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I shall enter, here's my card. ^_^

113624nn6.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Zombie-Type monsters you control. When a Zombie-Type monster is Special Summoned from your Graveyard, destroy 1 card on the field. While you control 2 or more Zombie-Type monsters, this card cannot be selected as an attack target. If your opponent removes a monster you control from play, destroy this card. This card can be Special Summoned from your Graveyard by Releasing 1 "Deathkaiser Dragon" you control ignoring the Summoning conditions.

 

Just to clear things up: I don't own the picture for the card, pamansazz from DeviantArt made it. Also, Release is the new way of saying Tribute in new Official Card Grammar. ^_^

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I'm in =72991uz9.jpg

 

Effect=If this card is sucesfully Tribute Summoned add 1 Fiend-Type monster from your Deck, to your hand. When this card inflicts battle damage on your opponent's Life Points ,Special Summon 1 "Dark Imp Token" (Fiend-Type/ DARK/ Level 1/ ATK 800/DEF 900) on your side of the field,these tokens cannot attack or be Tibuted, exept if there is a Fiend-Type monster in your Graveyard, Special Summon 1 Fiend-Type monster with 1500 or less ATK from your hand by Tributing the Imp Token .This effect may only be use once per turn.

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~Reserved~

 

I will edit this post in a bit with my card. ^_^

 

EDITED as said.

 

here is my card. it goes with my Ally set (included there rules) and is the only Trap Monster in it. Hope you like it...

 

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After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Rock-Type/FIRE/Level 5/ATK 1400/DEF 1000). When this card is Special Summoned, you may Special Summon 1 level 3 or lower Ally Monster from your hand to the Vector above this card. The Monster Special Summoned in this way gains 700 ATK points. When the monster in the Vector above this card is destroyed, inflict 500 points of damage to your opponent. Once per turn, by discarding the top card off of your deck, you may Special Summon 1 Ally Monster from your Graveyard to your side of the field. (This card is still treated as a Trap Card.)

 

[spoiler=Ally Monster Rules, please read these to fully understand the card effect...]

1. A Stack is a Card Zone with 2 or more monster cards in it, and at least one of them must be an Ally/Techno/Zone monster.

2. Only the monster on top can attack, and all monsters change battle positions to what the monster on top is currently doing.

3. When the top monster is destroyed do to battle the next monster in line becomes the top of the Stack. The top monster must be attacked first!!

4. If an effect activates that destroys [i]all[/i] monsters, all monsters in the Stack are destroyed as well.
-4.1: if the effect to target one monster is activated, only the top monster of the Stack can be selected, unless designated by the card effect.

5. A card can be stacked like a normal summon, and it takes your normal summon for the turn.
-5.1: Ally Monsters, Techno monsters, and Zone monsters can be Stacked.

6. Field Spells work the same way, if stated they stack on top of each other and they  their effects are activated. Unless stated, only the top card’s effect is applied.

7. Card effects for cards under the top card cannot be activated, unless it is an Ally Monster.
-7.1: All other types of card, Techno, Zone, and normal cards, cannot have their effects activated while under the top card of a Stack, and they are treated as if they arent there, unless they are targeted by a specific card effect that does so.

8. Cards in a Stack do not count toward the 5 card limit of monsters on the field.

9. Card effects that move cards to the next adjacent Monster card Zone can be moved to the top of 1 Stack.
-9.1: if there are no Ally, techno, or Zone monsters in the designated Monster Card zone then this effect cannot be activated (unelss there are no monsters in the Monster card zone at all.)

10: if an effect activates that allows an Ally, techno, or Zone monster to go to the bottom of a Stack, or rearrange the Stack in any way, then all Non-Ally/Techno/Zone monsters go to the bottom of the Stack, unless otherwise stated.

11. A vector is short for which position the monster is in in the Stack from the top.

EX: vector 1 (top): Legion's War Caller
vector 2: Techno wolf
vector 3: techno draco
vector 4 (bottom of current Stack): Legion's Magician of Tricks.
-11.1: Vectors are used for Clone Summoning Monsters, and other effects that might specifically designate a certain vector in the Stack.

 

 

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Ooh, a chance to beat Void. I'm in :twisted:

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Level 4 or lower Warrior-Type monsters you control. If you Special Summon this card by Releasing any of the following monster(s), this card gains the appropriate effect(s): - Marauding Captain: When this card is Summoned, add 1 Warrior-Type monster from your Deck or Graveyard to your hand. - Don Zaloog: When this card is Summoned, your opponent discards 1 random card. - Exiled Force: When this card is Summoned, destroy 1 monster your opponent controls. - Mystic Swordsman LV2: Once per turn, you can destroy 1 Defense Position monster your opponent controls. If you activate this effect, this card cannot attack this turn. - Gearfried the Iron Knight: You can send 1 Equip Spell Card equipped to this card to the Graveyard t o destroy 1 monster your opponent controls. - Blade Knight: This card gains 1000 ATK. - Mataza the Zapper: By paying half of your Life Points, this card can attack twice during the same Battle Phase. - Command Knight: All Warrior-Type monsters you control gain 500 ATK. - Doomcaliber Knight: This card is unaffected by the effects of Effect monsters controlled by your opponent. When this card is sent to the Graveyard or removed from play, destroy all cards you control and you lose Life Points equal to the combined original ATK of the destroyed monsters.

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103242sf5.jpg

[spoiler=effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Request of the Ancients." This card is treated as DARK, LIGHT, FIRE, WATER, WIND, and EARTH. When this card is Summoned successfully, control of all cards you control shifts to your opponent, except this card. If the number of monsters that have their control shifted by this effect is greater than your opponent's number of open spaces, destroy the ones with lowest ATK. While "Otu, Keeper of the Order" is face-up on the field, this card cannot declare an attack.

 

 

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I shall enter.

 

1z5nn01.jpg

 

[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Discarding 3 cards from your Hand while you control no Monsters, and your Life Points are 3000 or less. When this card is Special Summoned successfully, Destroy all Spell or Trap cards you control, and increase the ATK of this card by 1000 for every Spell or Trap card destroyed by this effect. Once per turn, you can decrease the ATK of this card by 1500 to Destroy 1 Monster your opponent controls. If your opponent activates a Spell or Trap card in response to this effect, you can decrease this card's ATK by 1000 to negate the effect of that card and Destroy it.

 

 

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im in this here is my card

2yya5iq.jpg

[spoiler=Click here to see Effect]

This card can only be Advance Summoned by Releasing 1 "Chimeratech Overdragon" on your side of the field. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for the Fusion Summon of "Chimeratech Overdragon". When a Machine-Type monster is Summoned put 1 Cyber Counter on this card. By removing 3 Cyber Counters from this card you may Special Summon 3 Machine-Type monsters from your hand or Graveyard, except "Chimeratech Overdragon". When a Spell Card is activated that activation is negated and this card loses 500 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

 

HOPE YOU LIKED IT [(~CMY~)]

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48126zw1.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT and 2 DARK monster in your Graveyard. When this card attacks a monster whose ATK is lower than the ATK of this card by 1000 or more, this card gains 1000 ATK until the end of the Damage Step. When this card attacks a monster whose DEF is lower than the DEF of this card by 1000 or more, you can look at the top 5 cards in your opponent's Deck; if there are 2 or more Spell Cards among them, send all 5 cards to the Graveyard.

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I think I'll enter.

Here is my card:

64211on0.jpg

Effect:Increase the ATK of all "Crystal Beast" monsters on your side of the field by the number of "Crystal Beast" cards in your Spell & Trap Card Zone x100. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

I hope it's good.

(B.T.W. this is my first contest.:))

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