cyberdude Posted August 3, 2007 Report Share Posted August 3, 2007 i just found something out tht will rock winged kuriboh lovers world its not as good of a card as i thought check this out Winged KuribohEffect Monster (Fairy / LIGHT / 1 Star / ATK 300 / DEF 200) After this card on the field is destroyed and sent to the Graveyard, any Battle Damage the controller of this card takes this turn becomes 0. • If "Winged Kuriboh" is destroyed as a result of battle, its effect will not reduce the Battle Damage its owner takes from that battle, because its effect doesn't activate until later, when it's sent to the Graveyard. (And damage calculation has already happened by then.) Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted August 3, 2007 Report Share Posted August 3, 2007 you made three of the same topics Link to comment Share on other sites More sharing options...
Yogg-Saron Posted August 3, 2007 Report Share Posted August 3, 2007 Yes, I knew this cyberdude it is actually quite obvious you did not need to make THREE threads on the exact same thing... Link to comment Share on other sites More sharing options...
chaoserver Posted August 3, 2007 Report Share Posted August 3, 2007 Has anyone ever thought that it's good? Seriously Waboku > This. Link to comment Share on other sites More sharing options...
cyberdude Posted August 3, 2007 Author Report Share Posted August 3, 2007 i did Link to comment Share on other sites More sharing options...
Yogg-Saron Posted August 3, 2007 Report Share Posted August 3, 2007 Thats exactly why I traded 3 of my Winged Kuribohs for a Yu-Jo Friendship Link to comment Share on other sites More sharing options...
HORUS Posted August 3, 2007 Report Share Posted August 3, 2007 its like a waboku that requires you to take the time to summon it. worthless. Link to comment Share on other sites More sharing options...
The Slime Lord Posted August 3, 2007 Report Share Posted August 3, 2007 Three topics about the same exact thing? Sounds like a load of spam. Cyberdude, did you come up with this well known fact all by yourself? Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 3, 2007 Report Share Posted August 3, 2007 Common sense here people. Who uses Waboku these days anyway. Not that I play in real life myself. However Waboku doesn't let you get a LV10 monster that can murder your opponent. :P Link to comment Share on other sites More sharing options...
The Slime Lord Posted August 3, 2007 Report Share Posted August 3, 2007 True, but this isn't about Winged Kuriboh LV10's effect. This is about Winged Kuriboh's effect :p Link to comment Share on other sites More sharing options...
chaoserver Posted August 3, 2007 Report Share Posted August 3, 2007 Level ten still isn't worth building a deck around. And plenty use Waboku. There are some deck types I'd use waboku in. Not bad in monarchs when you want their monster to survive so you can snatch and sak it. In chain burn it can be rape aswell. It's chainable as opposed to kuriboh/mirror force ect. Best ultimate defense IMO. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 3, 2007 Report Share Posted August 3, 2007 Even still. I would rather use Winged Kuriboh as a means to bring out LV10, over using Waboku. Not that Waboku is bad or anything, it just...isn't worth it, whereas you could use Cylinder or Negate Attack. Link to comment Share on other sites More sharing options...
chaoserver Posted August 3, 2007 Report Share Posted August 3, 2007 Ha ha ha, thats pretty funny. Cylinder I can agree with. Negate attack? Why. It is not chainable, and effectively does the same thing as Waboku. Getting level ten out requires having three cards, just plain not worth it. Link to comment Share on other sites More sharing options...
The Slime Lord Posted August 3, 2007 Report Share Posted August 3, 2007 I think Waboku is better than Negate Attack. You can activate Wobaku whenever, and you still won't get damaged and your monsters are safe from attacks. Although, if that last part isn't true, Negate Attack is better. Link to comment Share on other sites More sharing options...
chaoserver Posted August 3, 2007 Report Share Posted August 3, 2007 The last part is quite true, your monsters aren't killed if attacked, just flipped if facedown(your opponent would still take damage if there was a difference in atk and def), if your opponent blows a heavy storm or mst you can just flip waboku and your completely safe unless they activate something in the chain to negate it, which would stop negate attack just as easy. Link to comment Share on other sites More sharing options...
Father Wolf Posted August 3, 2007 Report Share Posted August 3, 2007 Waboku > Negate Attack. i cant count how many times Waboku has saved me! when someone activates heavy storm and does the hole cyber dragon/ monarch stuff. its like nope i dont feel like takeing that. ^.^ Link to comment Share on other sites More sharing options...
darkguy00000 Posted August 3, 2007 Report Share Posted August 3, 2007 ... Waboku might be better than Negate Attack, but Threatening Roar is better than Waboku. Can anyone tell the class why? As for Winged Kuriboh: useless. Unless you wanted to like, build a highly defensive deck: but even then you have Thunder of Ruler, Spirit Barrier, Threatening Roar, Waboku, Gravity Bind, Level Limit - Area B, Messenger of Peace, Stumbling, Vengeful Bog Spirit etc. all of which are better than Winged Kuriboh because you don't waste a summon on it. As for Winged Kuriboh LV10, I dislike monsters with strict summoning conditions as a rule, but Winged Kuriboh's summoning condition is absurd. You need a Winged Kuriboh, Transcendant Wings, and 2 cards in hand. A Confiscation, Heavy Storm, Nobleman of Crossout, Shield Crush, Mystical Space Typhoon, correct Mind Crush etc. etc. can all screw this up, and what's worse is that the "puzzle pieces", the parts that make up the combo, are USELESS by themselves: not PRACTICALLY useless, TOTALLY useless. If I want a difficult summoning condition that's actually worth it, I'd run Horus Lockdown over this. Link to comment Share on other sites More sharing options...
chaoserver Posted August 3, 2007 Report Share Posted August 3, 2007 I prefer Waboku to TT, really depends what deck your using though. If you cant afford to have stuff flipped or your monsters attacked ect. Then TT is the way to go. Link to comment Share on other sites More sharing options...
Koloth Posted August 3, 2007 Report Share Posted August 3, 2007 Quite Frankly, it's a magnificent binder booster if you know how to strike deals well Link to comment Share on other sites More sharing options...
Professor Cobra Posted August 3, 2007 Report Share Posted August 3, 2007 It is also in Super Rare ( I have) edition, and Winged Kuriboh LV10 is great and turn the duel to your side in one turn. Link to comment Share on other sites More sharing options...
Sartorius Posted August 3, 2007 Report Share Posted August 3, 2007 ... Waboku might be better than Negate Attack' date=' but Threatening Roar is better than Waboku. Can anyone tell the class why? As for Winged Kuriboh: useless. Unless you wanted to like, build a highly defensive deck: but even then you have Thunder of Ruler, Spirit Barrier, Threatening Roar, Waboku, Gravity Bind, Level Limit - Area B, Messenger of Peace, Stumbling, Vengeful Bog Spirit etc. all of which are better than Winged Kuriboh because you don't waste a summon on it. As for Winged Kuriboh LV10, I dislike monsters with strict summoning conditions as a rule, but Winged Kuriboh's summoning condition is absurd. You need a Winged Kuriboh, Transcendant Wings, and 2 cards in hand. A Confiscation, Heavy Storm, Nobleman of Crossout, Shield Crush, Mystical Space Typhoon, correct Mind Crush etc. etc. can all screw this up, and what's worse is that the "puzzle pieces", the parts that make up the combo, are USELESS by themselves: not PRACTICALLY useless, TOTALLY useless. If I want a difficult summoning condition that's actually worth it, I'd run Horus Lockdown over this.[/quote'] >_> It stops your opponent's Battle Phase, meaning Wildheart and similar cannot attack. Link to comment Share on other sites More sharing options...
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