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Anti-Effect and pro-Normal Spell/Trap cards


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Effective Raigeki

Normal Spell

Destroy all Effect Monsters on the field and negate their effects.

 

Effective Crush

Normal Trap

Remove from play 5 Effect Monsters from each player's deck and negate their effects.

 

Effective Removal

Normal Spell

Place 1 Non-Effect Counter on each Effect Monster on the field. Monsters do not lose these counters when leaving the field unless they go into the Deck. Monsters with a Non-Effect Counter on them are negated.

 

Effective Negation

Continuous Trap

"Effective" Spell/Trap cards cannot be negated by the effects of monsters.

 

Effective Sweep

Normal Trap

Both players discard all Effect Monsters from their hand.

 

Effective Blow

Counter Trap

You can only activate this card when a monster's effect activates. Negate the effect and destroy the monster. This card's effect is negated if there is an Effect Monster in your deck, hand, or Graveyard.

 

Effective Reap

Continuous Spell

Destroy an Effect Monster whenever you draw a card by an effect. Destroy and discard all Effect Monsters from your side of the field and in your hand each turn.

 

Effective Hurt

Normal Trap

Look at both player's decks and inflict damage to both players equal to the amount of Effect Monsters in their respective decks x 100.

 

Effective Kill

Normal Trap

Draw 1 card. Destroy 1 Effect Monster.

 

Effective Destroy

Normal Trap

When the effect of an Effect Monster is activated, destroy the Effect Monster. Then, remove 1 Effect Monster in either player's Graveyard from play. Remove from play all Effect Monsters from your deck.

 

Effective Rift

Normal Spell

Remove all Effect Monsters in each player's Graveyard from play.

 

Effective Touch

Continuous Trap

Once per turn, you can place 1 Anti-Effect Counter on a Spell or Trap card on the field. Cards with an Anti-Effect Counter on them cannot affect Effect Monsters. Destroy this card and discard all cards from your ahnd if you have an Effect Monster on the field.

 

Normal Smash

Continuous Trap

When a Normal Monster battles an Effect Monster, destroy the Effect Monster after the battle.

 

Normal Crush

Continuous Spell

When a Normal Monster is affected by an Effect Monster's effect, destroy the Effect Monster.

 

Dual Damager

Normal Spell

Inflict 200 damage to your opponent for each Effect Monster on their side of the field and each Normal Monster on your side of the field. If you have an Effect Monster in your Graveyard or Deck, inflict 2000 damage to yourself.

 

Victory of the Vanilla

Normal Trap

You can only activate this card when an Effect Monster is destroyed. Activate one of these effects:

-If the Effect Monster was destroyed by the effect of a "Normal" or "Effective" Spell or Trap card, Special SUmmon 1 Normal Monster from your Deck.

-If the Effect Monster was destroyed by a Spell or Trap Card's effect, draw 1 card.

-If the Effect Monster was destroyed by a monster's effect, destroy the Effect Monster.

-If the Effect Monster was destroyed as a result of battle, increase the ATK of the monster that destroyed it by 500, or destroy it if it's an Effect Monster.

-If you have an Effect Monster on the field or hand, you must select this effect. Discard all cards from your hand and 2 cards from the top of your Deck.

 

Toilet Papered Monsters

Continuous Spell

When a Normal Monster on your side of the field is destroyed, select 1 Effect Monster on the field and reduce its ATK and DEF to 0. Discard all Effect Monsters from your hand whenever possible.

 

Reverse Effect OTK

Normal Trap

Activate only when you take 8000 or more damage in one turn and a monster's Effect was activated by your opponent this turn. Your opponent automatically loses. If there is an Effect Monster in your Deck, hand, side of the field, or removed from play, you lose the Duel instead.

 

Renouncement and Persecution

Continuous Spell

As long as this card is on the field, Effect Monster's effects cannot activate and their ATK and DEF are reduced to 1600 if they have 1900 or more ATK, or by 500 if they have less than 1900 ATK.

 

 

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