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Kirby Cards


Instinct

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Wow I love these. I'd have to say though they are nearly overpowered, but not by much. All the higher level Kirby cards are fair since they require Kirby as a sacrafice, but Kirby himself is a little powerful, or at least I think he is. 2200 def is a lot, but I don't mind, would allow someone to play me with it, just I don't think everyone would be ok with a 2200 def creature. I also love Link Kirby, its funny since I could play it in my Zelda deck. I like everyone of the cards, and I'm tempted to just print them off and use them, or atleast make my own set of Kirby stuff, but I think I should finish my Zelda cards. I'm giving you a 9.5/10. Good cards, great theme, I love it all, just they are maybe too close to overpowered, so thats why the minus .5. Go Kirby!

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Everything looks nice. I only have two problems

 

1. 2200 is a hefty Defense for a 4 Star Monster. But still, you did well with the other cards by having the requirement of sacrificing Kirby. The spell and trap card are done well too.

 

2. When Kirby uses his sword power, he is not called Link Kirby. He is called Sword Kirby. Just a clarification.

 

For this, I give a 8.5/10. Nice job all-around.

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  • 4 weeks later...

Kirby Fire should be level 7. I think that the Uppercut attacker is too good. Maybe make the effect that one kirby can attack your opponent's lifepoints, because essentially that card can be a one hit kill card. Same goes for Ball Kirby. If you want it to have that effect it should have a repercussion, or lower attack point. Overall 8/10.

 

If you want a better picture for Uppercut Attacker/Defender you could use this:

kirby_070606b-l.jpg

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