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Marvel Circus


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Here's some ideas for my Marvel Circus deck....tell me what you think of them:

 

Marvel Circus – Acrobat Flyer WIND 4 Star

[Warrior/Effect] 1000/1200

If this card is attacked, toss 2 coins. If 1 result is heads, this card is not destroyed by this battle (damage calculation is applied normally). If both results are heads, negate this attack and battle damage. If both results are tails, destroy this card.

 

Marvel Circus – Beast Tamer EARTH 4 Star

[Warrior/Effect] 800/1500

If at least 1 Beast-type monster is on your side of the field, this card cannot be selected as an attack target. Once per turn, during your Main Phase, you may offer 1 Beast-type monster on your side of the field as a tribute to inflict direct damage to your opponent’s Life Points equal to the ATK of the tributed monster.

 

Marvel Circus – Flame Twirler FIRE 4 Star

[Warrior/Effect] 1300/700

Once per turn, you can discard 1 card from your hand to the Graveyard to inflict 500 points of damage to your opponent’s Life Points. If you use this effect, skip your next Battle Phase.

 

Marvel Circus – Cannonball Man LIGHT 4 Star

[Warrior/Effect] 1400/1000

This card can attack your opponent’s Life Points directly. Unless “Dynamic Three-Ring” is active on the field, destroy this card after you use this effect.

 

Marvel Circus – Stunt Master WIND 4 Star

[Warrior/Effect] 1600/1100

When this card attacks, select 1 random card in your opponent’s hand, and apply the appropriate effect depending on the type of card selected. *Monster: Increase the ATK of this card by 400 points during damage calculation. *Spell: Destroy 1 Spell or Trap card on your opponent’s side of the field. *Trap: Send the top card on your opponent’s deck to the Graveyard. *If there are no cards in your opponent’s hand, destroy this card after damage calculation.

 

Marvel Circus – High-Wire Clown WATER 3 Star

[Warrior/Effect] 900/600

While “Dynamic Three-Ring” is on the field, this card cannot be selected as an attack target. While this card is in face-up Attack-position, during each of your Draw Phases, draw 2 cards instead of 1.

 

Marvel Circus – Pachyderm EARTH 6 Star

[beast/Effect] 2000/2500

If there is a face-up “Marvel Circus – Beast Tamer” on your side of the field, you can Special Summon this card from your hand. You can only Special Summon 1 “Marvel Circus – Pachyderm” card per turn, and you cannot declare an attack during the turn you Special Summon this card.

 

Marvel Circus – Token Taker DARK 5 Star

[Warrior/Effect] 1800/1700

When this card is Normal Summoned, and during the Standby Phase of each of your turns, destroy all Tokens and remove all Counters from the field, and inflict damage to your opponent’s Life Points equal to the number of Tokens and Counters removed X200 points.

 

Marvel Circus – Ringleader DARK 7 Star

[Warrior/Effect] 2300/1900

While this card is face-up on the field, during the End Phase of each of your turns, you may return 1 “Marvel Circus” monster in your Graveyard to your deck, then shuffle your deck. If “Dynamic Three-Ring” is active on the field, you can use this effect during each of your opponent’s End Phases as well.

 

Dynamic Three-Ring Spell/Field

Increase the ATK and DEF of all “Marvel Circus” monsters on the field by 500 points. Whenever a “Marvel Circus” monster is destroyed and sent to the Graveyard, the controller of the destroyed monster can add 1 “Marvel Circus” monster from their deck to their hand, then shuffle their deck.

 

Stamping Parade Spell

You can only activate this card while you have 3 face-up “Marvel Circus – Pachyderm” cards on your side of the field. Destroy all cards on your opponent’s side of the field. You cannot declare an attack this turn.

 

Loose Change Spell/Continuous

Each time a monster is Normal Summoned, Flip Summoned, or Special Summoned, place 1 Spell Counter on this card. (no limit)

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