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Dark World Respective (an idea)


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Plz!!! tell me how to fix this before i start purchasing plz

 

Monsters:19

goldd

goldd

goldd

sillva

sillva

sillva

exiled

exiled

exiled

dekoichi

dekoichi

dekoichi

cydra

cydra

valley

d.d. warrior lady

sangan

morphing jar

snipe hunter

 

Spell:17

hand des

hand des

hand des

card destruction

mst

heavy storm

giant trunade

d-world light

d-world light

d-world light

monster reborn

premmy

light vortex

e-con

brain control

cosr

cosr

 

Traps:

DIVINE

divine

divine

torrentail

 

i no its pretty bad can u fix or give me another idea of another main deck

 

and i cant think of anymore plz help

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To start the thread off, I would like to say This is not my deck. The builder of this deck screen name on another site is Optimus Tron. All credit should go to him.

 

Monsters: 16

 

[|||] Goldd, Wu-Lord of Dark World

[|||] Broww, Huntsman of Dark World

[||] Sillva, Warlord of Dark World

[|] Morphing Jar

[|] Shadowpriestess of Ohm

[||] Light and Darkness Dragon

[|] Dark Magician of Chaos

[||] Dark Necrofear

[|] Destiny Hero Disk Commander

 

Spells:21

 

[|||] Dark World Lightning

[|||] Dark World Dealings

[||] Hand Destruction

[|||] Trade-In

[|] Card Destruction

[|||] Card of Safe Return

[|] Premature Burial

[|] Monster Reborn

[|] Heavy Storm

[|] Pot of Avarice

[|] Giant Trunade

[|] Magical Stone Excavation

 

Traps:3

 

[|||] Reckless Greed

 

This is not my deck. The builder of this deck screen name on another site is Optimus Tron. All credit should go to him.

Side deck is a secret.

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by the way' date='hand destruction fails against Fine in a dark world deck.

[/quote']

 

Learn to play Dark World. Hand Destruction is better than Fine because you get two dead cards to the grave and gives you two new draws. Dark World is so explosive, 2 cards can give you game.

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by the way' date='hand destruction fails against Fine in a dark world deck.

[/quote']

 

lrn2play. hand destruction is good because...

 

1) It can be activated a turn sooner (providing more speed)

2) Is more versitile

3) It is a game breaking cardf

 

(games are won and lost off of luckey draws)

 

So i guss what im saying is...lrn2play

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The thing is if your opponit dosn't have 2 cards in hand then they either are a nub and you should win any way or your in a really good spot if there that far behind. Besides This deck should move so fast it won't even matter This deck should win in a matter of turns.

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^In some cases' date=' but we all know that may not be entirely true, comebacks are a b#%$! When they actually do happen.

[/quote']

 

With Dark World Turbo(the build I posted), you should win by your third turn max. If not, you need to play better. Unless you overextend a lot or set a lot, Hand Destruction is a live card. Plus with all the draw power, getting to Hand Destruction easy.

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