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LIGHT Undead Monsters and Support Cards


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Blue-Eyes Deadstar Dragon

LIGHT/Undead/9/?/0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing a LIGHT Undead-Type monster(s) from your Cemetery. The original ATK of this card becomes the number of monsters removed from play to Special Summon this card x700.

 

Bone Basilasaurus

DARK/Undead/4/1400/400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing three LIGHT Undead-Type monsters from your Cemetery. As long as this card is in the Cemetery, each player must discard the number of cards from the top of his/her Deck equal to the number of monsters in their Cemetery during the end of their turn.

 

Cerebral Necro

LIGHT/Undead/2/900/400

When this card is sent to the Cemetery, Special Summon two "Cerebral Necro Tokens" (Undead-Type/LIGHT/2/900/400) on your field.

 

Cerebral Pulsar

LIGHT/Undead/4/1400/0

This card cannot be summoned. This card's effect is activated when it is sent directly from the hand or Deck to the Cemetery. Special Summon four Cerebral Necro Tokens (Undead-Type/LIGHT/2/900/400) to your field.

 

Compulsive Battle

Continuous Spell

During each of your opponent's turns, he/she must attack you with all monsters.

 

Destruction Embryo – Mutt

LIGHT/Undead/8/0/0

This card is activated when it is sent directly from the hand to the Cemetery. Destroy all monsters on your opponent's field.

 

Fountain of Light

Continuous Spell

When this card is activated, remove all but one monster in your Cemetery. As long as this card is on the field, each time one of your cards is sent to the Cemetery remove that card instead. Each time a monster is removed in this manner (including from this card's activation), place one Fountain Counter on this card. During any time, you may send this card and every other card removed by this card's effect to the Cemetery to activate one of the following effects:

  • Increase the ATK of one monster on your field with less than 1500 ATK points by 500 ATK for every monster card returned to the Cemetery by this card's effect.
  • Until the end of the turn this card is activated, all Battle Damage you take is reduced to zero.

 

Guru's Garden

Spell

Both you and your opponent draw one card. Until the beginning of your next turn, neither player can conduct their Battle Phase.

 

Lethe – River of Forgetfulness

Trap

This card is activated when one of your monsters is sent to the Cemetery as a result of battle. Your opponent ends his/her turn immediately.

 

Mazurka

LIGHT/Insect/4/1900/1000

During your Battle Phase when you attack with this card, you may discard from your hand up to two LIGHT monsters. Until the end of the turn, the ATK of "Mazurka" is increased by the number of monster discarded by this card's effect x1000.

 

Morphing Jar Return

Spell

Send five of your cards that have been removed from play as well as your hand back to your Deck. Shuffle your deck. Then, draw five cards.

 

Necro Wizard

LIGHT/Undead/4/1700/750

FLIP: When this card is sent to the Cemetery after being flipped, take one Spell card from your deck and add it to your hand.

 

Nightmare Zoma

Continuous Spell

After activation, Special Summon this card as an Effect Monster Card (Undead-Type/LIGHT/3/900/900). For each of your opponent's cards sent to the Cemetery, put one Nightmare Zoma Counter. When this card is destroyed, inflict damage to your opponent's Life Points equal to the number of Zoma Counters on this card x300.

 

Palace of Light

Field Spell

Both players send the top card in their Deck to the Graveyard during each of their respective End Phases. When a LIGHT monster that isn't a Fairy, Warrior, Spellcaster, or Dragon-Type (excluding "Blue-Eyes White Dragon") attacks, if its ATK is lower than the ATK or DEF of the attack target, the attacking monster gains 1000 ATK during damage calculation only.

 

Skull Cortex Beast

LIGHT/Undead/6/1400/2300

Whenever an opponent's Level 4 or less monster card is sent from the deck to the Cemetery, Special Summon that monster in face-up Defense Mode on your side of the field.

 

White Caliber Knight

LIGHT/Undead/4/1700/1200

When an opponent activates a Spell or Trap Card, you may tribute this face-up monster to negate the activated card and destroy it.

 

White Dragon's Legacy

Trap

This card can only be activated in the Cemetery when a LIGHT monster(s) you control are sent to the Cemetery during your Battle Phase. Remove this card from play and inflict damage to your opponent's Life Points equal the total attack of the destroyed monsters.

 

What do you guys think? Ratings are, as usual, appreciated. :)

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' pid='940058' dateline='1218318207']

They're called Zombie on this side of the Pacific' date=' not Undead.

[/quote']

 

Zombie sounds retarded. LIGHT Zombies?

 

That's like saying Hell Kaiser Zane instead of Hell Kaiser Ryu. There's just not a good ring to it.


And it's Graveyard.

 

Once again' date=' for this specific set I decided to use the original Japanese terminology, for personal preferences.[hr']

great card set there...8.3/10

 

Thank you very much! :)

 

I like this set very much.

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