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Effect Monster Contest. RESULTS ARE IN!!!!!Please lock


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Hello and welcome to my effect contest. I have noticed that I don't make my cards with ATK: 3000 and stuff but I use effects to overcome lower attacks, so that's what I want you guys to do.

 

Rules.

1. Entry Fee 5 points.

2. No Spam

3. No Insults

4. No Innapropriate Cards.

5. ATK limit: 3000

 

Prizes

1st-3 reps

2nd-2 reps

3rd-1 rep

 

If I get enough entrys and donations of points I can maybe add some points to the prizes, but Im not sure yet.

 

End Date: August 13.

 

Entries:

1.DeMeNTed

2. Yankeefan

3. Ultimate Ryan

4. Justin90808

5. Jimbob Jenkins

6. Jman650

7. Sagamang2

8. Redyear20

9. The Almighty Animator

10. The N00B hunter

11. Supreme Mage Of chaos

12. Demon Warrior Hideki (No Points Yet)

13. Hunter

14.Ben818 (No Points Yet)

15.Spire

 

Have Fun!

 

EDIT: DUE Too 5 people with no points i am extending 1 day.

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Ryan reserved! Must...beat...yankee...

LOL!

MUST....NOT...LOSE...TO..RYAN!!!

 

 

Anyway' date=' here is my card:

And Ryan, you may remember this ;)

 

(And if need be, I may change this to another one of my great cards(Start trembling now Ryan!!!))(xD)

 

[img']http://i35.tinypic.com/25filhy.jpg[/img]

 

This card may be Summoned without a Tribute. When this card is Summoned this way, halve the ATK of this card. When this card destroys an opponent's monster by battle, double the damage. When this card inflicts 2000 damage or more to your opponent's Life Points, it is destroyed. If this card is destroyed by battle, increase your Life Points by half the total damage this card inflicted to your opponent's Life Points.

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Is it okay if I enter? Points will be donated shortly.

 

9298ei4.jpg

 

When this face-down card is destroyed and sent to the Graveyard, Special Summon this card in face-up Attack Position with it's ATK increased by 2000 and it's card name treated as "Phantom Beast Razor-Claw". As long as you control 1 "Gazelle the King of Mythical Beasts" or 1 other "Phantom Beast" monster, this card can attack your opponent directly. If you activate this effect, apply half the ATK of this card for damage calculation.

 

9298nm7.jpg

 

This card's effect can only be activated while in the Graveyard. If there is 1 "Sinister Servant" in your Graveyard during your End Phase, you may Special Summon this card to your side of the field in face-up Attack Position. If there are 2 "Sinister Servants" in your Graveyard, increase the ATK of all face-up "Sinister Servants" on the field by 2000 points. If there are 3 "Sinister Servants" in your Graveyard, all "Sinister Servants" have their card name treated as "Skull Servant" as long as they remain in the Graveyard.

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Not scared yet yankee, but ah!!! Instinct to?!?! Must...win...

with my 2 best cards yet!

TSoO.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 9 DARK monsters from your Graveyard. When this card is Special Summoned it is destroyed and placed outside the Graveyard (It is not removed from play). As long as this card is outside the Graveyard, during each of your Standby Phases, select 1 face-up monster your opponent controls. This card is treated as an Equip Card equipped to the selected monster(s). The equipped monster(s) lose 1000 ATK, are switched to Attack Position, and their Battle Positions cannot be changed by any other card effect. The equipped monster(s) cannot be destroyed by battle and cannot declare an attack.

SoaCS.jpg

 

(BTW in the TCG ? = 0)

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning 5 DARK monsters from removed from play to your Graveyard. When this card is Special Summoned it is destroyed and placed outside of the Graveyard (It is not removed from play). As long as this card is outside of the Graveyard each player tosses a coin during their Standby Phase and applies the appropriate effect

-Heads - The turn player cannot activate Spell Cards until their opponent's next End Phase.

-Tails - The turn player cannot activate Trap Cards until their opponent's next End Phase.

As long as this card is outside of the Graveyard each player rolls a die during their End Phase.

-1 - All face-up WATER monsters are destroyed.

-2 - All face-up WIND monsters are destroyed.

-3 - All face-up EARTH monsters are destroyed.

-4 - All face-up FIRE monsters are destroyed.

-5 - All face-up LIGHT monsters are destroyed.

-6 - All face-up DARK monsters are destroyed.

As long as this card is outside of the Graveyard you can discard 2 cards, select 1 card from your Deck and place it outside of the Graveyard (It is not removed from play).

 

Scared yankee/instinct?

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Entry Reserved

 

2ym90nq.jpg

This card is also treated as a LIGHT monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up "Alchemist" monsters you control. Once per turn, you can Tribute 2 monsters you control of the same Attribute (Not including this card). Activate the correct following effect based on the Attribute of the Tributed monsters: - WATER: Draw 1card. - EARTH: Flip 1 face-up monster face-down. - FIRE: Inflict 1000 damage to your opponent. - WIND: Return 1 card on your opponent's side of the field to the top of their Deck. - LIGHT: Destroy all face-down Spell & Trap Cards your opponent controls. - DARK: Destroy all face-up monsters your opponent controls.

 

43114hr1.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 face-up Pyro-Type monsters you control and send them to the Graveyard. When this card is Summoned, you can pay up to half your Life Points and destroy all monsters you control (excluding this card). Raise the ATK of this card by half that amount. Once per turn, instead of attacking, you can put 1 Ra Counter on this card. You can remove a number of Ra Counters from this card to destroy 1 face-up monster your opponent controls that has an ATK less than or equal to the number of Ra Counters removed x2000 and inflict 900 damage to your opponent. This card is unnaffected by the effects of your opponent's Spell Cards. As long as this card remains face-up, you cannot Summon monsters.

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Oh, how the great have fallen...

Here are both of my cards. Watch out "Mini Mizer", you've got some tough competitors in the one...

[align=center]commanderofsouls.jpg

Effect: This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect.[/align]

 

and also...

[align=center]shimmerfishcard.jpg

Effect: When your opponent declares an attack, and targets a Fish-Type monster on your side of the field, you may discard this card from your hand to negate the attack. Until the End Phase of the turn that this card's effect was activated, your opponent cannot declare an attack against Fish-Type monsters on the field.[/align]

 

Please enjoy my cards! :mrgreen:

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Time for my entrance. :twisted: :twisted: :twisted: :twisted:

79521xq0.jpg

Effect: You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

79521uf8.jpg

Effect: This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:

-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.

-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.

-3: You gain Life Points equal to half the original ATK of the destroyed monster.

-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.

-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.

-6: The destroyed monster is removed from play.

79521va3.jpg

Effect: This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released.

79521sv6.jpg

Effect: This monster cannot be destroyed by battle if "Umi" is on the field (Damage calculation is applied normally). All WATER monsters you control (Except this card) gain 300 ATK and DEF. This monster cannot attack your opponent directly if you control another "Crystal Beast" monster. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is destroyed by battle, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

79521km6.jpg

Effect: This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK monster your opponent controls attacks this monster, the attack is negated. Inflict damage to your opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effect:

-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.

-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled.

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