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Ninja Seve's "AnyFing Does Contest" Winner Every Year!


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My entry, again...

118306or2.jpg

[spoiler=Effect]This card cannot be summoned exept by removing from play all non-"rune" monsters from your hand, field and Graveyard.

Once per turn during your Main phase remove from play the top card on your Deck, (this is not optional),

if that card is a monster card activate 1 of the following effects depending on it's Attribute:

Light: Search your Graveyard for a monster card and add it to your deck.

Dark: Deal half of the monsters ATK as damage to your opponent.

Fire: Flip a coin, if heads destroy the active field card.

Water: Select 1 card in your opponents Graveyard and remove it from play.

Earth: Increase the DEF of 1 face up monster on the field by 1500 points until the end of your next turn.

Wind: Change the battle position of 1 monster.

This card cannot be destroyed as a result of battle, by Spells, or by Traps.

 

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My entry' date=' again...

[img']http://img185.imageshack.us/img185/2406/118306or2.jpg[/img]

[spoiler=Effect]This card cannot be summoned exept by removing from play all non-"rune" monsters from your hand, field and Graveyard.

Once per turn during your Main phase remove from play the top card on your Deck, (this is not optional),

if that card is a monster card activate 1 of the following effects depending on it's Attribute:

Light: Search your Graveyard for a monster card and add it to your deck.

Dark: Deal half of the monsters ATK as damage to your opponent.

Fire: Flip a coin, if heads destroy the active field card.

Water: Select 1 card in your opponents Graveyard and remove it from play.

Earth: Increase the DEF of 1 face up monster on the field by 1500 points until the end of your next turn.

Wind: Change the battle position of 1 monster.

This card cannot be destroyed as a result of battle, by Spells, or by Traps.

 

Dude, the tournament hasn't started.


My entry' date=' again...

[img']http://img185.imageshack.us/img185/2406/118306or2.jpg[/img]

[spoiler=Effect]This card cannot be summoned exept by removing from play all non-"rune" monsters from your hand, field and Graveyard.

Once per turn during your Main phase remove from play the top card on your Deck, (this is not optional),

if that card is a monster card activate 1 of the following effects depending on it's Attribute:

Light: Search your Graveyard for a monster card and add it to your deck.

Dark: Deal half of the monsters ATK as damage to your opponent.

Fire: Flip a coin, if heads destroy the active field card.

Water: Select 1 card in your opponents Graveyard and remove it from play.

Earth: Increase the DEF of 1 face up monster on the field by 1500 points until the end of your next turn.

Wind: Change the battle position of 1 monster.

This card cannot be destroyed as a result of battle, by Spells, or by Traps.

 

Dude, the tournament hasn't started.

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129512lr2.jpg

effect:

this card cannot be normal summoned or set. this card only can be special summoned from your hand by removing from play 2 monster card from your graveyard. once per turn by removing 1 card from your deck add 1 chaos counter on this card. this card only can attack if you remove 2 chaos counter on this card. if this card destroyed and sent to graveyard when have chaos counter. select 1 monster from your side of the field and place all the chaos counter to the selected monster. the selected monster gain 200 atk for each chaos counter. and once per turn by removing 1 card from your graveyard place 1 chaos counter on the selected monster. if the chaos counter on the selected monster is 9 by removing from play the selected monster and pay 1000 life point you can special summon this card.

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