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~Demon God Card~


~Dante~

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For this card, it's ATTK/DEF is defined by how many card are in you and your opponent's graveyards (+500 ATTK/DEF each.) This card cannot be normal summoned or set. This card can only be special summoned when a minimum of 10 cards are in you and your opponent's combined graveyards. It is also immune to all monster normal attacks & effects, but is subjective to all spells and traps in a very unorthodox way. For any spell card negatively targeted at this god, it will lose a deduction of 1000 ATTK/DEF points. For any trap card directed at this god, it will be forced into the graveyard for 3 turns, and then returned to the owner's hand. ((NOTE: The only way to permenantly remove Dante from play is to use any spell/trap that may have an effect which involves the owner's graveyard (or specific card in the graveyard) being removed from play.)) For everytime Dante is attacked normally by any opposing monster with a higher ATTK, the owner of the god directly loses 1000 life points. There's my very weird & lengthy description of Dante. :shock:

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