Black Rose Phoenix® Posted July 30, 2008 Author Report Share Posted July 30, 2008 KK,^_^ I don't mind, you can take your time.^_^ Link to comment Share on other sites More sharing options...
Dark Crokan80 Posted July 30, 2008 Report Share Posted July 30, 2008 Oops! I forgot the time! I'll post them now. Link to comment Share on other sites More sharing options...
triplelet Posted July 30, 2008 Report Share Posted July 30, 2008 I wish everyone luck with this contest for my cards I've been told are not the greatest so I want to wish everyone the best of luck. Link to comment Share on other sites More sharing options...
Black Rose Phoenix® Posted July 30, 2008 Author Report Share Posted July 30, 2008 You can still enter, i haven't seen your cards yet, you never know, it may be you who wins...^_^ Dark Crokan80, may you please post the card effects, the writing is to small. Link to comment Share on other sites More sharing options...
triplelet Posted July 30, 2008 Report Share Posted July 30, 2008 my cards are on page one look for triplelet and 9 cards should be there. I meant to put 10 but I didn't see the img thing in time so thats what happened my cards are there. sorry about the confusion. love this contest I do. Link to comment Share on other sites More sharing options...
leafronzo Posted July 30, 2008 Report Share Posted July 30, 2008 Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 30, 2008 Report Share Posted July 30, 2008 Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 monsters you control. When this card is Special Summoned, discard any number of cards, and activate effects based on the number of cards discarded. •1+: Both players discard all cards in their hands. •2+: Destroy all Spell and Trap Cards on the field. •3+: Destroy all other monsters on the field. This card is destroyed during the End Phase. Link to comment Share on other sites More sharing options...
End Of The Abyss Posted July 30, 2008 Report Share Posted July 30, 2008 Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted July 31, 2008 Report Share Posted July 31, 2008 [spoiler=Effect - Djinn, the Deity of the Pestilence]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 4 DARK monsters you control. You cannot declare an attack the turn this monster is Summoned. This monster's attribute is also treated as FIRE. This monster is unaffected by the effects of Spell and Trap Cards. This monster's ATK and DEF are equal to half the combined ATK of the released monsters. If this monster is destroyed by battle, roll a six sided die. Activate the following effect:-1, 3, 5: Remove this monster from play. Destroy all cards on the field.-2, 4, 6: You lose Life Points equal to this monster's ATK +1000If this monster is destroyed by a card effect, flip a coin. Activate the following effect:-HEADS: Destroy 1 Set Spell or Trap Card your opponent controls.-TAILS: Your opponent gains 1500 Life Points. [spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:-Pay 500 Life Points to Summon 1 DARK monster from your hand.-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.If this monster is selected as an attack target, you can activate 1 of the following effects:-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:-1: Return this monster to your Deck. Your Deck is then Shuffled.-2: Your opponent must discard all Spell and Trap Cards from his/her hand.-3: You lose 200 Life Points for each card in your hand.-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.-5: Switch the position of 1 monster your opponent controls.-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position. [spoiler=Effect - Vamp Warrior of the Pestilence]This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.-3: You gain Life Points equal to half the original ATK of the destroyed monster.-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.-6: The destroyed monster is removed from play. [spoiler=Effect - Blaze Hellstorm Dragon]If this monster was Summoned by a card effect, the ATK and DEF of this monster is halved until the End Phase of your turn. This monster gains 100 ATK for each FIRE monster removed from play. When this monster is destroyed by battle, you can activate one of the following effects:-Remove this monster from play. You gain 800 Life Points.-Discard the top 4 cards from your Deck. Your opponent loses 600 Life Points.-Destroy all cards on the field. You and your opponent lose Life Points equal to the number of cards destroyed by this effect x100. [spoiler=Effect - Insane Experimentalist]If there are more than 8 monsters in your Graveyard, you can Summon this monster ignoring the Summoning Conditions. You cannot use this effect if there is another "Insane Experimentalist" on your field. During each Standby Phase, you can Summon 1 monster from your Graveyard with half it's ATK and DEF. The Summoned monster cannot attack the turn it is Summoned. [spoiler=Effect - Insane Scientist]This monster gains 300 ATK and DEF for each face-up "Insane Experimentalist" you control. During each Standby Phase, you can select 1 Spell Card from your Deck and add it to your hand. If you do this, this monster cannot attack that turn. During each End Phase, you can Summon 1 "Creation Token" (Fiend-Type/DARK/Level 1/ATK 100/DEF 100) in Defense Position. You can release 1 Creation Token you control to negate an attack that designates this monster. The Creation Tokens cannot be released except by this monster's effect. [spoiler=Effect - Cyber Flamethrower]This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn.-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase. [spoiler=Effect - Crystal Beast Turquoise Leviathan]This monster cannot be destroyed by battle if "Umi" is on the field (Damage calculation is applied normally). All WATER monsters you control (Except this card) gain 300 ATK and DEF. This monster cannot attack your opponent directly if you control another "Crystal Beast" monster. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is destroyed by battle, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card. [spoiler=Effect - Morgoth, the Dreadful Servant]1 DARK Tuner monster + 1 or more non-Tuner monstersEach time a Spell or Trap Card controlled by your opponent is destroyed, your opponent can draw 1 card. Activate the following effect based on the card:-Monster Card: Your opponent can Summon it in face-up Defense Position.-Spell Card: Discard 1 Spell card from your hand.-Trap Card: This monster cannot switch Battle Positions this turn. [spoiler=Effect - Naggus, the Pyrus Defender]1 EARTH Tuner monster + 1 FIRE Tuner monster + 1 or more non-Tuner monstersWhen this monster is Summoned successfully, select 1 Equip Spell Card from your Deck and add it to your hand. During your opponent's Battle Phase, you can release 1 Pyro-Type monster you control. This monster gains 500 ATK and DEF until the end of the Damage Step. You can only use this effect once per turn. [spoiler=Effect - Nighttime Wanderer]This monster's attribute is also treated as LIGHT. When this monster is Advance Summoned successfully, destroy 1 Trap Card your opponent controls. This monster cannot attack. You can release 2 Fairy-Type monster you control to skip your opponent's Battle Phase. During your Standby Phase, you can discard 2 cards from your hand to activate one of the following effects:-You gain 500 Life Points-Your opponent loses 500 Life points-Release 1 Fairy-Type monster you control. Destroy 1 level 6 or lower Fiend-Type monster on the field.-Skip your Battle Phase. Your opponent must skip his/her next Draw Phase. [spoiler=Effect - Nighttime Peacekeeper]This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK Fiend-type monster your opponent controls attacks this monster, the attack is negated. Inflict damage to you opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effect:-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled. [spoiler=Effect - Spike Armored Drake]You can only Advance Summon this monster by releasing 2 Dragon-Type monsters you control. When this monster destroys the following number of monsters by battle, activate the following effects in order:-1: Negate the effect of 1 face-up Trap Card your opponent controls and destroy it.-2: Search your Deck for 1 "Metalsilver Armor" and add it to your hand. Your Deck is then shuffled.-3: Summon 1 level 4 or lower normal monster from your hand in face-up Attack or Defense Position.-4+: Draw 2 cards during your next Draw Phase.If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Return this monster to the bottom of your Deck.-TAILS: Remove this monster from play. Draw 1 card from your Deck. [spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released. [spoiler=Effect - Stellox the Dragon Monarch]If you Advance Summoned this monster by releasing 1 Dragon-Type monster you control, you can remove from play 1 monster your opponent controls. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Draw 2 cards from your Deck-TAILS: Remove this monster from play. [spoiler=Effect - Magma Lightning Dragon]This monster's attribute is also treated as LIGHT and FIRE. When this monster is Advance Summoned successfully, randomly select a card in your opponent's hand. Your opponent must remove it from play. If this monster is destroyed by a card effect, your opponent gains 500 Life Points. The selected card removed from play returns to the owner's Deck. The Deck is then shuffled. [spoiler=Effect - Gothic Assassin]This monster cannot be Summoned by a card effect. Randomly select one card in your opponent's hand. If it is a monster, it is sent to the Graveyard. If it is a Spell or Trap Card, Remove this monster from play until the Standby Phase of your next turn. You can only use this effect once every other turn. [spoiler=Effect - Aerial Dancer]This monster cannot attack. If there is another monster on your field, this monster cannot be selected as an attack target. Remove 3 monsters in your Graveyard from play to destroy one Spell or Trap Card your opponent controls. Send the top 5 cards in your Deck to your Graveyard to increase your Life Points by 1000. This effect can only be used once in the Duel. [spoiler=Effect - Zurkan, the Demon Orc Overlord]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 3 DARK monsters you control with different names. Pay half your Life Points and remove the top 5 cards in your Deck from play during each of your Standby Phases. As long as this monster is face-up on your field, your opponent cannot select any other monsters you control as an attack target. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster attacks an Attack Position monster, your opponent takes no battle damage. Once per turn, during your opponent's Draw Phase, roll a six sided die. Activate the following effect based on the result:-1: Your opponent must discard a card from his/her hand.-2: Both players must discard their hands and draw 5 cards from their respective Decks.-3: Discard a Monster Card from your hand. Your opponent cannot Summon a monster this turn.-4: Switch all monsters you control (Except this card) to Defense Position. Your opponent cannot attack this turn.-5: You lose Life Points equal to the number of LIGHT monsters on the field x100. Your opponent loses Life Points equal to the number of DARK monsters on the field x100.-6: Your opponent's Life Points are halved. Remove this monster from play after your opponent's Battle Phase. [spoiler=Effect - Assault Mech - Type A]This monster cannot be Advance Summoned except by releasing 1 level 3 or lower Machine-Type monster you control. During the End Phase that this monster was Summoned, flip a coin. Activate the following effect:-HEADS: Destroy 1 monster your opponent controls. You cannot attack with this monster next turn.-TAILS: Destroy this monster. Your opponent must skip his/her next Battle Phase. [spoiler=Effect - Megacyber War Mech]1 EARTH Tuner monster + Assault Mech - Type A + Cyber FlamethrowerThis monster's ATK and DEF are equal to the number of monsters in your Graveyard x300. This monster cannot attack your opponent directly if there are more than 10 monsters in his/her Graveyard. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If your opponent loses Life Points this way, roll 2 six sided dice. Activate the following effect based on the result:-2: Destroy this monster.-3: This monster cannot attack during your next Battle Phase.-4: Your opponent gains Life Points equal to the number of cards in his/her hand x100-5: Control of this monster switches to your opponent until your next Standby Phase.-6: Switch this monster to Defense Position.-7: This monster must attack during your next Battle Phase. If your opponent loses Life Points, you lose Life Points equal to half this monster's ATK.-8: You cannot Summon a monster next turn.-9: Remove this monster from play until your next End Phase.-10: Discard the top 6 cards of your Deck. You lose Life Points equal to the number of level 7 or higher monsters discarded x300-11: The ATK and DEF of all your opponent's monsters are halved until your next End Phase.-12: Destroy all Spell and Trap Cards on the field. [spoiler=Effect - Ichigo]This monster cannot be switched to Defense Position except by the effect of "Bankai". This monster gains 200 ATK for each Warrior-Type monster you control. During your Standby Phase, you can roll 1 six-sided die. Activate the following effect:-1: Select 1 Trap Card from your Deck and add it to your hand.-2: Discard the top 5 cards from your Deck. You lose Life Points equal to the number of monsters discarded x100.-3: This monster can attack your opponent directly. This monster's ATK is halved during the Damage Step.-4: Draw 2 cards from your Deck.-5: Battle Position of this monster is switched.-6: Skip your Battle Phase. [spoiler=Effect - Kukaku Shiba]This monster is also treated as a Spellcaster-Type. If this monster battles with a level 8 or higher monster your opponent controls, destroy the monster at the end of the Damage Step. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Your opponent must end his/her Battle Phase.-TAILS: Select 1 Equp Spell Card from your Deck or Graveyard and add it to your hand. [spoiler=Effect - Orihime Inoue]This monster cannot be Summoned in face-up Attack Position. As long as this monster remains on your field, all monsters in Defense Position cannot be selected as an attack target. If this monster is selected as an attack target, you can Pay any number of Life Points. This monster gains DEF equal to the number of Life Points paid until the End Phase. [spoiler=Effect - Shenron]This monster cannot be Special Summoned. This monster can only be Normal Summoned by offering 3 monsters on your side of the field as a Tribute. This monster is unaffected by the effects of Trap Cards. Return this monster to your hand during the End Phase of your turn. [spoiler=Effect - Goku]If you Summoned this monster by a card effect, this monster gains 500 ATK and DEF until the End Phase. Once per turn, during your End Phase, you can place 1 Kaio Ken Counter on this monster. If this monster has 6 or more Kaio Ken Counters on it, and a monster you control (Except this card) is selected as an attack target, remove all Kaio Ken Counters from this card. Remove the targeted monster from play until your next Standby Phase and destroy the attacking monster. [spoiler=Effect - Yamcha]This monster cannot be Summoned by a card effect. This monster cannot be destroyed by battle by a level 4 or lower monster. Once per turn during your Standby Phase, you can Summon 1 "Spirit Ball Token" (Thunder-Type/LIGHT/Level 1/ATK 0/DEF 0) to your field. Spirit Ball Tokens cannot be selected as an attack target or be released for an Advance Summon. During your Battle Phase if you control 4 Spirit Ball Tokens, you can release the Tokens and destroy 1 monster your opponent controls with the highest ATK. You cannot attack with this monster the turn this effect was activated. If this monster is removed from the field, destroy all Spirit Ball Tokens. [spoiler=Effect - Ascended Trunks]This monster cannot be Advance Summoned. This monster can only be Summoned by removing 2 Warrior-Type monsters you control from play. This monster is unaffected by the effects of Trap Cards. If this monster is destroyed by the effect of a Spell or Monster Card, you can pay 800 Life Points to activate 1 of the following effects:-Remove this monster from play. Destroy the attacking monster.-Add this monster's ATK to 1 level 6 or lower monster you control until the End Phase. [spoiler=Effect - Frieza]This monster cannot be Advance Summoned except by releasing 1 Beast-Warrior-Type monster you control. This monster is unaffected by the effects of Spell and Trap Cards. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster is destroyed by the effect of a Monster Card, it is removed from play. [spoiler=Effect - Vegeta]This monster cannot be Summoned from your Deck by a card effect. This monster gains 400 ATK and DEF during your opponent's Battle Phase only. If this monster is removed from the field by the effect of a Spell or Trap Card, it is sent to the Graveyard. If a face-up monster with "Goku" in it's name is on the field, this monster cannot be destroyed by battle (Damage Calculation is applied normally). Link to comment Share on other sites More sharing options...
lookfun78 Posted July 31, 2008 Report Share Posted July 31, 2008 Here are my entry's Link to comment Share on other sites More sharing options...
Black Rose Phoenix® Posted August 4, 2008 Author Report Share Posted August 4, 2008 Nice job everybody!!:D This is a really hard decision, but after seeing all these great card's, it's worth it!!:D Link to comment Share on other sites More sharing options...
triplelet Posted August 4, 2008 Report Share Posted August 4, 2008 hey good luck to everyone nice cards all and don't give up even if theres no hope, keep trying I will try to encourage all of you to do your best. hope you all have a good day and a good week. Link to comment Share on other sites More sharing options...
Black Rose Phoenix® Posted August 7, 2008 Author Report Share Posted August 7, 2008 No need to be so dramatic...You have as good of a chance as any other person at winning... Link to comment Share on other sites More sharing options...
triplelet Posted August 7, 2008 Report Share Posted August 7, 2008 just trying to be encouraging but ok sorry cardcreator 444 Link to comment Share on other sites More sharing options...
infernape619 Posted August 12, 2008 Report Share Posted August 12, 2008 reserved Link to comment Share on other sites More sharing options...
Demon Warrior Hideki Posted August 12, 2008 Report Share Posted August 12, 2008 Link to comment Share on other sites More sharing options...
Aashar Posted August 12, 2008 Report Share Posted August 12, 2008 Here's my card. Link to comment Share on other sites More sharing options...
shadowseer Posted August 12, 2008 Report Share Posted August 12, 2008 my entry Link to comment Share on other sites More sharing options...
CnoE123 Posted August 13, 2008 Report Share Posted August 13, 2008 My Dark magicians Set And Him Link to comment Share on other sites More sharing options...
The Tin Trooper Posted August 13, 2008 Report Share Posted August 13, 2008 Link to comment Share on other sites More sharing options...
火 Neiller 火 Posted August 14, 2008 Report Share Posted August 14, 2008 well with all the other ppl i might not do well but hey im gonna try with this card Link to comment Share on other sites More sharing options...
GHawk Posted August 14, 2008 Report Share Posted August 14, 2008 Heres my enteries Link to comment Share on other sites More sharing options...
N00B Hunter Posted August 14, 2008 Report Share Posted August 14, 2008 Alright, posting lots of cards now:Effect: This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect. Effect: This card is also treated as a Machine-Type Monster. If you have no cards in your hand at the end of your Main Phase 2, you may remove this card and 1 Monster Corrupted by this card from play in order to Special Summon 1 "Cyber Ogre 2" from your Extra Deck. Effect: As long as you control this face-up card while "Umi" is face-up on your side of the field, the effects of Spell & Trap Cards in response to an attack declared by a Level 5 or lower WATER monster you control are negated and sent to the Graveyard. This card cannot be Special Summoned from your hand or Deck. Text: As long as this card remains face-up on the field, each time the effect of a Level 6 monster is activated due to a Tribute Summon, put 1 Spell Counter on this card. During your Main Phase, you may remove 2 Spell Counters from this card to activate the effect of a face-up "Monarch" monster you control, as though the monster were Tribute Summoned. Text: When your opponent Special Summons a monster, you may Special Summon a monster from your hand of the same Attribute as the monster your opponent Special Summoned. Link to comment Share on other sites More sharing options...
Archbaron Larry Posted August 14, 2008 Report Share Posted August 14, 2008 Hi, I'll enter! Here are my cards. I give credit to google for my pics. I am also entering the card in my spoiler. Link to comment Share on other sites More sharing options...
asterr259 Posted August 14, 2008 Report Share Posted August 14, 2008 i enter my first card ehh wat the hey ill enter my contest card Link to comment Share on other sites More sharing options...
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