「tea.leaf」 Posted July 27, 2008 Report Share Posted July 27, 2008 I think everyone remembers the Jar Loop from a while back, and how there was a sudden surge of these decks. I decided to take a different approach from the usual Stalling strategy. The probabilities work out that I should get these draw Spells in my opening hand. I'll keep on drawing with my draw cards until reach Double Summon, and set my two monsters with an AOA, or Set one, and then Foolish/Shallow into the next monster. From there, I just wait to trigger the loop. I was thinking that Book of Taiyou might work in here, but I'm not sure what to take out, so that would be a great help. Serious comments, please. JAR #2 // Format: 09 – 05 – 2008 ADV // Last Update: 30 – 07 – 2008 [spoiler=DECK LIST]MONSTER: 4 Cards3 Morphing Jar #21 Poison Mummy SPELL: 24 Cards1 Card Destruction3 Dark World Dealings3 Double Summon3 Dragged Down into the Grave2 Foolish Burial3 Hand Destruction3 Shallow Grave3 Toon Table of Contents3 Upstart Goblin TRAP: 12 Cards3 All-Out Attacks3 Desert Sunlight3 Legacy of Yata-Garasu3 Reckless Greed SIDE DECK: 15 Cards2 D.D. Crow3 Divine Wrath3 Light Imprisoning Mirror3 Needle Worm3 Shadow Imprisoning Mirror3 Solemn Judgment3 Threatening Roar Link to comment Share on other sites More sharing options...
Sixty Posted July 27, 2008 Report Share Posted July 27, 2008 Maybe drop a Double Summon for another Needle Worm.... Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 27, 2008 Author Report Share Posted July 27, 2008 ^ Absolutely not. The deck can ONLY run four monsters at maximum, three of which MUST be Morphing Jar #2. Otherwise, the loop cannot occur. Link to comment Share on other sites More sharing options...
Tefached Posted July 27, 2008 Report Share Posted July 27, 2008 Very well builtfor addingBook of Taiyoui suggest remove something from your side deck like a d.d. crow if you have to, not to sure on what you would want to take out without messing it up. Link to comment Share on other sites More sharing options...
iAmNateXero Posted July 27, 2008 Report Share Posted July 27, 2008 Instead of BOT, why not desert sunlight? It will flip them both and triger both at the same time. Just gotta be done during opp's Draw Phase. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 27, 2008 Author Report Share Posted July 27, 2008 No, Book is faster, simply because its a Spell. Besides, I only need to flip 1 monster (Morphing Jar #2) to trigger the loop. However, Desert Sunlight does guarantee that I can trigger my loop during my opponent's turn... I might look into it. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 27, 2008 Author Report Share Posted July 27, 2008 Bump. Link to comment Share on other sites More sharing options...
Alordzynix Posted July 27, 2008 Report Share Posted July 27, 2008 What does Foolish Burial Do in this deck? The only time it would be good to activated it is if you already have a Morphing Jar #2 in your hand all other times he is dead in your hand only good for discarding for Hand Destruction or Dark World Dealings. The PRoblem is with these draw Spell Cards is that it gives you a -1 in your hand except for Upstart Goblin. This deck theme realy needs luck. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 27, 2008 Author Report Share Posted July 27, 2008 Foolish Burial + Shallow Grave = Monster on my field. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 29, 2008 Author Report Share Posted July 29, 2008 Bump. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted July 29, 2008 Report Share Posted July 29, 2008 I'd drop the housekeepings for Spirit of Yatas. Link to comment Share on other sites More sharing options...
KornKing153 Posted July 29, 2008 Report Share Posted July 29, 2008 Agreed^. Mybe add toon world or toon cannon soldier for a additnal target for toon table of contants. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 29, 2008 Report Share Posted July 29, 2008 maybe a few toon blue eyes since it wont be targeted by morphing jar and its trade-in food and searchable with the toon table. Obviously also add in trade-in if you add toon blue-eyes. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 30, 2008 Author Report Share Posted July 30, 2008 ^ Doesn't work. Blue-Eyes Toon Dragon does count, it just doesn't get Summoned. Link to comment Share on other sites More sharing options...
King Waffle Posted July 30, 2008 Report Share Posted July 30, 2008 morphing jar #2 sees the nomi, counts it as a monster then drops it to the GY.So if you pick it up, and you had 2 monsters, you only get one more. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 30, 2008 Report Share Posted July 30, 2008 ^ Doesn't work. Blue-Eyes Toon Dragon does count' date=' it just doesn't get Summoned.[/quote'] my bad. Misread morphing Jar 2, thought it only counts when you pickup level 4 monsters. Sorry, my bad. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 30, 2008 Author Report Share Posted July 30, 2008 Bump. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 30, 2008 Report Share Posted July 30, 2008 i dunno the build looks really good. Maybe a sword of revealing or something? I really dunno what this needs. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted July 30, 2008 Report Share Posted July 30, 2008 You might Want SoRL, WoRL or some T-Roars.Desert Sunlight would be better than Taiyou here, because if you get AOA and 2 monsters on turn 1, you'd have to Taiyou them without AOA; Sunlight would let you use AOA first, then Sunlight to start the loop when your opponent starts. Also, maybe instead of Needle Worm, Poison Mummy; then side some Needles, game 2, swap out Mummy for a Worm,. to mess up the opponent if they try to side in anti-burn. Link to comment Share on other sites More sharing options...
Benraino Posted July 30, 2008 Report Share Posted July 30, 2008 -1 Double Summon+1 Book of Taiyou/ Desert Sunlight Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 30, 2008 Author Report Share Posted July 30, 2008 Fixed. Link to comment Share on other sites More sharing options...
Fh-Fh Posted July 31, 2008 Report Share Posted July 31, 2008 Nice deck. Mind if I netdeck it kthanks. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 31, 2008 Author Report Share Posted July 31, 2008 Sure, try it out and tell me how it works. Oh, and can I has credit? :3 Link to comment Share on other sites More sharing options...
Fh-Fh Posted July 31, 2008 Report Share Posted July 31, 2008 Sure. Also, move my deck in the TCG section to here, please. Link to comment Share on other sites More sharing options...
superbull Posted July 31, 2008 Report Share Posted July 31, 2008 Very Hum...AWSOME DECK10/10 Link to comment Share on other sites More sharing options...
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