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Forbidden Rise


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Oh yeah, you can probably guess where this is going. Last night I was watching.. er.. catching up on my shows, when I saw Exodia. Then, an idea sparked, and I thought up these cards.

 

NEW TERMS

Ancient - New card, like monsters, spells, etc. Ancient cards are placed in the RFP pile and do not count towards your 40 card min. There are Monster, Spell, and Ritual Ancient cards. Monsters and rituals have star levels along with Ancient levels, while spells are just like normal spells with ancient levels. Ancient Monsters cannot be Normal, Special, or Tribute Summoned, only Ancient Summoned. Rituals can only be Ancient Ritual summoned.

Ancient Level - An Ancient card's Ancient Level is the amount of A-Symbols on the right side of the card. This determines what you need to pay to play/summon an Ancient card. You must pay 100x the level of the card.

Lock - You cannot do anything to the selected place. Ex. Deck, You and your opponent cannot draw, look at any card, take, shuffle, or add to your deck.

 

EXAMPLE COMING

 

Unleashed!

Ancient/Spell/10

Send 5 different cards with "Forbidden One" in there name from your deck to the Graveyard to Ancient Ritual Summon "Exodus, the Lost Forbidden One" from your RFP pile.

 

Exodus, the Lost Forbidden One

Ancient/Ritual/Spellcaster/DARK/10S/11A/3500ATK/3500DEF

This card can only be Summoned by the effect of "Unleashed!" Every other turn, place 1 Chained Counter on 1 monster on the field (max. 1 per monster) Any monster with a Chained Counter on it cannot attack. If you lock your Deck untill your next End Phase, this card can attack your opponent directly this turn only. When this card is destroyed, remove it and 1 card with a Chained Counter on it from play. You lose 500 Life Points for every card with a Chained Counter on it on the field.

 

only have two so far.

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