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~+~Upcoming of the Anjos~+~Please Comment Star, Glasstin, Yankeefan, Hunter, etc.


Yogg-Saron

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[align=center]This is a new set by me. If anyone has been following my two Anjo-Type Threads, you would know what this set is about. None of the images are owned by me, unless stated otherwise. You may recognize some older cards, these are just cards that were singles and never made it to an official pack release. Also, the format is based off of Swift's newest set. Enjoy and comment!

 

[spoiler=#001 Infinidad Desejo]InfinidadDesejo.jpg

Effect/Lore: This card cannot be Special Summoned. Once per turn, during your Main Phase, you can discard card(s) from your hand. This card gains 500 ATK for every card sent by this effect. When this card is destroyed and sent to the Graveyard as a result of battle, add 1 Anjo-Type Monster from your Graveyard to your hand except "Infinidad Desejo". If all of your Monster Card Zones are full, Tribute all Monsters on your side of the field to destroy all Monsters on your opponent's field. If this card is removed from play, Special Summon 1 Level 4 Anjo-Type Monster from your hand.

 

[spoiler=#002 Lumiere Dunkel]LumiereDunkel-3.jpg

Effect/Lore: This card is also treated as a DARK Monster. You can Special Summon this card from your hand if you discard card(s) from your hand. If this card inflicts Battle Damage to your opponent, during your next Draw Phase instead of drawing, you can add 1 Level 4 or lower Anjo-Type Monster from your Deck to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

[spoiler=#003 Master of Light Heralds]MasterofLightHeralds-1.jpg

Effect/Lore: This card can only be Special Summoned from the Graveyard and with this card's effect. You can discard 2 "Herald" Cards from your hand to Special Summon this card. When this card attacks, destroy 1 Spell or Trap Card your opponent controls. At the End Phase of a Turn that this card battled, you may return this card to your Deck to Special Summon 2 "Herald" Monsters from your Graveyard or your hand. Once per Turn, place 1 Herald Counter on a Monster you control (except this card). Increase the ATK of this card by 300 for each Herald Counter on the field. When this card is Special Summoned from the Graveyard, you may destroy 1 card on the field.

 

[spoiler=#004 Dreadlock Wasteland]DreadlockWasteland.jpg

Effect/Lore: If there is a face-up "Dreadlock Forest" on your opponent's side of the field, send this card to the Graveyard to destroy all cards your opponent controls. Increase the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200.

 

[spoiler=#005 Dreadlock Forest]DreadlockForest.jpg

Effect/Lore: Once per Turn, you can place this card in your opponent's Field Card Zone. This effect cannot be activated during the Turn that this card was placed on the field. Increase the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type Monsters by 200.

 

[spoiler=#006 Imperior Machine]ImperiorMachine.jpg

Effect/Lore: Activate only when you receive Battle Damage. Pay 1000 Life Points, Special Summon 1 Anjo-Type Monster from your Graveyard. That card's effects are negated and it is treated as a Machine-Type Monster until the End Phase. When this card is removed from the field, destroy that Monster.

 

[spoiler=#007 MCV9 Overdrone]MCV9Overdrone-1.jpg

Effect/Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Machine-Type monsters on your side of the field from play. When this card attacks, switch all monsters on the field into face-up Attack Position. If this card inflicts Battle Damage to your opponent's Life Points, increase this card's ATK by 300. When this card is removed from the field, remove it from play.

 

[spoiler=#008 Sky Defender!!]SkyDefender.jpg

Effect/Lore: This card can only be activated when your opponent declares an attack on a Monster you control. Special Summon 1 Level 4 WIND Monster from your hand and change the target of the attack to the monster Special Summoned by this effect. That monster's effect(s) are negated and it is destroyed during the End Phase of this turn.

 

[spoiler=#009 Hands of the Ill Fated]YCMTreachry1.jpg

Effect/Lore: This card can only be activated during your Main Phase 2. Increase the ATK of all Monsters on your side of the field by 100. During your opponent's End Phase, send 1 card on your side of the field to the Graveyard. If you cannot, this card is destroyed. If you send a Continuous Spell Card, you can add 1 card from your Graveyard to your hand (except this card). When a Zombie-Type Monster is Special Summoned, inflict 200 damage to your opponent. If your opponent Summons a Zombie-Type Monster, negate the effects of all Continuous Spell Cards on the field (except this card).

 

[spoiler=#010 Himmel Call]HimmelCall.jpg

Effect/Lore: This card can only be equipped to a face-up WIND Anjo-Type Monster you control. During each of your Standby Phases pay 600 Life Points. If you do not, this card is destroyed. When this card is removed from the field, destroy all cards on the field except the Monster that was equipped with this card. After this card is removed from the field, this card's effect cannot be used for the remainder of the Duel.

 

[spoiler=#011 Wind Weiser]WindWeiser.jpg

Effect/Lore: When this card is Normal Summoned or Flip Summoned, add 1 of your removed from play Anjo-Type or WIND Monsters to your hand. When this card attacks your opponent Directly, you can remove 1 Monster in your opponent's Graveyard from play. When this card is Special Summoned, add 1 Anjo-Type or WIND Monster from your Graveyard to your hand.

 

[spoiler=#012 Blue Darkness Golem]BlueDarknessGolem-1.jpg

Effect/Lore: After activation, Special Summon this card in Attack Position; it is treated as a Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1000/DEF 900). (This card is still treated as a Trap Card.) If this card attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or applying damage calculation. For each face-up Continuous Trap card on the Field increase the ATK of this card by 200 points.

 

[spoiler=#013 Mifage of Luderntal]MifageofLuderntal.jpg

Effect/Lore: FLIP: Destroy 1 Anjo-Type Monster on the field. Inflict damage to your opponent equal to half the ATK of the destroyed monster. If this face-down card is destroyed, without being flipped face-up, return 1 monster on your opponent's side of the field to the top of their Deck.

 

[spoiler=#014 Card Deave Aten]CardDeaveAten.jpg

Effect/Lore: Once per turn, during each player's Standby Phase, inflict 1000 damage to you and your opponent. If you attacked, during the End Phase increase your Life Points by 200. If you have 4 or more cards in your hand, once per Duel during your Main Phase you can Special Summon 1 Zombie-Type Monster from your Graveyard. When this card is Special Summoned from the Graveyard, select 1 card on your side of the field and destroy it.

 

[spoiler=#015 Chieftan of the Pharaoh's Tomb]ChiefatofthePharaohsTomb.jpg

Effect/Lore: FLIP: Increase your opponent's Life Points by 1500. Once per Duel, if your Life Points are lower than your opponent's by 1000 or less, increase your Life Points to equal your opponent's Life Points. During each of your opponent's Battle Phases, discard 1 card from your hand. If the discarded card was a Anjo-Type monster, Special Summon it to your side of the field. The effect(s) of that monster are negated and it is destroyed during the End Phase of that Turn.

 

[spoiler=#016 Gemini Volva]GeminiVolva.jpg

Effect/Lore: This card can be Special Summoned if your opponent has 2 or more Spell and Trap Cards on the field. If this card is Special Summoned in this way, negate this card's effect. Once per Turn, during your Main Phase 1, inflict damage to your opponent equal to the number of monsters on the field x 200.

 

[spoiler=#017 Miktifeus Acbarnt]MiktifeusAcbarnt.jpg

Effect/Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Plant-Type monsters you control. During each of your Standby Phases, select 1 monster in your Graveyard and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. When this card declares an attack, no other Plant-Type monsters you control this turn can attack.

 

[spoiler=#018 Bifeal Multiply]BifealMultiply.jpg

Effect/Lore: Tribute 1 Level 2 or lower monster. Special Summon 1 "Mini Token". This Token has the same ATK, DEF, Type, Attribute and effect as the Tributed monster.

 

[spoiler=#019 Sacred Trap - Artdore]SacredTrap-Artdore.jpg

Effect/Lore: While this card remains face-up on the field, if you send cards from the top of your Deck to the Graveyard, your opponent sends an equal amount of cards from the top of their Deck to the Graveyard. Once, during your Standby Phase, you can pay 1000 Life Points to send the top 2 cards of your Deck to the Graveyard. If this card is sent to the Graveyard for the Summon of "Uria, Lord of Searing Flames", you can pay 500 Life Points to Set 1 "Sacred Trap - Artdore" from your Deck.

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Guest JoshIcy

Archetypes > Subtypes in this case...

 

Master of Light Heralds = Overkill

MCV9, possibly overpowered but meh for now...

Sky Defender, I like :P harpies will love this.

 

The rest are good or meh lol

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