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[Disc] Star's Dust


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Image:StardustDragonTDGS-JP-UR.jpg

1 Tuner Monster + 1 or more non-Tuner Monster(s)
When a card's effect to destroy a card(s) on the field is activated, by Tributing this card, you can negate its activation and destroy the card. During the End Phase of a turn this card was sent to the Graveyard by this effect, you can Special Summon it.

 

Discuss this and what in your opinion is the best synchro in the upcoming pack?

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I think that Goyou is in TDGS as well.

 

Henceforth' date=' Goyou is the best Synchro in that pack.

[/quote']

This.

 

Stardust is awesome as a type of pseudo-Cold Wave when rushing, but Goyou sees much more play overall.

Yeah, I'm guilty of only ever using the two awesome LV6 Synchros... Bri/Go.

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I've played DAD Synchro vs Rescue Cat DAD Synchro, and noticed that I needed 2 cards (Summon Priest + Spell Card) for Stardust, while my opponent only needed 1 card (Rescue Cat) for Goyou which generates a big advantage for the opponent.

 

So yeah, because Goyou is so easy to get out, he's better.

 

I just wonder if LV6 Synchros can be summoned with another 1-card combo.

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I've played DAD Synchro vs Rescue Cat DAD Synchro' date=' and noticed that I needed 2 cards (Summon Priest + Spell Card) for Stardust, while my opponent only needed 1 card (Rescue Cat) for Goyou which generates a big advantage for the opponent.

 

So yeah, because Goyou is so easy to get out, he's better.

 

I just wonder if LV6 Synchros can be summoned with another 1-card combo.

[/quote']

Ehh, Arma. Knight, drop Zombie Carrier, top deck 1 card from hand to revive it and Synchro to LV6.

Although you lose 1 hand in the process unless you got CoSR out :/

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I've played DAD Synchro vs Rescue Cat DAD Synchro' date=' and noticed that I needed 2 cards (Summon Priest + Spell Card) for Stardust, while my opponent only needed 1 card (Rescue Cat) for Goyou which generates a big advantage for the opponent.

 

So yeah, because Goyou is so easy to get out, he's better.

 

I just wonder if LV6 Synchros can be summoned with another 1-card combo.

[/quote']

Ehh, Arma. Knight, drop Zombie Carrier, top deck 1 card from hand to revive it and Synchro to LV6.

Although you lose 1 hand in the process unless you got CoSR out :/

 

The mafia goes YGO.

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I've played DAD Synchro vs Rescue Cat DAD Synchro' date=' and noticed that I needed 2 cards (Summon Priest + Spell Card) for Stardust, while my opponent only needed 1 card (Rescue Cat) for Goyou which generates a big advantage for the opponent.

 

So yeah, because Goyou is so easy to get out, he's better.

 

I just wonder if LV6 Synchros can be summoned with another 1-card combo.

[/quote']

Ehh, Arma. Knight, drop Zombie Carrier, top deck 1 card from hand to revive it and Synchro to LV6.

Although you lose 1 hand in the process unless you got CoSR out :/

 

Eh, yeah nice one.

It is a 2-card combo though, the second card is either any card in your hand or CoSR, but the fact that CoSR is a card that I want to run anyway makes it pretty good.

I think I'll try that once.

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Brionac is the most broken. star dust is powerful but its tribute effect can come to bit it in the ass ( i solemned it when someone reborned it with tis effect XD ). anyways with Brionac you can clear the field plus when you play zombie sync you can generate enough draw power to win. Goyou is broken coz its a lv6 2800 beatstick which can help you increase your sync force( but i only use it when its a clear field to end the game XD )

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