I got nutin but Dead Draws. Duel 4 was a bit of a dead draw to start but turn 3 it hit some draw power and won the same turn. So run Card Trooper' date=' Cyber Phenox and The Light (Whos that?). MSE and DDRs Im assuming max out? Also whats CFD?[/quote'] I think CFD is Chimeratech Fortress Dragon. amirite? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 13, 2008 Author Report Share Posted August 13, 2008 I play tested this VS my Psychic Synchro and duels 1 and 2 I FTKed but duel 3 I got nutin but Dead Draws. Duel 4 was a bit of a dead draw to start but turn 3 it hit some draw power and won the same turn. So run Card Trooper' date=' Cyber Phenox and The Light (Whos that?). MSE and DDRs Im assuming max out? Also whats CFD?[/quote'] I think CFD is Chimeratech Fortress Dragon. amirite? If your right than I cant add him, OCG only FTM Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 13, 2008 Report Share Posted August 13, 2008 The Light = The Light - Hex-Sealed Fusion. Of course, even though the OTK was my main goal, I wasn't going all-out for it, which is why I added cards like The Light that provided alternate win conditions. The way it looks now, you've got heads-you-get-lucky-and-win, tails-you-get-unlucky-and-lose. Seems fairly standard in a coin-flip format like this one. >_> Try testing it more to see how often you can win. Adding more copies of low-level cards might slow the deck down some...but I'd definitely add at least a Card Trooper. (Also remember that Monster Gate needs a tribute to work, and currently you need Reasoning or Cydra to provide that.) Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 13, 2008 Author Report Share Posted August 13, 2008 What should I neg for Trooper?Update: -1 Metalzoa-1 Torrential-1 Mirror Force +1 Card Trooper+2 E-Con Ive found that the traps are dead draws believe it or not. Monsters like Marsh Mellon and Spirit Reaper are big problems, so E-Con should take care, expecially against Marsh (E-Con it to atk and atk for game). Link to comment Share on other sites More sharing options...
paul5000 Posted August 13, 2008 Report Share Posted August 13, 2008 umm well this deck looks good nice deck Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 13, 2008 Author Report Share Posted August 13, 2008 im thinking of running hand destructions, what you guys think? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 14, 2008 Report Share Posted August 14, 2008 Light Hex works great in here. Maxed, its like having 5 Cyber Dragons in here if they are in your Graveyard. You should use it. Not sure about 15 Nomi's though. I have to agree with Crab. 6 seems enough in my experience. MSE should be in here to recover Overload Fusion so you dont have to worry too much if you mill it after DMoC. The D-Draw engine in here might work As for Hand Destructions, I would have to say no. I notice this deck lacks Card Destruction. You should add it before adding Hand Destruction (if you plan on adding it). Hand Destruction relies on your opponent also having at least 2 cards in their hand whereas Card Destruction doesnt. Valley might work in here too. It seems to work for me to some merit. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 14, 2008 Author Report Share Posted August 14, 2008 what im gonna try from what you said: -1 Dogma-2 Metalzoa-3 Monster gate +1 card destruction+2 MSE+3 Light Hex Sealed Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.