GHawk Posted July 27, 2008 Report Share Posted July 27, 2008 In this card contest you can made any card you want.1st. 3 rep. 15 points2nd. 2. 2 rep. 10 points3. 1 rep. 5 points This contest will end FridayHope a lot of people will join. Link to comment Share on other sites More sharing options...
Chaos Master Ygo Posted July 27, 2008 Report Share Posted July 27, 2008 how many cards can we post? Link to comment Share on other sites More sharing options...
GHawk Posted July 27, 2008 Author Report Share Posted July 27, 2008 You can go over 10 cards. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted July 27, 2008 Report Share Posted July 27, 2008 Entry reserved. Link to comment Share on other sites More sharing options...
GHawk Posted July 27, 2008 Author Report Share Posted July 27, 2008 If you reserve your entry you must make a card. If you dont i might give you a neg. rep. Just so you know. Link to comment Share on other sites More sharing options...
lookfun78 Posted July 27, 2008 Report Share Posted July 27, 2008 If you mean any then here are my entry's Link to comment Share on other sites More sharing options...
GHawk Posted July 27, 2008 Author Report Share Posted July 27, 2008 Those are good. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted July 27, 2008 Report Share Posted July 27, 2008 I can post more cards later though right? Link to comment Share on other sites More sharing options...
GHawk Posted July 27, 2008 Author Report Share Posted July 27, 2008 you can post any time till Friday i was just telling every that because i've seen people reserve there entry and not enter the contest. Link to comment Share on other sites More sharing options...
Wattking Posted July 27, 2008 Report Share Posted July 27, 2008 These are part of the first set I ever did, so sorry for the OCG. I can't change them, I didn't save them. The pics are not mine, and it's been so long I forget where I got them. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted July 27, 2008 Report Share Posted July 27, 2008 [spoiler=Effect - Djinn, the Deity of the Pestilence]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 4 DARK monsters you control. You cannot declare an attack the turn this monster is Summoned. This monster's attribute is also treated as FIRE. This monster is unaffected by the effects of Spell and Trap Cards. This monster's ATK and DEF are equal to half the combined ATK of the released monsters. If this monster is destroyed by battle, roll a six sided die. Activate the following effect:-1, 3, 5: Remove this monster from play. Destroy all cards on the field.-2, 4, 6: You lose Life Points equal to this monster's ATK +1000If this monster is destroyed by a card effect, flip a coin. Activate the following effect:-HEADS: Destroy 1 Set Spell or Trap Card your opponent controls.-TAILS: Your opponent gains 1500 Life Points. [spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:-Pay 500 Life Points to Summon 1 DARK monster from your hand.-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.If this monster is selected as an attack target, you can activate 1 of the following effects:-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:-1: Return this monster to your Deck. Your Deck is then Shuffled.-2: Your opponent must discard all Spell and Trap Cards from his/her hand.-3: You lose 200 Life Points for each card in your hand.-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.-5: Switch the position of 1 monster your opponent controls.-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position. [spoiler=Effect - Vamp Warrior of the Pestilence]This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.-3: You gain Life Points equal to half the original ATK of the destroyed monster.-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.-6: The destroyed monster is removed from play. [spoiler=Effect - Blaze Hellstorm Dragon]If this monster was Summoned by a card effect, the ATK and DEF of this monster is halved until the End Phase of your turn. This monster gains 100 ATK for each FIRE monster removed from play. When this monster is destroyed by battle, you can activate one of the following effects:-Remove this monster from play. You gain 800 Life Points.-Discard the top 4 cards from your Deck. Your opponent loses 600 Life Points.-Destroy all cards on the field. You and your opponent lose Life Points equal to the number of cards destroyed by this effect x100. [spoiler=Effect - Insane Experimentalist]If there are more than 8 monsters in your Graveyard, you can Summon this monster ignoring the Summoning Conditions. You cannot use this effect if there is another "Insane Experimentalist" on your field. During each Standby Phase, you can Summon 1 monster from your Graveyard with half it's ATK and DEF. The Summoned monster cannot attack the turn it is Summoned. [spoiler=Effect - Insane Scientist]This monster gains 300 ATK and DEF for each face-up "Insane Experimentalist" you control. During each Standby Phase, you can select 1 Spell Card from your Deck and add it to your hand. If you do this, this monster cannot attack that turn. During each End Phase, you can Summon 1 "Creation Token" (Fiend-Type/DARK/Level 1/ATK 100/DEF 100) in Defense Position. You can release 1 Creation Token you control to negate an attack that designates this monster. The Creation Tokens cannot be released except by this monster's effect. [spoiler=Effect - Cyber Flamethrower]This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn.-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase. [spoiler=Effect - Crystal Beast Turquoise Leviathan]This monster cannot be destroyed by battle if "Umi" is on the field (Damage calculation is applied normally). All WATER monsters you control (Except this card) gain 300 ATK and DEF. This monster cannot attack your opponent directly if you control another "Crystal Beast" monster. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is destroyed by battle, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card. [spoiler=Effect - Morgoth, the Dreadful Servant]1 DARK Tuner monster + 1 or more non-Tuner monstersEach time a Spell or Trap Card controlled by your opponent is destroyed, your opponent can draw 1 card. Activate the following effect based on the card:-Monster Card: Your opponent can Summon it in face-up Defense Position.-Spell Card: Discard 1 Spell card from your hand.-Trap Card: This monster cannot switch Battle Positions this turn. [spoiler=Effect - Naggus, the Pyrus Defender]1 EARTH Tuner monster + 1 FIRE Tuner monster + 1 or more non-Tuner monstersWhen this monster is Summoned successfully, select 1 Equip Spell Card from your Deck and add it to your hand. During your opponent's Battle Phase, you can release 1 Pyro-Type monster you control. This monster gains 500 ATK and DEF until the end of the Damage Step. You can only use this effect once per turn. [spoiler=Effect - Nighttime Wanderer]This monster's attribute is also treated as LIGHT. When this monster is Advance Summoned successfully, destroy 1 Trap Card your opponent controls. This monster cannot attack. You can release 2 Fairy-Type monster you control to skip your opponent's Battle Phase. During your Standby Phase, you can discard 2 cards from your hand to activate one of the following effects:-You gain 500 Life Points-Your opponent loses 500 Life points-Release 1 Fairy-Type monster you control. Destroy 1 level 6 or lower Fiend-Type monster on the field.-Skip your Battle Phase. Your opponent must skip his/her next Draw Phase. [spoiler=Effect - Nighttime Peacekeeper]This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK Fiend-type monster your opponent controls attacks this monster, the attack is negated. Inflict damage to you opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effect:-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled. [spoiler=Effect - Spike Armored Drake]You can only Advance Summon this monster by releasing 2 Dragon-Type monsters you control. When this monster destroys the following number of monsters by battle, activate the following effects in order:-1: Negate the effect of 1 face-up Trap Card your opponent controls and destroy it.-2: Search your Deck for 1 "Metalsilver Armor" and add it to your hand. Your Deck is then shuffled.-3: Summon 1 level 4 or lower normal monster from your hand in face-up Attack or Defense Position.-4+: Draw 2 cards during your next Draw Phase.If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Return this monster to the bottom of your Deck.-TAILS: Remove this monster from play. Draw 1 card from your Deck. [spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released. [spoiler=Effect - Stellox the Dragon Monarch]If you Advance Summoned this monster by releasing 1 Dragon-Type monster you control, you can remove from play 1 monster your opponent controls. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Draw 2 cards from your Deck-TAILS: Remove this monster from play. [spoiler=Effect - Magma Lightning Dragon]This monster's attribute is also treated as LIGHT and FIRE. When this monster is Advance Summoned successfully, randomly select a card in your opponent's hand. Your opponent must remove it from play. If this monster is destroyed by a card effect, your opponent gains 500 Life Points. The selected card removed from play returns to the owner's Deck. The Deck is then shuffled. [spoiler=Effect - Gothic Assassin]This monster cannot be Summoned by a card effect. Randomly select one card in your opponent's hand. If it is a monster, it is sent to the Graveyard. If it is a Spell or Trap Card, Remove this monster from play until the Standby Phase of your next turn. You can only use this effect once every other turn. [spoiler=Effect - Aerial Dancer]This monster cannot attack. If there is another monster on your field, this monster cannot be selected as an attack target. Remove 3 monsters in your Graveyard from play to destroy one Spell or Trap Card your opponent controls. Send the top 5 cards in your Deck to your Graveyard to increase your Life Points by 1000. This effect can only be used once in the Duel. [spoiler=Effect - Ichigo]This monster cannot be switched to Defense Position except by the effect of "Bankai". This monster gains 200 ATK for each Warrior-Type monster you control. During your Standby Phase, you can roll 1 six-sided die. Activate the following effect:-1: Select 1 Trap Card from your Deck and add it to your hand.-2: Discard the top 5 cards from your Deck. You lose Life Points equal to the number of monsters discarded x100.-3: This monster can attack your opponent directly. This monster's ATK is halved during the Damage Step.-4: Draw 2 cards from your Deck.-5: Battle Position of this monster is switched.-6: Skip your Battle Phase. [spoiler=Effect - Kukaku Shiba]This monster is also treated as a Spellcaster-Type. If this monster battles with a level 8 or higher monster your opponent controls, destroy the monster at the end of the Damage Step. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:-HEADS: Your opponent must end his/her Battle Phase.-TAILS: Select 1 Equp Spell Card from your Deck or Graveyard and add it to your hand. [spoiler=Effect - Orihime Inoue]This monster cannot be Summoned in face-up Attack Position. As long as this monster remains on your field, all monsters in Defense Position cannot be selected as an attack target. If this monster is selected as an attack target, you can Pay any number of Life Points. This monster gains DEF equal to the number of Life Points paid until the End Phase. [spoiler=Effect - Shenron]This monster cannot be Special Summoned. This monster can only be Normal Summoned by offering 3 monsters on your side of the field as a Tribute. This monster is unaffected by the effects of Trap Cards. Return this monster to your hand during the End Phase of your turn. Link to comment Share on other sites More sharing options...
N00B Hunter Posted July 27, 2008 Report Share Posted July 27, 2008 Alright, here are mine.. the cream of the crop:[spoiler=Effect of "Thestalos - Monarch Released" and "Zaborg - Monarch Released"]ZaborgEffect:By sending 1 "Zaborg the Thunder Monarch" and 2 LIGHT monsters you control to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: Once per turn, before your Battle Phase, you may discard 1 card from your hand to destroy 1 monster on the field. ThestalosEffect: By sending 1 "Thestalos the Firestorm Monarch" and 2 FIRE monsters you control to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: When this card deals Battle Damage to your opponent's Life Points, select 1 random card in your opponent's hand and discard it to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 200 points. And finally...[align=center]Effect:This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect.[/align] Thank you for your consideration! :mrgreen: Link to comment Share on other sites More sharing options...
GHawk Posted July 27, 2008 Author Report Share Posted July 27, 2008 All of those cards are great. Thanks for entering. Link to comment Share on other sites More sharing options...
maximate Posted July 28, 2008 Report Share Posted July 28, 2008 reserved.. Link to comment Share on other sites More sharing options...
Chaos Master Ygo Posted July 28, 2008 Report Share Posted July 28, 2008 im in:[spoiler=More Cards]http://i38.tinypic.com/jagubc.jpg' alt='jagubc.jpg'>http://img295.imageshack.us/img295/9018/78252ml6.jpg' alt='78252ml6.jpg'>[/center]http://i35.tinypic.com/xc3trc.jpg' alt='xc3trc.jpg'>[spoiler=effect for Cyber Keen Sword (Click here)]This card can only be equipped to a face-up "Samurai Warrior" or "Atlantis, The Cyber Samurai". The equipped monster gains 300 ATK. When the equipped monster destroys a monster as a result of battle your opponent discards 1 random card from his/her hand. If this card is destroyed by an effect of a Spell Card you may Special Summon 1 Warrior-Type monster from your hand. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. Zelda Cards:http://i37.tinypic.com/r1bcbm.jpg' alt='r1bcbm.jpg'>[/center]http://i36.tinypic.com/34q9p5k.jpg' alt='34q9p5k.jpg'>http://i36.tinypic.com/2wri877.jpg' alt='2wri877.jpg'>[[/center]"Elemental Hero Alchemist" + Elemental Hero Wizard"This monster cannot be Special Summoned except by Fusion Summon. When this card attacks a monster and sends it to the Graveyard you can add 1 "Skyscraper" Spell Card from your Graveyard to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=Fusion Materials for "Elemental Hero Kid Mage"] Other cards:[/center]http://img356.imageshack.us/img356/5752/78252ph7.jpg' alt='78252ph7.jpg'>[/center][/center]http://img371.imageshack.us/img371/4153/78252es4.jpg' alt='78252es4.jpg'>[/center]http://img297.imageshack.us/img297/1395/78252od1.jpg' alt='78252od1.jpg'>[align=center]http://img146.imageshack.us/img146/5020/78252uz7.jpg' alt='78252uz7.jpg'>[/align]When this card is Summoned you cannot counduct a Normal Summon until your 2nd Main Phase after the End Phase of this turn. During each of your Stanby Phases, place a number of Zombie Counters on this card equal to the number of monster's your opponent controls (max. 5). By removing a number of Zombie Counters from this card, Downgrade 1 monsters Level on the field by the number of Counters removed. If a monster(s)on the field reach Level 0 they are treated as Normal Monster Cards and have 400 ATK and DEF. Dragon CardsFive-Headed Dark DragonThe Fusion Material Monsters for this card are any 5 DARK Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card is unaffected by Spell and Trap Cards as long as there is at least 1 DARK Monster on your side of the field. If a monster you control is selected as an attack target, decrease the ATK of this card by 400. Light Dragon – CrystalThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 Dragon-Type monsters you control. If this card inflicts Battle Damage to your opponent, your opponent draws 1 card and place 1 Dragon Counter on this card. By removing any number of Dragon Counter(s) from this card, activate the appropriate effect based on the number of Dragon Counter(s) you removed.- 1: This card gains 400 ATK and DEF.- 2: Pay 700 Life Points to Special Summon as many Level 3 or lower Dragon-Type monsters as possible from your hand.- 3: Draw 2 cards.- 4 or more: You can Special Summon 1 "Dragon Token" (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. If the "Dragon Token" is selected as an attack target, destroy all monsters on the field except this card.Levitus, God of LightThis monster can only be Ritual Summoned with the Ritual Spell Card, "Black Hole, Solar Eclipse". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Once per turn, You can Special Summon 1 LIGHT Monster from your hand. The Special Summoned monster is destroyed at the End Phase of this turn. When a face-up LIGHT Monster on your side of the field destroys 1 monster on your opponent side of the field, Increase the ATK of this card by the DEF of the destroyed monster. You can Release 1 LIGHT Monster on your side of the field to place 1 Light Counter on this card. By removing 3 Light Counters from this card, Special Summon 1 "Mentor Token" (Warrior-Type/LIGHT/Level 1/ATK 100/DEF 100) in Defense Position. The "Mentor Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When the "Mentor Token" is destroyed as a result of battle, Special Summon 1 Level 5 or lower LIGHT Monster from your hand and increase the ATK of all LIGHT Monsters on the field by 200.Dragon Lady of the MistThis card cannot be Special Summoned or Set. When this card battles a Dragon-Type Monster destroy this card. Once per turn, you can discard 2 cards from your hand and Release 1 monster you control and 1 monster your opponent controls to Special Summon 1 "Dragon of the Mist Token" (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Increase the DEF of the "Dragon Mist Token" equal to the ATK of the Released monsters. When this card destroys 1 monster draw 1 card.Leaf Dragon of the Oak TreeThis card cannot be Advance Summoned. When a Plant-Type monster you control is destroyed by a card effect, place 1 Plant Counter on this card. You can remove 3 Plant Counters on this card to Special Summon 1 Plant-Type monster from your hand. You can Release this card to Special Summon 1 Level 4 or lower Plant-Type monster from your Graveyard and Increase it's ATK by 500.Forest DragonThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 Plant-Type or Dragon-Type monsters you control. When a Plant-Type monster you control is targeted by an effect of a Spell or Trap Card, you can discard 1 Level 5 or higher Plant-Type monster from your hand to negate it's effect and destroy the card. Decrease the ATK of this card everytime you discard 1 Level 5 or higher Plant-Type monster from your hand. When the ATK of this card is less than 1500 Special Summon 2 Level 5 or lower Plant-Type monsters from your hand. Increase the ATK of all Plant-Type and Dragon-Type monster you control by 300.Blue-Eyes Crystal DragonThis card cannot be Special Summoned. This card cannot be Tributed Summoned except by Releasing 1 "Blue-Eyes White Dragon" you control. Increase the ATK of this card by 500 for every "Blue-Eyes White Dragon" in your Graveyard. When this card destroys a monster as a result of battle, you can discard 1 card from your hand to place 1 Blue-Eyes Counter on this card. You can remove 4 Blue-Eyes Counters from this card to Special Summon 1 "Blue-Eyes White Dragon" from your Deck. As long as this card remains face-up on the field, increase the ATK of all Dragon-Type monsters you Disclaimer: I do not own the artwork of my cardNew and Old OCG was used like Release-TributeAlmost all my best cards we're postedGood Luck to everyone else in this contest^_^Hope You Liked My Cards~CMY[/b] Link to comment Share on other sites More sharing options...
GHawk Posted July 28, 2008 Author Report Share Posted July 28, 2008 Maximate and Chaos Master Ygo those are great and thanks for entering. Link to comment Share on other sites More sharing options...
Chaos Master Ygo Posted July 28, 2008 Report Share Posted July 28, 2008 thanks Dude ^_^ Link to comment Share on other sites More sharing options...
Dragon God Posted July 28, 2008 Report Share Posted July 28, 2008 here are my cards Link to comment Share on other sites More sharing options...
Death Metal Posted July 28, 2008 Report Share Posted July 28, 2008 Link to comment Share on other sites More sharing options...
Dark Crokan80 Posted July 28, 2008 Report Share Posted July 28, 2008 OK then. Heres my latest card: Link to comment Share on other sites More sharing options...
Dark Crokan80 Posted July 28, 2008 Report Share Posted July 28, 2008 hang on. I'll get u a better description of the card Link to comment Share on other sites More sharing options...
Dark Crokan80 Posted July 28, 2008 Report Share Posted July 28, 2008 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing "Mega-Retro Dragon Lvl 7" from your side of the field. This monster card has multiple effects:1- Discard 1 card from your hand and select 1 Monster Card from your Graveyard. Remove thie card from play and Special Summon it to your side of the field in 2 turns.2- When this card is Special Summoned successfully, destroy all your opponents Spell and Trap cards in their hand and on their side of the field.3- By tributing this monster on your next Standby Phase, Special Summon "Mega-Retro Dragon lvl 12" from your Hand, Deck or Graveyard. Link to comment Share on other sites More sharing options...
Void Old Posted July 28, 2008 Report Share Posted July 28, 2008 I'd like to enter. I don't own the pictures used for my cards. ^_^ Aqua ~ Trepidation Tsunami Kraken When this card is Advance Summoned, each player Special Summons as many Level 4 or lower monsters as possible in Attack Position. When a WATER monster you control destroys a monster by battle, this card gains 300 ATK. When a monster is destroyed by a card effect, the owner of the destroyed monster must Release 1 monster they control. Once per turn, you can Release 1 WATER monster you control to destroy 1 face-up monster whose ATK is equal to or lower than the ATK of the Released monster. When this card is destroyed, add it to to the top of your opponent's Deck. Beast-Warrior ~ Perilous Lionine Martial Artist This card cannot be Special Summoned. When this card is Advance Summoned, it becomes your opponents Battle Phase. During your opponent's Battle Phase, all monsters your opponent controls are switched to Attack Position and must, if able, attack this card. Your oponent cannot conduct their Main Phase 2. When this card destroys a monster outside of your Battle Phase, select and activate 1 of the following effects:- : Special Summon 1 Level 4 or lower Beast-Warrior-Type monster from your hand.- : Add 1 Beast-Warrior-Type monster from your Deck to your hand.- : Double the Battle Damage inflicted to your opponent.- : Switch this card to Defense Position. Dragon ~ Havoc Wingslash Eradicator This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 DARK monsters you control. When this card is Special Summoned, you can select 1 Level 5 or higher monster your opponent controls. Remove from play a number DARK monsters from your Graveyard equal to the Level of the selected monster to destroy all cards your opponent controls except the selected monster and you lose 500 Life Points for each card destroyed by this effect. When this card destroys a monster by battle, your opponent adds 1 of your removed from play DARK monsters to their hand. If you have no removed from play DARK monsters, destroy this card. Fairy ~ Celestial Knight ~ Sarael When this card is Advance Summoned, you gain Life Points equal to half of the combined ATK of the monsters used to Advance Summon this card. When this card destroys a monster by battle, select 1 face-up monster on the field. You gain Life Points equal to the DEF of the selected monster. When this card is destroyed by your opponent's card effect, Special Summon 1 "Airknight Parshath" from your hand, Deck, or Graveyard. When this card is destroyed by battle, your opponent gains Life Points equal to the ATK of this card. Fiend ~ Mephistophelian Power-Hungry Malice This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from play 3 Fiend-Type Effect Monsters you control. When this card is Special Summoned, Special Summon 1 "Archdemon Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). When this card is removed from the field, destroy all "Archdemon Tokens" you control. Once per turn during your Standby Phase, you can remove from play 1 Fiend-Type Effect monster in your Graveyard to Special Summon 1 "Archdemon Token". This card gains the following effect(s) based on the number of "Archfiend Token(s)" you control.- 1 or more: This card gains 300 ATK.- 2 or more: Monsters destroyed by this card by battle are removed from play instead of being sent to the Graveyard. - 3 or more: Your opponent cannot select an "Archdemon Token" you control as an attack target.- 4 or more: You can Release 1 "Archdemon Token" you control to Special Summon 1 removed from play Fiend-Type monster. Machine This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 2 or more Machine-Type monsters. When this card is Summoned, destroy all cards on the field except this card and inflict damage equal to half of the combined ATK of all monsters destroyed by this effect to each player. When this card attacks your opponent directly, each player Special Summons 1 Level 5 or higher monster from their Graveyard in Attack Position after Damage Calculation. During your opponent's Battle Phase, your opponent selects 1 monster they control. The selected monster can attack all monsters you control once each. When this card is destroyed by battle, you lose 400 Life Points for each card in your Graveyard. Plant ~ Vengeful Magnolia Nymph This card cannot be Special Summoned. All Plant-Type monsters you control gain 300 ATK for each Insect-Type monster on the field. When this attacks or is attacked by a FIRE monster, this card loses 1000 ATK during the Damage Step only. When this card is destroyed by battle you lose Life Points equal to the ATK of this card. Once per turn, Release 1 Insect-Type monster you control to destroy 1 card on the field. If you cannot, destroy 1 Plant-Type monster you control. You gain Life Points equal to the ATK of the destroyed monster. Psychic ~ Cerebral Warper This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points. Each time you lose Life Points by the effect of a Psychic-Type monster you control, destroy 1 face-down card on the field. When this card destroys a monster by battle, toss a coin. When a Machine-Type monster is Summoned, destroy this card. Heads: You gain Life Points equal to the DEF of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster. Pyro ~ Incendiary Conflagration Demon This card cannot be Special Summoned except by the effect of "Blazing Hiita". This card cannot be destroyed by the effect of "Blazing Hiita". When this card is Special Summoned, you can Release 1 FIRE monster you control to inflict damage to your opponent equal to the ATK of the Released monster. When this card is Advance Summoned, your opponent Special Summons 1 FIRE monster from your Graveyard to their side of the field in Attack Position. All monsters Special Summoned by your opponent must attack this card, if able, during the turn they were Special Summoned. When this card destroys a monster by battle, inflict damage to both players equal to the ATK of the destroyed monster. When this card is destroyed, destroy all cards you control and you lose Life Points equal to the combined Levels of the destroyed monsters x 200. Sea Serpent ~ Vehement Inclemency Viper This card cannot be Set. This card cannot be changed to Defense Position. This card cannot be Special Summoned in Defense Position. This card cannot be switched to Defense Position by a card effect. Once per turn, you can pay half of your Life Points to destroy all Spell and Trap Cards your opponent controls, your opponent cannot chain card effects to this effect. This card cannot select face-up Attack Position monsters as attack targets. During your Battle Phase, this card can and must attack all Defense Position monsters your opponent controls. If your opponent controls no Defense Position monsters, this card can attack your opponent's Life Points directly. When this card is destroyed, discard your entire hand. Spellcaster ~ Prodigal Seer - Arellon Each time you activate a Spell Card, place 1 Depth Counter on this card. You can remove 2 Depth Counters from this card to see the top 3 cards on your opponent's Deck and rearrange them in any order. You can remove 3 Depth from this card to draw 1 card. Once per turn, you can remove 1 Depth Counter on thiis card to select 1 monster your pponent controls, activate the appropriate effect based on the Attribute of the selected monster: - LIGHT: This card's Attribute is treated as LIGHT.- DARK: This card's Attribute is treated as DARK.- WIND: This card's Attribute is treated as WIND.- EARTH: This card's Attribute is treated as EARTH.- FIRE: This card's Attribute is treated as FIRE.- WATER: Draw 1 card.When this card attacks a monster with the same Attribute as this card, this card gains 500 ATK during the Damage Step only. Thunder ~ Soaring Blitz Constrictor This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 4 cards. When this card is Special Summoned, destroy all Spell and Trap Cards on the field. This card gains 200 ATK and DEF for each Spell Card in your Graveyard. Once per turn, you can remove from play 3 Spell Cards from your Graveyard to destroy 1 card on the field. Each time your opponent Sets a card, your opponent selects 1 Spell Card from your Deck. Add the selected card to your hand. When this card is attacked, activate the appropriate effect based on the Attribute of the attacking monster before Damage Calculation.-WATER: Return this card to your hand.-FIRE: You lose 2500 Life Points.-WIND: Return 1 card from your hand to the top of the owner's Deck, if you cannot, return this card to the top of the owner's Deck. -EARTH: Destroy all face-down cards you control.-DARK: Your opponent draws 2 cards.-LIGHT: Your opponent gains 3000 Life Points. Warrior ~ Consecrated Knight of Equity This card cannot be Special Summoned. When this card is Advance Summoned by Releasing 2 LIGHT monsters, destroy 1 card on the field. If the destroyed card was a DARK monster, this card gains 600 ATK. This card is unaffected by the effects of DARK Effect Monsters. When this card destroys a non-DARK monster by battle, destroy this card and Special Summon 1 Level 4 LIGHT monster from your Graveyard. When this card is destroyed by battle by a DARK monster, you must pay 2500 Life Points to destroy the monster that destroyed this card. Winged Beast Ascending Tempestual Tyrant This card cannot be Special Summoned. You can Normal Summon this card by Releasing 3 monsters. If you do, destroy all Spell and Trap Cards on the field. This card gains 400 ATK for each WIND monster you Released to Normal Summon this card. Monsters destroyed by this card by battle are returned to the top of the owner's Deck. Once per turn, by Releasing 2 WIND monsters you control, return all cards on the field to the owners' hands except this card. When this card is destroyed by a card effect, discard 2 WIND monsters. If you cannot, your oppoonent can Special Summon up to 3 monsters from their hand. Zombie ~ Necroshade Corpse Overlord This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Zombie-Type monsters you control. When a Zombie-Type monster is Special Summoned from your Graveyard, destroy 1 card on the field. While you control 2 or more Zombie-Type monsters, this card cannot be selected as an attack target. If your opponent removes a monster you control from play, destroy this card. This card can be Special Summoned from your Graveyard by Releasing 1 "Deathkaiser Dragon" you control ignoring the Summoning conditions. Link to comment Share on other sites More sharing options...
GHawk Posted July 28, 2008 Author Report Share Posted July 28, 2008 Those awsome cards void. Thanks for entering my contest. Link to comment Share on other sites More sharing options...
Dark Crokan80 Posted July 28, 2008 Report Share Posted July 28, 2008 Hang on. I'm goin 2 go get more lol Link to comment Share on other sites More sharing options...
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