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The Wolves - Beasts of the Winter


Umbra

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Beasts of the Winter focuses on the strong Beast-type Wolf monsters, which often can generate massive amounts of lolATK.

 

[spoiler=Monster Cards]

Hunter Wolf

EARTH

Beast

3 / 800 / 400

Increase this card's ATK by 400 points for each Beast-type monster on your side of the field, except this card. If you control no Beast-type monsters except this card, this card is treated as a Normal Monster.

 

Frost Wolf

WATER

Beast

4 / 1300 / 1200

If you control 2 or more ”Wolf” monsters (except ”Frost Wolf”), double this card's ATK.

 

Pack Wolf

EARTH

Beast

1 / ? / ?

Increase this card's Level Stars by 1 for each face-up “Wolf” monster you control. This card's ATK/DEF is always 500 x this card's Level Stars.

 

Pack Leader Wolf

EARTH

Beast

6 / 1900 / 1300

Increase this card's ATK by an amount equal to the number of Beast-type monsters in your Graveyard x 400. If you control 2 face-up “Pack Wolf”, increase this card's ATK by 200 for each “Wolf” monster in your Graveyard.

 

Raging Wolf

FIRE

Beast

4 / 2000 / 0

This card can and must attack all face-up monsters on your opponent's side of the field. If this card is destroyed, you take 1000 damage.

 

Wolf Cub

EARTH

Beast

2 / 400 / 300

This card can attack your opponent directly.

 

Fenris Wolf

DARK

Beast

8 / 3300 / 2600

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by having exactly 4 “Wolf” monsters in your Graveyard and on your side of the field combined. Once per turn, you can remove 1 “Wolf” monster on your side of the field or in your Graveyard to destroy 1 monster on the field with lower ATK than the removed monster, and inflict the difference as Battle Damage to your opponent.

 

Golden Wolf

LIGHT

Beast

4 / 1100 / 1100

Once per turn, you can send the top 3 cards in your Deck to your Graveyard to draw 1 card. When this card is destroyed by a card effect, your opponent draws 1 card for each card you have drawn by this card's effect.

 

Red War Wolf

EARTH

Beast

6 / 2700 / 2300

If this card destroys a monster as a result of battle, decrease this card's DEF by 300 points and increase it's ATK by 300 points, then inflict the difference between this card's ATK and DEF as Direct Damage to both player's Life Points.

 

Chained Wolf

EARTH

Beast

4 / 0 / 1900

If this card is destroyed as a result of battle or by the effect of a Monster Card, destroy that monster. This card can not declare an attack.

 

Wolf Mother

WIND

Beast

4 / 1300 / 1400

Once per turn, during your Main Phase, by revealing 1 or more “Wolf Cub” in your hand, this card gains 600 ATK and can attack once more during the Battle Phase for each “Wolf Cub” revealed, until the end of this turn.

 

Gravedigger Wolf

DARK

Beast

5 / 1900 / 1300

By removing 1 Beast-type monster in your Graveyard, increase this card's ATK by 300. While this card is in the Graveyard, cards in your Graveyard can not be removed from play.

 

Shadow Wolf

DARK

Beast / Fusion

8 / 2600 / 2300

“Hunter Wolf” + “Gravedigger Wolf”

This card gains 400 ATK for each Beast-type monster that is removed from play. By halving this card's ATK during your Battle Phase, this card can attack your opponent directly.

 

Ghost Wolf

DARK

Zombie

5 / 1900 / 1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 1 Beast-type monster in your Graveyard from play. If your opponent controls more face-up monsters than you do, this card can attack your opponent directly.

 

 

 

 

[spoiler=Spell Cards]

Survival of the Fittest

Equip Spell Card

The equipped monster can not be destroyed as a result of battle. This card is always equipped to the monster with the highest ATK on the field.

 

Aggressive Formation

Continuous Spell Card

If you control 2 or more face-up Attack Position “Wolf” monsters, all face-up “Wolf” monsters on your side of the field gains 1000 ATK.

 

Claw Strike

Normal Spell Card

While this card is in your Graveyard, and a “Wolf” monster you control battles, you can remove this card from play to increase the ATK of the “Wolf” monster by the difference between the battling monsters' ATK + 300.

 

Nighthowl

Spell Card

You can only activate this card while you control a face-up “Wolf” monster. Double the ATK of all face-up Beast-type monsters until the end of this turn.

 

Wild Nature's Order

Spell Card

Until the end of this turn, all monsters on your side of the field are treated as Beast-type monsters.

 

Village Raid

Spell Card

Activate only while your opponent controls a Field Spell Card. Multiply the ATK of all face-up Beast-type monsters on your side of the field by the number of face-up Beast-type monsters on your side of the field. At the end of your turn, destroy all face-up Beast-type monsters on your side of the field and inflict damage to your Life Points equal to the combined ATK of the monsters destroyed by this card's effect.

 

 

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Sorry They are good but most are overpowered, Survival Of Fittest... (possible 1-3 turns instead) Nighthowl, double ATK isnt even fair, even for one turn (try they are destroyed at end of turn) Red War wolf wasn't bad. Pack leader needs to have lower attack, one beast means 2300 and all of your monsters are beasts pretty much sooooo it'll have like over 4000 if you summon it later in the duel. Pack wolf was good. 6.5 for effort.

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