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Fiend Contest, Finished


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heres my 5 entries

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While this card is face-up on the field its Attribute is also treated as FIRE. Increase the ATK of each DARK and FIRE monster on the field by 300. This monster's ATK and DEF becomes the combined ATK and DEF of the monsters used to Tribute Summon this card. Once per turn, you can Tribute 1 DARK or FIRE monster on your side of the field to inflict 500 damage to your opponent. As long as this card is on the field, you can control the Battle Position of each DARK and FIRE monster.

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~~~Entry Reserved~~~

EDIT: here is 1 card ill post more later....

 

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her Standby Phases (this is not optional). When a "Archfiend" Monster on your side of the field is selected as a target of a effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, 5 negate the effect and destroy the opponent

 

This card cannot be Special Summoned unless you control 2 Fiend-Type monsters. When this card is destroyed as a result of battle, equip this card to a face-up Fiend-Type monster you control. Increase the ATK of the equipped monster by 300. When the equipped monster destroys a monster as a result of battle place 1 Ghost Counter on this card. You can Release this card with 3 Ghost Counters to Special Summon 1 Level 4 or lower Fiend-Type monster from your hand and increase it's ATK by 300.

 

Disclaimer: I do not own the artwork of my card

Expert OCG was used

Mah card is a Fiend-Type

Good Luck to everyone in this contest

^_^

Hope You Liked It ^_^

~CMY[/b]

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Is it okay if I join?

 

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This card's effect can only be activated while in the Graveyard. If there is 1 "Sinister Servant" in your Graveyard during your End Phase, you may Special Summon this card to your side of the field in face-up Attack Position. If there are 2 "Sinister Servants" in your Graveyard, increase the ATK of all face-up "Sinister Servants" on the field by 2000 points. If there are 3 "Sinister Servants" in your Graveyard, all "Sinister Servants" have their card name treated as "Skull Servant" as long as they remain in the Graveyard.

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My Specialty...Enjoy My Sinister Creations

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When this card attacks, your opponent can send 2 cards from the top of their deck to negate this monster's attack. Also if this card is destroyed as a result of battle, you can discard 3 cards from your hand to Special Summon this card from the Graveyard. Your opponent's Battle Phase is then ended. You can only activate this effect a turn after this card destroyed a monster as a result of battle. If this card is the only "Chaos Knight" on the field it is switched to Defense Position.

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[spoiler=Effect - Djinn, the Deity of the Pestilence]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 4 DARK monsters you control. You cannot declare an attack the turn this monster is Summoned. This monster's attribute is also treated as FIRE. This monster is unaffected by the effects of Spell and Trap Cards. This monster's ATK and DEF are equal to half the combined ATK of the released monsters. If this monster is destroyed by battle, roll a six sided die. Activate the following effect:

-1, 3, 5: Remove this monster from play. Destroy all cards on the field.

-2, 4, 6: You lose Life Points equal to this monster's ATK +1000

If this monster is destroyed by a card effect, flip a coin. Activate the following effect:

-HEADS: Destroy 1 Set Spell or Trap Card your opponent controls.

-TAILS: Your opponent gains 1500 Life Points.

 

 

[spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released.

 

 

[spoiler=Effect - Life Draining Shield - Stage 1]This card can only be equipped to a level 6 or lower monster. A monster equipped with this card cannot be selected as an attack target. The equipped monster is unaffected by the effects of Spell, Trap, and Monster Cards your opponent controls. During each of your End Phases, This monster loses 200 ATK and DEF. If the equipped monster's ATK or DEF reaches 0 by this effect, search your Deck for a "Life Draining Shield - Stage 2" and add it to your hand. If the equipped monster is released for an Advance Summon or by card effect, place this card on the top of your Deck.

 

 

[spoiler=Effect - Life Draining Shield - Stage 2]This card can only be equipped to a monster equipped with "Life Draining Shield - Stage 1". A monster equipped with this card gains ATK and DEF equal to it's DEF. A monster equipped with this card cannot be selected as an attack target. The equipped monster is unaffected by the effects of Spell, Trap, and Monster Cards your opponent controls. The equipped monster cannot be released. During each of your End Phases, This monster loses 300 ATK and DEF. If the equipped monster's ATK or DEF reaches 0 by this effect, search your Deck for a "Life Draining Shield - Final Stage" and add it to your hand.

 

 

[spoiler=Effect - Life Draining Shield - Final Stage]This card can only be equipped to a monster equipped with "Life Draining Shield - Stage 2". A monster equipped with this card gains ATK and DEF equal to it's ATK. A monster equipped with this card cannot be selected as an attack target. The equipped monster is unaffected by the effects of Spell, Trap, and Monster Cards your opponent controls. The equipped monster cannot be released. During each of your End Phases, This monster loses 500 ATK and DEF. If the equipped monster's ATK and DEF reach 0 by this effect, switch control of the equipped monster to your opponent. The equipped monster gains double it's original ATK and DEF. The equipped monster is destroyed at the End Phase.

 

 

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~I'd love to enter. ^_^~

 

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DEF 0) in Attack Position. "Sub-Zero Tokens" cannot be Released under any conditions. When a Sub-Zero Token you control is destroyed by battle, double the battle damage you would

 

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from play 3 Fiend-Type Effect Monsters you control. When this card is Special Summoned, Special Summon 1 "Archdemon Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). When this card is removed from the field, destroy all "Archdemon Tokens" you control. Once per turn during your Standby Phase, you can remove from play 1 Fiend-Type Effect monster in your Graveyard to Special Summon 1 "Archdemon Token". This card gains the following effect(s) based on the number of "Archfiend Token(s)" you control.

- 1 or more: This card gains 300 ATK.

- 2 or more: Monsters destroyed by this card by battle are removed from play instead of being sent to the Graveyard.

- 3 or more: Your opponent cannot select an "Archdemon Token" you control as an attack target.

- 4 or more: You can Release 1 "Archdemon Token" you control to Special Summon 1 removed from play Fiend-Type monster.

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