YuugiCM Posted August 11, 2008 Report Share Posted August 11, 2008 This could be a pretty good combo?Set this and a rising energy, wait for them to summon a monster with at least 1500 attack or more pump there monster up with rising energy and then hit them with inferno tempest.The rest of the duel you could use nothing but spell n trap cards that summon monster counters with decent attacks and there... Link to comment Share on other sites More sharing options...
Guest Star Posted August 11, 2008 Report Share Posted August 11, 2008 This strategy is almost as good as surrendering a duel when you're about to win. Link to comment Share on other sites More sharing options...
Tabris Posted August 11, 2008 Report Share Posted August 11, 2008 Yu-Gi-Oh's card equivalent to HARA-KIRI! Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted August 27, 2008 Report Share Posted August 27, 2008 this is rubbish.....maybe work in removed deck which will contain many spells or traps that will allow you to bring back removed monsters.... like "return/escape from the dd"......... Link to comment Share on other sites More sharing options...
Aelsthla-Mental Posted August 27, 2008 Report Share Posted August 27, 2008 Heh, i like this card. It isn't that practical, but it's so entertaining to sort through your deck and graveyard and pick out EVERY monster, then toss it out. The pure devastation is hilarious. Would i use it in a tournament? Hell no, in a friendly match just for kicks? Booyeah. A couple of strategies, all have too many flaws to really be used effectively. Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2008 Report Share Posted August 27, 2008 Necromill OTK. Old topic, and not even a good topic. Locked. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.