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Edward sig


Ultima™

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I think I've seen this background like 5 times already

Render doesn't go with background, wrong color red and I have no idea where that purple came from

No lighting anywhere

No depth, it's like he became the wall, but doesn't blend in and seems last second

No flow, circles don't count unless the focal is a circle

Scanlines are a big no no for anything that isn't a tech sig

 

Contrary to Darkflame:

Don't need to use c4ds

And gradient maps are only good for effects, coloring, or when making a vector sig

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problematica covered a lot of it, however:

Jittery bits on background (but not on render) make render look last second

Render is overused recently, plain and simple

Bad position of render compared to the sig's longness makes background look awkward

Light is touching the render to the left but not hitting the background

Too many sections of solid black

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Good it seems someone is covering up for me. Look up and above up ^^.

 

Ok C4Ds: I know you all think C4D are great and a bag of chips, but they aren't. They are just horrible things that gives crappy effects. Now please follow a decent tut or I'll murder myself sfter a few moments.

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