marisa Posted August 7, 2008 Report Share Posted August 7, 2008 I'm a BIG fan of this Eternity Sword PC game series, after finish reading 2 of 3 extra stories in the Seinarukana special disk I really want to make some card which can tell how much I enjoyed the game.About the pictures posted on the same thread in Pop Culture Session, they're belong to the XUSE as the original developer of the game. Either I can't find good material in the net or maybe too lazy, but I spent a full day to make them.About these cards stat in every aspect have been considered, so for example if you ask me why Fa Im is 10 Stars (It is to match the charisma of 3 Phantoms and Wickeds since in the game they're really god). ============================================================================Until this sentence removed, these cards may be revised in the future, feel free to drop any comment============================================================================What happened if I'm attacked but cannot afford to pay the cost? It is easier to write if you cannot pay the cost.... but it will cost more lines on the card, so do I really need to write it?What happened if a trap card is faced up without being activated? In my opinion, it is still remains on the field, and can be activated. Just like you're flipping a faced down monster. --Updates-- New card, Satsuki of Murakumo Fa Im- Guardian -> sentinel, i don't want to involve this card with any Guardian series (Master Guardian Exxod, Lost Guardian, guardian Sphinx)- -100 DEF, it is enough to ward off Ji Orl attack by herself, and kill him at the same time.- New effect, now she can kill Ji Orl in attack mode. The LP cost is not needed in case you'll suffer a lot of LP by changing her in attack position. ( In the story of Seinarukana, she's the one who killed Ji Orl, the god killer) Nozomu of Murakumo- Subtling his effect. After reading the Seinarukana Special Disk, I don't think Nozomu is as strong as before ^_^. In fact, he is not a complete null-eternal before the special disk story. Added special bond between Nozomu and St. Rehme. Narukana- To make the combo smoother i'll permit her to be special summoned from hand, degrading her ATK a bit.- Upgrading her effect by uplifting some restriction. Still can't easily affected by monster effect, because of her pride and egoism...+ Why is her attack lower than Nozomu ? Because she lent some of the power of Murakumo to Nozomu and Satsuki while containing the power of Narukamana (Mana which transform to Null) in Nozomu's body. Jil Orl DEF lowered to 1500, sure to be killed in contact with Fa Im. Rutz Ruj cost 600 to 500, losing 1200 LP is frightsome, considering we need the LP to fuel another card either. Naya cost 500 to 200, to encourage people using her effect more often. Changing her effect, feel the unique effect of setup spells! Salles cost 500 to 800, he is really do something which consumes a lot mana there. You need to show him to confirm the cost and the card. Serafina cost 500 to 400, changing her name, it was so lame....Still I don't have a clear picture about her real power in the game. Nozomu, cost reduced 500 to 400, 500 is so expensive as a frontier card.Satsuki, cost reduced to 200.Zetsu, cost reduced 500 to 300, changing his effect. Katima, cost reduced 500 to 400, she's the main killer but doesn't have high attack and mostly you lose 1000 lp at your opponent turn at her previous effect. Saint Rehme, considering Saint Rehme should be dignified, she cannot be on the field faster just because there's Nozomu of Murakumo on your deck. Chieron, having 3 spell cards with the same purpose on the family (Icicle Arrow) is a sham. Satsuki often ordering him around to search for information, and so be it. Barasterda, fixing typo ( damage --> effect damage ) All Rounder, considering in the game most eternals could win a battle in solo, even it is 1 against 3. Trinity Formation, being an Eternal doesn't means it must be all-rounder... ===================Eternal type Rule===================If an Eternal destroyed, it is immediately removed from play not to graveyard. If it is send to graveyard by another card effect, then removed from play instead. Also, it cannot be special summoned from graveyard. =====================Monster Cards======================== Katima Aigias, the Divine Mind Defender V8 Stars Warrior DARKATK 2100 DEF 1700 [Effect]This card can only be normal summoned by tributing a monster card on your opponent field while you control another "Divine" card. Each time this card attack or attacked, pay 400 life points. Zetsu Akatsuki, the Divine Silver Twilight V4 Stars Warrior DARKATK 1850 DEF 1600[Effect]When this card summoned, by paying 500 life points and return a card from your hand to your deck you can add "Fallen Angel Nanashi" card from your deck to your hand, and then shuffle your deck. Each time this card attack or attacked, pay 300 life points. Nozomu Setoki, the Divine White Dawn4 Stars Warrior LIGHTATK 1800 DEF 1850[Effect]When this card attacks, destroy a card from your deck. Each time this card attack or attacked, pay 400 life points. Euphoria the Everlasting7 Stars Warrior WATERATK 2500 DEF 1800[Effect/Eternal]This card attribute also treated as LIGHT. If this card removed from play, at the next end of your opponent turn it can be special summoned to its original owner's field by paying 1000 life points. When it is special summoned in this way, by paying another 500 life points it can conduct battle immediately and increase its ATK by 1000. Each time this card attack or attacked, pay 2000 life points when there is no "Divine" monster card on your field. Satsuki Ikaruga, the Divine Brilliance V4 Stars Fairy WATERATK 1750 DEF 1000[Effect]If this card destroy a monster card as result of battle, you can remove it from play, then the monster card zone cannot be used until the next of your standby phase. Each time this card attack or attacked, pay 200 life points. Serafina, the Divine Dark Brilliance8 Stars Fairy WATERATK 2350 DEF 2400[Effect/Eternal]This card can only be special summoned from your hand by tributing "Satsuki Ikaruga" on your side of field. If this card destroy a monster card as result of battle, you can remove it from play, then the monster card zone cannot be used until the next of your standby phase. Each time this card attack or attacked, pay 400 life points. Nozomi Nagamine, the Divine Cleanness V4 Stars Warrior WINDATK 1500 DEF 2100[Effect]This card can be normal summoned in defense position. By paying 500 life points, you can change an attack directed to another "Divine" monster card to this card. If you control another Divine Card, increase your life points by 1000 at the end of turn. Subaru Seraphca, the Divine Azure Sky5 Stars Machine LIGHTATK 1800 DEF 800[Effect]When this card destroyed, pay 600 life points, then special summoned from removed from play area. Ruputna, the Divine Cradle5 Stars Warrior WATERATK 2100 DEF 500[Effect]Downgrade this card level by 2 while "Wadatsumi" is faced up on the field. While you control another "Divine" monster, you can special summon this card from your hand when your opponent activates a spell card. Each time this card attack or attacked, pay 300 life points. Thalia, the Divine Gale4 Stars Warrior WATERATK 1500 DEF 1900[Effect]While you control another "Divine" monster, your opponent cannot chain activate any card. Each time this card attack or attacked, pay 200 life points. Negate the effect of opponent card which could switch control this card. Salles Cworcs, the Divine Perception V8 Stars Spellcaster WINDATK 2000 DEF 2000[Effect]When "Divine" monster(s) is destroyed by a card effect and removed from play, you can remove from play this card from your hand to increase your life point by 500 and special summon a 4 stars or less "Divine" monster card from your removed from play area. When this card added to your hand, show it to our opponent, and pay 800 life points. Jatzeita, the Divine Cure4 Stars Spellcaster FIREATK 1700 DEF 1400[Effect]While you control another "Divine" monster card, you can pay 500 life points to remove all of your opponent card effect(s) influence from a card on the field. Also, the selected card is unaffected by the effect of opponent card(s) until next of your standby phase. Sorluska, the Rowdy Divine3 Stars Beast-Warrior DARKATK 1900 DEF 1400[Effect]This card ATK and DEF cannot be changed by the effect of opponent card(s). Naya Tatca Nanafe, the Divine Purity6 Stars Beast FIREATK 2400 DEF 100[Effect]While you control another "Divine" monster card, by paying 500 life points you and your opponent select a spell/trap card on respective player spell/trap card zone and switch control the card, neither card can be activated during the process until the next of your standby phase. This effect cannot be activated as a chain against another card effect. Each time this card attack or attacked, pay 200 life points. Narukana, the Divine Will of Primordial One V8 Stars Pyro FIREATK 2500 DEF 1900[Effect/Eternal]This card attribute also treated as WATER, WIND, DARK, and LIGHT. It can be special summoned from your hand when two of either "Nozomu Setoki", "Rehme", "Satsuki", "Nanashi" cards are faced up on your side of field. This card unaffected by the effect of opponent's monster card(s), and cannot be special summoned by monster card effect(s). Nozomu of Murakumo8 Stars Warrior LIGHTATK 3000 DEF 2100[Effect/Synchro/Eternal]This card can only be special summoned by tributing "Nozomu Setoki", on your side of field, while showing "Narukana" from your field to your opponent, then add a "Saint Rehme" field spell card from your deck to your hand. This cardcannot be destroyed or removed from play by the effect of opponent's monster card(s). Satsuki of Murakumo -- New8 Stars Fairy WATERATK 2600 DEF 1800[Effect/Synchro/Eternal]This card can only be special summoned by tributing "Satsuki Ikaruga", on your side of field, while showing "Narukana" from your field to your opponent, then add a "Centaur Chieron" field spell card from your deck or graveyard to your hand. This card unaffected by the effect of opponent trap card(s). Jil Orl, the Diviners Eraser10 Stars Warrior LIGHTATK 2600 DEF 1500[Effect/Synchro/Eternal]This card can only be special summoned by the effect of "Memory of Orihalcon Name" by tributing "Nozomu Setoki" on your side of field. Any Eternal monster cards battle with this card is treated as non-Eternal, and sent to graveyard if destroyed. This card cannot be destroyed nor removed from play by any trap card effect. Fa Im, the Divine Sentinel V10 Stars Warrior WINDATK 1600 DEF 2600[Effect/Synchro/Eternal]This card can only be special summoned by the effect of "Memory of Orihalcon Name" by tributing "Nozomi Nagamine" on your side of field. This card cannot be destroyed by battle when the ATK of your opponent card which involved in the battle is equal or lower than the DEF of this card, and destroy it if the DEF value is lower than original ATK of this card after damage calculation. Rutz Ruj, the Divine Destruction10 Stars Warrior DARKATK 2500 DEF 1500[Effect/Synchro/Eternal]This card can only be special summoned by the effect of "Memory of Orihalcon Name" by tributing "Zetsu Akatsuki" on your side of field. While you control anoter "Divine" monster on your field, when this card attack a non-Eternal and non-"Divine" monster card, destroy the card after damage calculation. Each time this card attack or attacked, pay 500 life points. ========================= Spell cards ====================================== Divine Beast-Saint Rehme V[Field Spell card]This card can be only activated by tributing "Rehme" field spell card and showing "Nozomu of Murakumo" card from your field. All "Divine" monster cards do not need to pay life points when battle. While you control "Divine" monster card on your field, increase your life points by 1000 at the end of your turn. As long this card faced up on the field your opponent cannot activate any other field spell card. Divine Beast-Rehme[Field Spell card]This card can be only activated by showing "Nozomu Setoki" card from any area. All LIGHT "Divine" monster cards do not need to pay life points when battle. While you control "Divine" monster card on your field,Increase your life points by 500 at the end of your turn. Divine Beast-Griffin Sparth[Field Spell Card]This card can be only activated by showing "Subaru Seraphca" card from any area. While you control "Divine" monster card on your field, destroy any faced up continous spell card. Also, this card activation cannot be chained by another card except with counter trap(s). Divine Beast-Blue's Existence and Light's Desire[Field Spell Card]This card can be only activated by showing "Euphoria the Everlasting" card from any area, and paying 500 life points. As long this card faced up on the field, increase ATK of all LIGHT and WATER "Divine" monster you control by 300. You can tribute this faced up card to negate an activation of opponent spell/trap card and destroy it. Divine Beast-Centaur Chieron V[Field Spell Card]This card can be only activated by showing "Satsuki" card from any area. As long this card faced up on your field, your opponent must show all cards on his/her hands. Increase the ATK and DEF of all WATER "Divine" monster you control by 200. Divine Beast-Wadatsumi V[Field Spell Card]This card can be only activated by showing "Ruputna" card from any area. When activated, return a card from field to its owner hand except this card. Increase the ATK and DEF of all WATER "Divine" monster you control by 200. This card also treated as "Umi". Divine Beast-Floating Bubble[Field Spell Card]This card can be only activated by showing "Thalia" card from any area. After this card activation, no other spell card can be activated, and increase ATK of all monster cards on the field by 1000. The effects are last until the next standby phase. (Monster cards summoned after the effect activation, also gain the effect until expires) Divine Beast-Wandering Whale Monobe[Field Spell Card]This card can be only activated by showing "Nozomi Nagamine" card from any area. When this card destroyed while as spell card, special summon this card to your monster card area. And then this card treated as monster card [4 Stars, Fairy, WIND, ATK 1400, DEF 1200]. While this card faced up on the field, increase the ATK and DEF of all WIND "Divine" monster card on your side of field by 200. Divine Beast-The Wise Giant[Field Spell Card]This card can be only activated by showing "Salles Cworcs" card from any area. When a "Divine" monster card removed from play, add the card to your hand, and return this card to your deck. As long this card faced up on the field, increase ATK of all WIND "Divine" monster on your field by 200. Divine Beast-Horror Elemental Aigias[Field Spell Card]This card can be only activated by showing "Katima Aigias" card from any area. When a "Divine" monster card on your side of field is selected as attack target, tribute the attacking monster and this card, as long this card faced up on the field, increase ATK of all DARK "Divine" monster on your field by 200. Divine Beast-Black Fang[Field Spell Card]This card can be only activated by showing "Sorluska" card from any area. Special summon this card to your field [3 Stars, Fairy, DARK, ATK 1450, DEF 1000]. This monster can attack twice during battle phase, cannot be used as tribute, and destroyed at the end of this turn. Divine Beast-Fallen Angel Nanashi[Field Spell Card]This card can be only activated by showing "Zetsu Akatsuki" card from any area. After activation, this card moved to spell/trap card zone, treated as continous trap card and remains faced up on the field. While this card faced up on the field, any monster card which sent to graveyard is removed from play instead. As long this card faced up on the field, increase ATK of all DARK "Divine" monster on your field by 200. Divine Beast-Barasterda the Ignis[Field Spell Card]This card can be only activated by showing "Jatzeita" card from any area. As long this card faced up on the field, deal 500 effect damage after each attack done by your opponent monster card. As long this card faced up on the field, increase ATK of all FIRE "Divine" monster on your field by 200. Divine Beast-Sorcerous Drive Crowlance[Field Spell Card]This card can be only activated by showing "Naya Tatca Nanafe" card from any area. While this card faced up on the field, you can equip this card on any Fire "Divine" monster on your side of field as equip spell card during either player turn. Increase the equipped card ATK by 600. This card also treated as equip spell card in graveyard and deck. As long this card faced up on the field, increase ATK of all FIRE "Divine" monster on your field by 200. Divine Beast-Wing of Birth and Rebirth[Field Spell card]This card can be only activated by showing "Narukana" card from your field or removed from play area. While this card faced up on the field, you can special summon an non-Eternal "Divine" monster card from graveyard, hand, or removed from play area to your side of field by removing this card from play during either player turn. When this card removed from play, heal 1000 life points. Memory of Orihalcon Name V[spell Card]Tribute monster card(s) listed on an Eternal/Synchro monster card to special summon it on your side of field. Call of Orihalcon Name[spell Card]Add a "Divine Beast" field spell card from your deck to your hand. Ice Vanisher[Quickplay Spell Card]You can activate this card while you control WATER "Divine" monster card(s) to negate an activation of spell card and destroy it. All-Rounder[Continous Spell Card]This card effect only applies while you control only a "Divine" or Eternal monster card. You can change a "Divine" or Eternal monster card position from faced up attack position to faced up defense position and vice versa before damage calculation. You do not need to pay life points as the cost of the "Divine" or Eternal monster card either. Setup spell-Icicle Arrow[Continous Spell Card]You can tribute this card while you control WATER "Divine" monster card(s) to negate an activation of spell card and destroy it during either player turn, then inflict 500 damage to your opponent life points. Setup spell-Incinerate[Continous Spell Card]You can tribute this card during either player turn while you control FIRE "Divine" monster card(s) to reduce DEF of a monster card on your opponent side of field to 0, then inflict 500 damage to your opponent life points. Setup spell-Wind Whisper Alpha[Continous Spell Card]You can tribute this card while you control WIND "Divine" monster card(s) to increase your life points by 2000 at your standby phase. Setup spell-Holy[Continous Spell Card]You can tribute this card while you control LIGHT "Divine" monster card(s), at your stadby phase to increase ATK and DEF of all monster on your side of field by 300 until the end of turn after this effect applies. This card activation cannot be negated. Setup spell-Final Velocity V[Continous Spell Card]You can tribute this card during the end of your turn while you control DARK "Divine" monster card(s), then select a DARK "Divine" monster card on your side of field. Selected monster can attack twice at your next battle phase. This card activation cannot be negated. ============================= Trap Cards==================================== Divine Block V[Trap Card]You can activate this card when you control WIND "Divine" monster card(s).When your opponent monster declares attack, select a WIND "Divine" onster card you control, then your opponent can only select the selected monster card as an attack target during this battle phase. If the selected monster is on attack position, it cannot be destroyed by battle as long the attacking monster ATK is lower than selected monster card's DEF. Pyro Armor[Trap Card]You can activate this card when you control FIRE "Divine" monster card(s).When your opponent monster declares attack, select a FIRE "Divine" monster card you control, then your opponent can only select the selected monster card as an attack target during this battle phase. After each damage calculation during this battle phase, inflict damage to opponent's life point equal to 200x number of stars of attacking monster. Ignition[Trap Card]You can activate this card while you control FIRE "Divine" monster card(s) at the second standby turn of the duel. Reduce your opponent life point by 3000. Harvest[Trap Card]You can activate this card while you control WIND "Divine" monster card(s) to increase your life points by 2000. Trinity Formation[Continous trap card]This card effects only applies when you control exactly three "Divine" or Eternal monster cards on your field while one of them is on defense position.* When your opponent attacking, you can change the attack target to another "Divine" or Eternal monster card on your side of field.* When a "Divine" Eternal monster card on your side of field is selected by the effect of opponent card effect, you can change the target to another "Divine" or Eternal monster card. Setup Trap-Icicle Arrow Alpha[Counter Trap]You can activate this card while controlling WATER "Divine" monster card(s). After activation, this card remains faced up on the field. You can tribute this faced up card while controlling WATER "Divine" monster card(s) to negate an activation of a trap card and destroy it. Then inflict 700 damage to your opponent life point. Link to comment
Valkyrie Lupia Blitzer Posted August 7, 2008 Report Share Posted August 7, 2008 Nyeah! O.O Please put them in a spoiler tag... >_> Having that many cards in one thread is hell... Link to comment
marisa Posted August 8, 2008 Author Report Share Posted August 8, 2008 Nyeah! O.O Please put them in a spoiler tag... >_> Having that many cards in one thread is hell... I'm sorry, how to make a spoiler tag? Link to comment
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