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Soon a Kakki being put through the floor by a pole passed infront of Lisa and soon after Andal came down, "Are you ok made his pole extend and stabbed at the cellings making 5 more kakki fall down, they soon disappeared into the darkness as Andal looked at Lisa, "It seems that dark world monsters aren't really that strong after all"

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OoC: Probably Darkness

 

Ryko(Telepathy to Lisa, Andal, Shun and Nicolas): I'm Kinda Busy with The REAL Silva here, and I got your Message Nicolas, and Shun, Whats going on is that The Dark World Is attacking the Academy, I know Exactly what happend, a S+ Dark World Monster has taken over Dark World, and Has Teleported The Normal Duel Academy to the Different Dimension

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OoC: Guys, I left ages ago. I'm here... And DKR, I was under the impression you'd control Sillva.

 

IC:

 

Lisa retreated back to the Chaos Dorm, where she once again observed the battle. A figure burst in; she fired without looking. Apparently, the figure was still there; she whirled around, and a rather impressed-looking Goldd was standing there.

 

"So this really won't be a waste of my time," he growled in half-pleasure.

 

"Bring it," she replied.

 

••DARKNESS DUEL••

Goldd, Warlord of Dark World versus Lisa Azthragìl

•HOME• 4000

•AWAY• 4000

Lisa (HOME): Dark Guilt (Technique)

Dark Guilt: During the next 3 turns, if you take damage from an opponent's attack, inflict the same amount.

Goldd (AWAY): Warbeast's Punisher (Attack)

Warbeast's Punisher: Inflict 700. If your opponent is Defending, break the Defense and inflict an extra 400.

HOME/3300|3300/AWAY

Lisa (HOME): Destiny Bond (Technique)

Destiny Bond: When your opponent would defeat you, your opponent loses 1000; if their LP are reduced to 0 by this effect, you win instead of them.

Goldd (AWAY): Threatening Roar (Stun)

Threatening Roar: You take no damage during your next turn.

HOME/3300|3300/AWAY

Lisa (HOME): Cry for Assistance (Technique)

Cry for Assistance: During the next 2 turns, when your opponent damages you, gain 1000 first.

Goldd (AWAY): Threatening Roar (Stun)

Threatening Roar: You take no damage during your next turn.

HOME/3300|3300/AWAY

~Dark Guilt has worn off~

Lisa (HOME): Energy Exchange (Attack)

Energy Exchange: Advance the turn count 1; inflict 300 to both players.

Goldd (AWAY): Dark World Lightning (Attack)

Dark World Lightning: Inflict 1500, inflict 1000 to yourself, summons a Goldd Clone (Copy) to negate all damage during your next turn.

HOME/3500|2000/AWAY

~Cry for Assistance has worn off~

~Lisa can use her Ultimate Attack next turn~

Lisa (HOME): Dark Guilt (Technique)

Dark Guilt: During the next 3 turns, if you take damage from an opponent's attack, inflict the same amount

Goldd (AWAY): Dark World Grimoire (Defense)

Dark World Grimoire: During the next 2 turns, when the enemy attacks, negate the attack and inflict 500

HOME/3500|2000/AWAY

~HOME can use Ultimate Attack~

Lisa (HOME): SMG

SMG: Break all defenses. Roll 3 dice and inflict the combined result x 100. If there are Copies active, destroy all Copies. (2, 4, 5)

Goldd Clone is destroyed

Goldd (AWAY): Threatening Roar (Stun)

Threatening Roar: You take no damage during your next turn.

HOME/3500|2000/AWAY

~AWAY can use Ultimate Attack~

Lisa (HOME): Cry for Assistance (Technique)

Cry for Assistance: During the next 2 turns, when your opponent damages you, gain 1000 first.

Goldd (AWAY): Power of the Warlord (ULTIMATE ATTACK)

Power of the Warlord: Pay any amount in multiples of 250 and inflict twice that to all opponents. (1750)

HOME/1000|0250/AWAY

~AWAY has lost Ultimate Attack~

Lisa (HOME): Death (ULTIMATE ATTACK)

Death: Negate all effects. Inflict 3000 to all opponents. Double all damage you take next turn. You must pass your next turn.

••DARKNESS DUEL END••

HOME/1000|0000/AWAY

HOME (Lisa Azthragìl) WINS

 

"That's..." Lisa could sense the respect in her adversary's voice as he growled this to her. He leapt out the window of the Chaos Dorm. Upon hitting the ground, he calmly retreated to his base of operations. Lisa had no idea where this was, but he was headed at roughly 18º30' east of due north; she kept this in mind as she decided to spread the news.

 

Goldd was very impressed, to be honest. He was glad she was so passive, or his frankly innocent troops would have sustained far greater casualties. He teleported to his base after taking a few steps 18º22'51" east from due north, so he'd be within range.

 

"Gren, I think we should retreat," he said simply. "They aren't using their strongest assets, as I've just witnessed firsthand, and we're still losing. We really need to pull back."

 

Gren remained silent for a moment, then answered...

 

OoC: Just so you know, that thing where I throw my hat in the air is Death. DKR, you can decide whether or not Gren pulls back. Goldd and Sillva Clones are no longer enemies.

[spoiler=Dark Guilt (Rulings)]

•This effect does not include damage done by your moves, or by your opponent's Techniques, Defenses, or Stuns.

•If a Copy uses a technique and receives damage from Dark Guilt, the copy is immediately destroyed regardless of HP rulings.

•This effect does include damage from your opponent's Ultimate Attacks.

•In multi-party scenarios, only the attacker receives damage from Dark Guilt.

•In multi-party scenarios, attackers only damage themselves by attacks if they attack the user of Dark Guilt.

 

[spoiler=Destiny Bond (Rulings)]

•If two players have Destiny Bond active, and one defeats the other, neither effect activates.

•If one player has Cry for Assistance active, and they defeat a player with Destiny Bond active, Cry for Assistance activates first.

•Even if a player's LP don't hit 0 after Destiny Bond activates, they still take the damage.

•If a player has a Defense, Copy, or Stun active when Destiny Bond activates that negates damage, ignore that Defense, Copy, or Stun; this move isn't damage.

•If Destiny Bond activates when your opponent can't lose LP, your opponent loses the LP anyway.

 

[spoiler=Cry for Assistance (Rulings)]

•If one player has Cry for Assistance active, and they defeat a player with Destiny Bond active, Cry for Assistance activates first.

•This effect does not include damage done by your moves.

•This effect does include damage done by your opponent's Attacks, Defenses, Stuns, and Ultimate Attacks.

 

[spoiler=Power of the Warlord (Rulings)]

•You pay the LP before you inflict the damage; if you pay LP in excess of your current amount, you instantly lose.

 

[spoiler=Death (Rulings)]

•Effects negated by Death must be reactivated after Death triggers.

 

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OoC: Oh, i'll Skip the Details on my Duel, and nope, they will not pull back, but to Unleash Their Ultimate Weapon, and Ryko Knows Him

 

Gren: We will not Retreat, Instead We will Send Our Best Troop onto the Academy, our King, Conden

 

Meanwhile, at the academy

 

Ryko Cheers in Triumph, but the Feeling Lasts for a Little while, as he senses Something, Bad, Very Bad

 

Ryko(Telepathy to all the Students, Teachers, and Employees of the Academy): Take Cover, Conden is Coming

 

All of a Sudden, a Large Duel Spirit with 2 Raven Heads on Long necks, each with one eye and a Mouth at his Body Flies over The Darkness Dueling academy and Lands in it, then all of a Sudden, Its Aura is So Powerful It Creates a Crater where it is Standing, It walks to Ryko when....

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Lisa leaped down after Goldd, but received a message that "Conden is coming." Knowing Conden had to be powerful, she rushed over to the scene, dark hexagram in full effect.

 

••

 

Goldd began questioning Gren. "Are you certain?" he requested. "If Conden fails... We have to think of the future; this won't be our last assault!"

 

Gren ignored him. "Conden will crush the academy here and now!" he insisted. "Even the Headmaster has no chance!"

 

"But the Headmaster, together with his students...?" Goldd began. Gren cut him off.

 

"Students, schmoodents," he said. "Conden will burn them all!"

 

OoC: Can you post Conden's card?

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OoC:57250co2.jpg, there is Different Effects and look in RPs than in the Card Maker

 

YCM Effect: This Card cannot be Normal summoned or Set, When this card is discarded by a card effect, Special summon this card, if this card was discarded by an opponent's card effect, remove the top 5 cards of your opponent's deck from play, This card's original ATK and DEF is the number of your opponent's removed from play cards x 500, this card cannot be targeted by card effects, This card cannot be destroyed as a result of battle, Once per turn, when this card is on the field or in your graveyard, Call 1 card name, If that card exists in Either player's hand, Deck, Field, or Graveyard, remove them from play, and they cannot be brought back into play for the rest of the duel

 

RP Effect: This Card cannot be Normal summoned or Set, When this card is discarded by a card effect, Special summon this card, if this card was discarded by an opponent's card effect, remove the top 3 cards of your opponent's deck from play, This card's original ATK and DEF is the number of your opponent's removed from play cards x 500, this card cannot be targeted by card effects, This card cannot be destroyed as a result of battle, Except Chaos-Type Monsters, Once per turn, when this card is on the field or in your graveyard, Call 1 card name, If that card exists in Either player's hand, Deck, Field, or Graveyard, remove them from play

 

Spirit Effects: *If Screeching, It Negates Powers of Whoever Hears him, He can Also Negate all powers of Chaos-Blooded People(People that are in Ryan's Bloodline, which is Ryko)

*Cannot Duel Normally

*He Brings along a Henchman, Named SIN, Which can Control peoples Shadows

*Some of his Powers can Activate During a Darkness Duel

*Darkness Duels around Him Usually have a Modified HP Stat

 

IC:

 

Ryko: Something Really Bad, Conden Came and he is About to Trash the Academy

 

As Conden Came, All of the Dark World Denizens Ran away

 

OoC: I need at least 5 People from the Academy to Fight Him, He is Far too Powerful for Ryko to take on himself

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"We don't need any winged spirit for us to have a fighting chance," Lisa argued. "This guy's never faced Dark Guilt before."

 

••DARKNESS DUEL••

Ryko, Ninja Steve, Herit, Lisa, Shun, Trace, & Winged Spirit Dragon VS Conden, Beastking of Dark World

RYKO/4000|STEVE/4000|HERIT/4000|LISA/4000|SHUN/4000|TRACE/4000|WSDRA/4000|CONDEN/36000

 

Lisa: Dark Guilt

Dark Guilt: During the next 3 turns, if you take damage from an opponent's attack, inflict the same amount.

 

OoC: I assume 36,000 is a good number of HP for a boss. DKR, turn order is Lisa (for your benifit), Ryko, Steve, Herit, Shun, Trace, WSDragon, Conden.

 

[spoiler=Ruling (Dark Guilt)]

•If a player takes damage while someone else on their team has Dark Guilt active, the effect of Dark Guilt is applied.

 

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Herit: True

Herit srrounded all of them in a dark veil, moving in slowly.

 

OoC

Veil Wall

The field is surrouneded in darkness and it closes in slowly. After 3 turns, your opponent loses the same amount of Life points that you have lost in these three turns. All damage in these three turns for both player is halved.

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