Altima Posted August 7, 2008 Report Share Posted August 7, 2008 Light IncarnateLv 4Atk: 1900Def: 1900LightWarrior/Gemini:This card is treated as a Normal Monster while on the field or graveyard. While this card is on the field, you can normal summon it as an Effect Monster with the following effects: -This card is treated as a Tuner. -Once per turn, you can increase or decrease the level of one monster on your side of the field by one. Link to comment
Wyhe Posted August 7, 2008 Report Share Posted August 7, 2008 a card with variable effects that can do wonders for any tuner/synchro deck (8.2/10) Link to comment
Altima Posted August 7, 2008 Author Report Share Posted August 7, 2008 Dark EntititeLv 4Atk: 1900Def: 1900DarkFairy/Gemini:This card is treated as a Normal Monster while on the field or graveyard. While this card is on the field, you can normal summon it as a Effect Monster with the following effects: -This card is treated as a Tuner.-You can reduce the level of one of your opponent's monsters by 1 or 2 and increase the level of one of your monsters by the amount reduced.-You can increase the level of one of your opponent's monsters by 1 or 2 and decrease the level of one of your monsters by the amount increased. Stronger, yet it needs your opponent to have a monster face-up to change your levels around for Synchro Summons.Here's A Synchro Monster to go with them: Chaos FusillerDarkLv 1Machine/Synchro/EffectAtk: ?Def: ?1 Tuner + 1 or more Non-TunersThe monsters used for the Synchro Summon can have a combined total level of any amount.The monsters used for the Synchro Summon must include 1 Dark Monster and 1 Light Monster. This card's level becomes the level of the total level of the monsters used for the Synchro Summon. This monster's original ATK and DEF becomes the level of this monster x 400. This card gains the following effects with the appropriate levels:Lv 1-2: This monster can't be destroyed. This monster can attack directly. All battle damage to you from a battle involving this monster becomes 0.Lv 3-4: If this monster attacks a monster or is attacked, negate the attack before the Damage Step and remove from play the monster attacked or attacking this monster.Lv 5-6: Once per turn, you can special summon one of your opponent's Spell or Trap cards as a "Deactive Token"[Light, Fairy, Lv 3, 0,0] in defense position. When this monster destroys a "Deactive Token" by battle, this monster gains 1200 Atk until the end phase and can attack again.Lv 7-8: This card gains the Trample Effect. When this monster is about to be destroyed by battle or a card effect, you can remove this card from play instead. When this monster is removed from play by this effect, special summon it during your next Standby Phase and you treat this card's Level as 4 or 2.Lv 9-11: When this monster is removed from the field, remove from play all cards on the field and remove this card from play.Lv 12+: This card's Level is treated as 12, and is unaffected by Spells, Traps, or Monster Effects other than its own. Link to comment
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