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Union of the Angels


Deity Mitsu

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Very nice cards~!! Just like you said, very well balanced.. mostly. And very adventurous with your effects. I like Infinity Angel Betrayer, nice drawback to go with a strong effect.

I've never really used a X/10 scale, so I've got nothing to base it on. But...

Great Job should sum up my opinion!

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Antihero- "Select a monster the Graveyard, and Special Summon it to your opponents side of the field. Control of the selected monster switches at the turn of each players End Phase. This effect takes effect during your opponents next End Phase."

 

I didn't think it needed the part about the effect continuing because the rulings are obvious enough to know that the effect only lasts as long as the monster is on the field. As what happens when the Spell Card is destroyed? Does the player who has the monster keep control of it? I think thats what would happen so wasn't needed to be added to the card also.

 

Infinity Demi-Angel Avenger- "If your opponent destroys a "Demi-Angel" Monster on your side of the field, then increase the ATK of this card by 300."

 

I don't get the 2nd part... What if the monster wasn't destroyed by battle? What if their monster was destroyed also, and they had no monster? Maybe add "Also if you increase the ATK of this card during your opponents Battle Phase then your opponent can only attack this monster"??

 

Infinity Demi-Angel Axeman- Hmm doesn't leave much room for this card to be destroyed by battle. Just one ATK boost, and its invunerable to attack. Maybe lower ATK by 200 for each monster on your side of the field? Lower ATK by 300 for each card in hand? If attacked in defense position it is destroyed?

 

Before the Fall- Cannot be a Quickplay Trap. Apart from that its good.

 

Infinity Angel Betrayer- Infinity Angel Betrayer is underpowered, unless when it dies your opponent randomly discards a card since you may have discarded some... But only if it was destroyed by battle.

 

Infinity Angel Blitzer- This card is overpowered. It should have the drawback the last card had. "Once per turn discard a card from your hand....When this card is destroyed, you can destroy Spell and Traps cards on your opponents side of the field equal to the number of cards you discarded by this cards effect."

 

Infinity Angel Breaker- Good!! Nice effect, and balanced.

 

Infinity Demi-Angel Cardess- Pretty powerful. The well worth losing Life Points over. Especially if it's a duel finisher then it wouldn't matter because you would have won already. But could back fire you the stopped the attack. Still quite powerful. Maybe only can use effect on a monster with attack lower than 1400.

 

Change of Shade- Cool Effect. Maybe be more specific so only use it when a Fairy-Type is attacked.

 

Deitys Gate- Okay. Boring. Don't help the deck out apart from boosting attack. I'm looking for a link that will form some combo with your cards but nothing so far.

 

Deity Wings- Good!! Simple but effective.

 

I'll do more later. Was a lot to think about. I'm not criticizing your deck. So far I'm impresses. You could consider my ideas or not I still think you had some great ideas.

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