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TDGS-EN001

Oneshot Booster

Earth/Machine/1/0/0

At the turn when you successfully summoned a monster, this card can be special summon from hand. Release this card, destroy an

opponent's monster that had battled with your monster during this turn.

 

TDGS-EN002

Nitro Synchro

Fire/Machine - Tuner/2/300/100

When this card is sent to Graveyard when used for Synchro summoned of a [Nitro] Synchro monster, draw a card from your deck.

Super Rare

 

TDGS-EN003

Bolt Hedgehog

Earth/Beast/2/800/800

When there is a face-up Tuner monster on your field, you can special summon this card from your Graveyard. When this card special

summoned by this effect leaves the field, remove it from the game.

Super Rare

 

TDGS-EN004

Dead Guardna

Dark/Warrior/4/0/1900

When a face-up monster on your field is chosen as target of attack, you can change the target to this card. When this card is destroyed

and sent to Graveyard as result of battle, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.

 

TDGS-EN005

Shield Warrior

Earth/Warrior/3/800/1600

During Battle Damage Calculation, you can remove this card from your Graveyard from the game. The monster(s) on your field

would not be destroy at that battle.

Rare

 

TDGS-EN006

Small Piece Golem

Earth/Rock/3/1100/0

When [big Piece Golem] is face-up on your field and this card is Summoned, Reversed Summoned, or Special Summoned this card, you

can special summon a [Mid Piece Golem] from your deck. Negate the effect of the monster special summoned by this effect.

 

TDGS-EN007

Mid Piece Golem

Earth/Rock/4/1600/0

When [big Piece Golem] is face-up on your field and this card is Summoned, Reversed Summoned, or Special Summoned this card, you

can special summon a [small Piece Golem] from your deck. Negate the effect of the monster special summoned by this effect.

Rare

 

TDGS-EN008

Big Piece Golem

Earth/Rock/5/2100/0

When there is a monster on opponent's field and no monster on your field, you can Normal Summoned this card without Release.

Super Rare

 

TDGS-EN009

Dark Sprocketer

Dark/Demon - Tuner/1/400/0

When this card is sent to Graveyard when used for Synchro summoned of a Dark attribute Synchro monster, you can destroy a face-up

Magic/Trap card on the field.

Super Rare

 

TDGS-EN010

Dark Resonator

Dark/Demon - Tuner/3/1300/300

Once per turn this card is not destroy as result of battle.

 

TDGS-EN011

Double Protector

Earth/Warrior/4/700/1600

When this card is destroyed and sent to Graveyard as result of battle, half the attack strength of a face-up monster on opponent's field

until End Phase.

 

TDGS-EN012

Jute Knight

Earth/Warrior - Tuner/2/700/900

Once per turn you can change a monster in face-up attack mode on opponent's field to face-up defense mode.

 

TDGS-EN013

Whopper Dragon

Wind/Dragon/5/1800/1800

When this card is destroyed and sent to Graveyard by attack of opponent's monster, treat this card as an Equip card and equipped it onto

that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped

monster destroyed, you can special summon this card to your field.

Rare

 

TDGS-EN014

Montage Dragon

Earth/Dragon/8/?/0

This card cannot be normal summoned. This card cannot be special summoned outside of by sending 3 monster cards from hand to Graveyard.

This card's attack strength is equal to the total level of the monsters sent to Graveyard for this card's special summon x 300.

Super Rare

 

TDGS-EN015

Gorogoru

Earth/Rock/3/1350/1600

Change the opponent's monster battles with this card to face-down defense mode at the end of Damage Step.

 

TDGS-EN016

Mental Master

Light/Psychic - Tuner/1/100/200

Pay 800 lifepoint, and release a Psychic type monster except [Mental Master] on your field to activate. Special Summon a Psychic type

monster with level 4 or less from deck to your field in face-up attack mode.

Rare

(NOTE: This card was errata'd so it cannot sacrifice itself for the effect to activate)

 

TDGS-EN017

Cabalist

Earth/Psychic/1/100/100

When this card is destroyed and sent to Graveyard as result of Battle, you can pay 800 Life Points to add a Psychic type monster from your

deck into hand.

Rare

 

TDGS-EN018

Clevonce

Dark/Psychic - Tuner/2/1200/400

When this card is chosen as target of attack, pay 800 Life Points to negate the attack of that monster.

 

TDGS-EN019

Mental Protector

Light/Psychic/3/0/2200

The controller of this card pays 500 Life Points during each of his/her Standby Phase. If you cannot pay 500 Life Points destroy this card.

When this card is face-up on the field, non-Psychic type monsters with attack strength of 2000 or less cannot attack.

 

TDGS-EN020

Psycho Commander

Earth/Psychic - Tuner/3/1400/800

When Psychic type monster on your field battles, pay life in multiples of 100 (maximum 500) to activate. Decrease the attack and

defense strength of an opponent monster battling by life paid until End Phase of this turn.

 

TDGS-EN021

Psycho Walld

Earth/Psychic/4/1900/1200

Pay 800 Life Points to activate. A face-up Psychic type monster on your field can attack 2 times in a Battle Phase. During the turn

this effect is activated, this card cannot attack.

Rare

 

TDGS-EN022

Teleki Attacker

Earth/Psychic/4/1700/700

When Psychic Type monster(s) are destroyed, pay 500 Life Points to destroy this card instead.

 

TDGS-EN023

Destructor

Earth/Psychic/4/1600/400

Pay 1000 Life Points to destroy a set Magic/Trap card on opponent's field. At End Phase, when there is not another Psychic type monster

on your field destroy this card.

Rare

 

TDGS-EN024

Gladial Beast Equite

Wind/Bird/4/1600/1200

When this card is successfully special summoned by the effect of [Gladial Beat] monster, choose a [Gladial Beast] card in your

Graveyard and add it to your hand. When this card battles you can return this card to the deck at the end of Battle Phase, then

special summon a [Gladial Beast] monster outside of [Gladial Beast Equite] from the deck to your field.

 

TDGS-EN025

Lightlord Priest - Janice

Light/Spellcaster/4/300/2100

During End Phase when effect of [Lightlord] card would send card(s) to Graveyard, deal 500 damages to opponent, and you gain 500 Life Points.

 

TDGS-EN026

Dark Spirit User - D'Arc

Dark/Spellcaster/3/500/1500

Reverse: When this card is face-up on the field, gain control of a Dark Attribute monster on opponent's field.

 

TDGS-EN027

Mechausa

Earth/Machine/2/800/100

When this card is destroyed as result of Battle and sent to Graveyard, you can special summon a [Mechausa] from your deck onto your field

in face-down defense mode. When this card is reversed, choose a card on the field, and deal 500 damages to that controller.

 

TDGS-EN028

Oyster Meister

Water/Fish/3/1600/200

When this card is destroyed except as result of Battle and sent to Graveyard, special summon a [Oyster Token] (Water/Fish/1/0/0) to

your field.

 

TDGS-EN029

Twin Barrel Dragon

Dark/Machine/4/1700/200

When this card is successfully summoned, reverse summoned, or special summoned, choose a card on opponent's field to activate.

Flip 2 Coins, if the result is 2 Heads, destroy the chosen card.

Rare

 

TDGS-EN030

Izanagi

Wind/Angel/6/2200/1000

This card can be special summon by removing a Spirit monster from hand. When this card is face-up on your field, the effect of Spirit

monsters on your field that would return it to hand can be not activate.

 

TDGS-EN031

Kunoichi Warrior

Wind/Warrior/4/1800/1000

When the control of this face-up card is switched, the controller of this card randomly discards a card from his/her hand.

 

TDGS-EN032

Avatar of Pharaoh

Earth/Undead/3/400/600

When this card is sent to Graveyard when used for Synchro Summon of a Synchro monster, you can choose an Undead type monster with level 4

or less from your Graveyard and special summon it to your field.

 

TDGS-EN033

Dark Assassin

Dark/Demon/4/1600/400

According to number of Dark attribute monsters in your Graveyard, this card gains the following effect.

- 1 or less: Decrease this card's attack strength by 400.

- 2 to 4: Increase this card's attack strength by 400.

- 5 or more: When this card is sent to Graveyard, destroy all face-down monsters on opponent's field.

Normal Rare

 

TDGS-EN034

Kinkabyou

Dark/Beast - Spirit/1/400/200

This card cannot be special summoned. Return this card to owner's hand at End Phase of the turn it's summoned or reversed. When

this card is summoned or is reversed, special summon a level 1 monster from your Graveyard. When this card leaves the field, remove the

monster special summoned by this effect from the game.

 

TDGS-EN035

Yamato-no-Kami

Dark/Warrior - Spirit/6/2200/1200

This card cannot be Normal Summoned. This card cannot be special summoned outside of by removing a Spirit monster from your

Graveyard from the game. Return this card to hand the turn it was special summoned. When this card battles and destroyed

a monster, you can destroy a Magic/Trap card on opponent's field.

Rare

 

TDGS-EN036

Quiet Insect

Earth/Insect/2/300/700

Send this card from your hand to Graveyard, decrease the level of a monster on your field by 1 until End Phase.

 

TDGS-EN037

Noisy Insect

Earth/Insect/2/700/300

Send this card from your hand to Graveyard, increase the level of a monster on your field by 1 until End Phase.

 

TDGS-EN038

Multi Piece Golem

Earth/Rock - Fusion/7/2600/1300

[big Piece Golem] + [Mid Piece Golem]

At the end of Battle Phase where this card battled you can return this card to Extra Deck. Also, if the Fusion material monster

set that is used to Fusion Summon this card that was returned to Extra deck is in your Graveyard, you can special summon that set onto

your field.

Super Rare

 

TDGS-EN039

Nitro Warrior

Fire/Warrior - Synchro/7/2800/1800

[Nitro Synchron] + 1 or more non-Tuner monster(s)

When you activated Magic card this turn, increase this card's attack strength by 1000 only once during Damage Calculation of that

turn. When this card attacks and destroy an opponent's moinster, you can change a monster in face-up defense mode on opponent's field

to attack mode and this attack that monster continuously.

Ultra/Ultimate Rare

 

TDGS-EN040

Star Dust Dragon

Wind/Dragon - Synchro/8/2500/2000

Tuner + 1 or more non-Tuner monster(s)

When effect of Magic, Trap, and effect monster that "destroy card(s) on the field" is activate, you can release this card to negate

that activate and destroy it. At End Phase of the turn this effect was applied, you can special summon this card that is in your

Graveyard due to released by activation of the effect to your field.

Ultra/Ultimate/Holographic Rare

 

TDGS-EN041

Red Demon's Dragon

Dark/Dragon - Synchro/8/3000/2000

Tuner + 1 or more non-Tuner monster(s)

When this card attacks monster in defense mode on opponent's field, after Damage Calculation destroy all monsters on opponent's

field that is in defense mode. At your End Phase when this card is face-up in the field, destroy all monsters on your field

that did not declare attack this turn outside of this card.

Ultra/Ultimate Rare

 

TDGS-EN042

Goyou Guardian

Earth/Warrior - Synchro/6/2800/2000

Tuner + 1 or more non-Tuner monster(s)

When this card destroyed an opponent's monster and sent it to Graveyard by battle, you can special summon that monster to your field in

face-down defense mode.

Ultra/Ultimate Rare

 

TDGS-EN043

Magical Android

Light/Psychic - Synchro/5/2400/1700

Tuner + 1 or more non-Tuner monster(s)

During your End Phase, recover your Life Points equal to number of Psychic type monster face-up on your field x600.

 

TDGS-EN044

Mental Sphere Demon

Dark/Psychic - Synchro/8/2700/2300

Tuner + 1 or more non-Tuner monster(s)

When this card destroyed a monster as result of battle and it's sent to Graveyard, recover your Life Points equal to the original

attack strength of the destroyed monster. When a Magic/Trap card that targets a Psychic Type monster is activate, you can pay 1000

Life Points to negate the activation and destroy it.

Ultra/Ultimate Rare

 

TDGS-EN045

Fighting Spirits

Magic - Equipment

Increase the attack strength of the equipped monster by 300 for each monster on opponent's field. When the equipped monster is destroyed

by battle, you can destroy this card instead.

Rare

 

TDGS-EN046

Domino

Magic - Continuous

When a monster on opponent's field is destroyed and sent to Graveyard as result of battle, you can send a monster on your field to Graveyard,

destroy a monster on opponent's field.

Rare

 

TDGS-EN047

Junk Attack

Magic - Equipment

When the equipped monster destroyed a monster and sent it to Graveyard by battle, deal damages to opponent's Life Points equal to half

of the attack strength of the destroyed monster.

Rare

 

TDGS-EN048

Easy Tuning

Magic - Quickplay

Remove a Tuner monster from your Graveyard from the game to activate. Increase the attack strength of a face-up monster on your field by the

attack strength of the removed Tuner monster.

 

TDGS-EN049

Synchro Cancel

Magic - Normal

Return a face-up Synchro monster on the field to Extra Deck. Afterward, if the set of monsters used to Synchro Summoned the monster

returned to Extra Deck is in your Graveyard, you can special summon that set to your field.

Super Rare

 

TDGS-EN050

Lightning Tune

Magic - Normal

Choose a face-up level 4 Light Attribute monster on your field to activate. When the chosen monster is face-up on the field it is

treated as a Tuner monster.

 

TDGS-EN051

Psychic Break

Magic - Continuous

When a Psychic type monster is successfully summoned, by paying 500 Life Points increase that monster's level by 1 and attack strength

by 300.

 

TDGS-EN052

Psychic Impulse

Magic - Normal

Release a Psychic type monster on your field to activate. Opponent shuffle the hand back to deck. Afterward, he/she draw 3 cards.

Rare

 

TDGS-EN053

Emergency Teleport

Magic - Quickplay

Special Summon a Psychic Type monster with level 3 or less from your hand or deck. Remove from game the monster special summoned by

this effect at End of this turn.

 

TDGS-EN054

Kusanagi-no-Tsurugi

Magic - Equipment

Can only be equipped on a Spirit monster. When the equipped monster attack monster in defense mode and the attack strength is higher

than the defense strength, deal Battle damages to opponent equal to the difference. When this card is destroyed as result of the

equipped monster return to hand, return this card to hand.

 

TDGS-EN055

Yasaka-no-Magatama

Magic - Equipment

Can only be equipped on a Spirit monster. When the equipped monster destroyed an opponent's monster and sent it to Graveyard as result

of battle, recover your Life Points equal to the original attack strength of the destroyed monster. When this card is destroyed as

result of the equipped monster return to hand, return this card to hand.

 

TDGS-EN056

Yata-no-Kagami

Magic - Equipment

Can only be equipped on a Spirit monster. During End Phase, the effect that returns the equipped monster to hand is not activated.

When the equipped monster is destroyed as result of Battle, destroy this card instead.

 

TDGS-EN057

Gear Town

Magic - Field

You can use 1 less Release than required for the Summoning of [Antique Gear] monster. When this card is destroyed and sent to Graveyard,

you can special summon an [Antique Gear] monster from your hand, deck, or Graveyard.

 

TDGS-EN058

Summon Limit - Power Filter -

Magic - Continuous

Both players cannot special summon monster(s) with attack strength of 1000 or less.

Normal Rare

 

TDGS-EN059

Lightlord Rapier

Magic - Equipment

Can only be equipped on [Lightlord] monster. Increase the attack strength of the equipped monster by 700. When this card is send

from deck to Graveyard, you can equip this card to a [Lightlord] monster on your field.

 

TDGS-EN060

Evolving Mankind

Magic - Equipment

When your Life Points is lower than opponent's, the original attack strength of the equipped monster becomes 2400. When your Life Points

is higher than opponent's, the original attack strength of the equipped monster becomes 1000.

Rare

 

TDGS-EN061

Battery Cycle

Magic - Normal

Choose 2 Thunder type monsters with attack strength of 1500 or less from your Graveyard and add them to your hand.

 

TDGS-EN062

Book of Total Solar Eclipse

Magic - Quickplay

Change all face-up monsters to face-down defense mode. At End Phase of this turn turn all face-down monsters on opponent's field to

face-up defense mode, and opponent draw that number of cards.

 

TDGS-EN063

Equip Shoot

Trap - Normal

Can only be activated during Battle Phase. Choose an equip card equipped on a face-up monster in attack mode on your field and a

monster on opponent's field that is in face-up attack mode, then equip the chosen equipped card to the chosen opponent's monster.

Afterward, your monster that was equipped with the equip card and the chosen opponent's monsters battled with Damage Calculation apply.

 

TDGS-EN064

Angel Lift

Trap - Continuous

Choose a monster with level 2 or less in your Graveyard, and special summon it in attack mode. When this card is no longer on the

field, destroy that monster. When that monster leaves the field destroy this card.

Super Rare

 

TDGS-EN065

Guard Block

Trap - Normal

This card can be activated during opponent's turn after Damage Calculation. The damage you received from that battle would be 0, draw a card.

Super Rare

 

TDGS-EN066

Trigger of Tragedy

Trap - Normal

Can be activated when monster(s) on your field is target of Magic, Trap, or effect monster's effect that "Destroy a monster on the field".

Change the target of that effect to a monster on opponent's field that is legal target.

 

TDGS-EN067

Stargate

Trap - Continuous

When opponent's monster battles, put a Gate Counter onto this card at end of that Damage Step. At Main Phases of your turn you can

send this card to Graveyard, and special summon a monster from your hand with level less or equal to number of Gate Counter on this card.

Rare

 

TDGS-EN068

Synchron Reflect

Trap - Normal

Can be activated when a face-up Synchro monster on your field is target of attack. Negate that attack, and destroy a monster on

opponent's field.

Rare

 

TDGS-EN069

Broken Blocker

Trap - Normal

Can be activated when a monster in face-up defense mode with defense strength higher than attack strength is destroyed in battle.

Special Summon up to 2 of the same name monster from your deck to your field in face-up defense mode.

 

TDGS-EN070

Psycho Charge

Trap - Normal

Choose 3 Psychic type monsters in your Graveyard and shuffle them into your deck. Draw 2 cards afterward.

Rare

 

TDGS-EN071

Psycho Healing

Trap - Normal

Increase your Life Points by 1000 for each face-up Psychic type monster on your field.

 

TDGS-EN072

Telekinetic Force

Trap - Normal

Can be activated when a face-up Psychic type monster on your field is destroyed in Battle by opponent's monster. Destroy the attacking

opponent's monster, and recover your Life Points equal to the attack strength of that monster.

 

TDGS-EN073

Browning Power

Trap - Counter

Release a face-up Psychic type monster on your field to activate. Negate the activation of a Magic/Trap card or the Summoned or

Special Summoned of a monster and destroy it.

 

TDGS-EN074

Gladial Beast Chariot

Trap - Counter

Can be activated when there is a face-up [Gladial Beast] monster on your field. Negate the activation of effect of an effect monster

and destroy it.

 

TDGS-EN075

Lightlord Barrier

Trap - Continuous

When a face-up [Lightlord] monster on your field is target of attack, you can send the top 2 cards on your deck to negate the attack

of that opponent's monster.

 

TDGS-EN076

Intercept

Trap - Counter

Can be activated when a monster is summoned which required 1 Release. Gain control of that monster.

Rare

 

TDGS-EN077

Judgment of Thunder

Trap - Normal

Can be activated when a Thunder type monster is Summoned, Reverse Summoned, or special summoned to your field. Destroy a card on

opponent's field.

 

TDGS-EN078

Fishure Charge

Trap - Normal

Release a face-up Fish type monster on your field to activate. Destroy a card on the field, you draw a card.

 

TDGS-EN079

Den of Needle Worm

Trap - Normal

Send the top 5 cards on your deck to Graveyard.

Normal Rare

 

TDGS-EN080

Overspec

Trap - Normal

Destroy all monsters on the field with attack strength higher than its original attack strength.

Normal Rare

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TDGS-EN013

Whopper Dragon

Wind/Dragon/5/1800/1800

When this card is destroyed and sent to Graveyard by attack of opponent's monster' date=' treat this card as an Equip card and equipped it onto

that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped

monster destroyed, you can special summon this card to your field.

Rare

[/quote']

 

 

i hope this one has extra pickles and extra bacon...

 

 

XD

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TDGS-EN013

Whopper Dragon

Wind/Dragon/5/1800/1800

When this card is destroyed and sent to Graveyard by attack of opponent's monster, treat this card as an Equip card and equipped it onto

that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped

monster destroyed, you can special summon this card to your field.

Rare

 

This is broken.

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TDGS-EN013

Whopper Dragon

Wind/Dragon/5/1800/1800

When this card is destroyed and sent to Graveyard by attack of opponent's monster' date=' treat this card as an Equip card and equipped it onto

that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped

monster destroyed, you can special summon this card to your field.

Rare

 

This is broken.

[/quote']

 

In today's meta, this is not defined as broken.

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