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READ BEFORE POSTING: Ten Ways To Be A Good Pop Culture Card Maker (With Examples From SGY)


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Vanillas are still worthless. Even after Ancient Rules' date=' Birthright, Swing of Memories, Symbols of Duty. You shouldn't make worthless cards.

 

Creating an entirely different universe of cards where all the real ones no longer exist = making a new card game.

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Okay, first of, they do good in a deck only made for vanillas and geminis. And secondly, I meant cards that specifically go with the vanilla monster, like Neos' fusions. And cards with high ATK but no effect for balance like that 2000 ATK Gladiator Beast.

 

I meant that the previous types aren't around anymore, like, your series can't be payed with other ones(it isn't technically a different card game). Different types annoy me when it's something like "Cat" and every monster has a different one, but I'm fine with them if the person has the continuity to re-use some types and give supports to the type.

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Vanillas are still worthless. Even after Ancient Rules' date=' Birthright, Swing of Memories, Symbols of Duty. You shouldn't make worthless cards.

 

Creating an entirely different universe of cards where all the real ones no longer exist = making a new card game.

[/quote']

 

Okay, first of, they do good in a deck only made for vanillas and geminis. And secondly, I meant cards that specifically go with the vanilla monster, like Neos' fusions. And cards with high ATK but no effect for balance like that 2000 ATK Gladiator Beast.

 

I meant that the previous types aren't around anymore, like, your series can't be payed with other ones(it isn't technically a different card game). Different types annoy me when it's something like "Cat" and every monster has a different one, but I'm fine with them if the person has the continuity to re-use some types and give supports to the type.

 

1. Oooooooh. Well, Andal has seen a huge drop in playability thanks to Breaker, and Test Tiger kills it in the mirror match, but I get your point.

 

2. So, it'd be a new card game, that happened to have the same rules as YGO.

 

I get your point, though.

 

@Leanbow: Think I rated you once. Will check out as soon as I have free time.

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Break from the norm and use your imagination. If you can't' date=' don't make the card. The objective of YCMing is to make cards that change the game, and Normal Monsters have no way of doing that.

[/quote']

 

It was interesting to read' date=' and I agree on most of it, but I do have some points were I dissagree. I don't think there is anything wrong with normal monsters as long as thay are original. [b']That's just it; normal monsters are unoriginal.[/b] There isn't much original that can be done with a normal monster Nothing, to be precise., but sometimes it's the suport cards that makes a monster what it is, and in those cases an effect for the mosnter might not be nessecary. Ah, but good YCMers go beyond what is necessary. Never use necessity as your boundaries; the only justifiable boundary is your own imagination.

 

That's just it; normal monsters are unoriginal.

Ah' date=' but good YCMers go beyond what is necessary. Never use necessity as your boundaries; the only justifiable boundary is your own imagination.[/b']

 

Ok first normal monsters would not be unorigonal if every1 follows this guide and doesent make them (ok theres probably a better way to say that).

Second what is necessary is a boundary because to go beyond what is necassary can easily lead to an overpowered monster or an effect that no longer fits the charector. I think that is a case of knowing where to draw the line tho.

 

Necessity shouldn't hold anyone back. Don't meet expectations, exceed them.

Effect Monsters are like computers; the effects are applications, which are usually as different as Calculator and FireFox, or Microsoft Word and BYOND. There are infinite possibilities as to how to play an Effect Monster, and literally no possibilities for Normal Monsters; therefore, Effect Monsters are always more potent - and original - than Normal Monsters. It's also a matter of making a good card; there are no good Normal Monsters and never will be.

PCCMing is probably the most difficult of all the arts of YCMing because it's so much more imperative to find and use a suitable effect. You have to know where to stop, as you said. However, you can and should travel far beyond necessity before you need to stop for balancing.

My imagination says this should stop. Here you are, ranting about how Effect Monsters are more potent and useful are imaginative than Normal Monsters, while you've never thought about improving Normal Monsters.

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Yeh, forgot to fix that. >_< Fixing...

 

There was this other thing I wanted to add to the guide... I forget what it is now. :(

 

Oh, yeah. Learn to play before you learn to make.

 

The objective of YCMing is to make cards that change the game' date=' and Normal Monsters have no way of doing that.

[/quote']

My imagination says this should stop. Here you are, ranting about how Effect Monsters are more potent and useful are imaginative than Normal Monsters, while you've never thought about improving Normal Monsters.

They did, Geminis. Now those are useful. Gigaplant, Il Blud... Even Doom Shaman, by some stretches of the imagination.

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