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Titania's Garden


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Plant Synchro deck. A major update due to many found inconsistencies with the older one.

 

Monsters Level 5 and more(6)

Gigaplant

Gigaplant

Gigaplant

Camellia Princess-Titanial

Camellia Princess-Titanial

Camellia Princess-Titanial

 

Monsters Level 1 to 4(15)

Lonefire Blossom

Lonefire Blossom

Lonefire Blossom

Blazewing Butterfly

Blazewing Butterfly

Weed

Weed

Weed

Copy Plant

Copy Plant

UFO Turtle

UFO Turtle

Dandylion

Spirit Reaper

Sangan

 

Spell cards(13)

Mystical Space Typhoon

Heavy Storm

Giant Trunade

Monster Reborn

Premature Burial

Symbol of Heritage

Symbol of Heritage

Symbol of Heritage

Swing of Memories

Swing of Memories

Card of Safe Return

Card of Safe Return

Card of Safe Return

 

Trap cards(6)

Mirror Force

Revival Gift

Revival Gift

Limit Reverse

Limit Reverse

Limit Reverse

 

Extra deck(15)

Hell Blumble

Hell Blumble

Black Rose Dragon

Black Rose Dragon

Stardust Dragon

Stardust Dragon

Red Demon's Dragon

Red Demon's Dragon

Goyou Guardian

Goyou Guardian

Goyou Guardian

Dragon of Ice Barrier-Brionac

Dragon of Ice Barrier-Brionac

Ally of Justice-Catastor

Ally of Justice-Catastor

 

Total:40 + 15 Synchros

 

Arms Hole sucked in the first version. And then I realized, dumping three Lonefire Blossoms is so easy, Symbol of Heritage is worth it at three in this. Swing of Memories helps getting back a full-fledged Gigaplant with his effect by trading a normal summon, assuming you also have a Butterfly in the grave.

 

With Copy Plant, it is easy to get any synchros with a level of 6 or 8. No joke.

 

Limit Reverse is highly helpful in this. I could also use Disk Commander if applicable, but a lack of space prevented me to do that.

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Major Xander Clause.

 

... Just because. They gave it my name anyway.

 

CSOC-JP005

Copy Plant

Wind/Plant - Tuner/1/0/0

Choose a face-up Plant type monster to activate. Until End Phase of this turn this card becomes the same level as the chosen monster. This

effect can only be activate once per turn.

 

CSOC-JP024

Weed

Earth/Plant - Tuner/2/1200/400

When this card is destroyed' date=' you can instead destroy another Plant type monster on your field.

 

CSOC-JP029

Camellia Princess - Titanial

Wind/Plant/8/2800/2600

Release a Plant type monster on your field, negate the effect of a Magic/Trap/Effect monster that targets a card on the field and destroy it.

Super Rare

 

CSOC-JP039

Black Rose Dragon

Fire/Dragon - Synchro/7/2400/1800

Tuner + 1 or more non-Tuner monster(s)

When this card is successfully Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove a Plant type

monster from your Graveyard from the game, change a defense mode monster on opponent's field to attack mode, and that attack strength

becomes 0 until End Phase of this turn.

Ultra/Ultimate Rare

 

CSOC-JP042

Hell Blumble

Earth/Plant - Synchro/6/2200/1800

Tuner + 1 or more non-Tuner Plant type monster(s)

When this card is on the field, when a player summoned or special summoned a non-Plant type monster, he/she received 1000 damages.

Super Rare

 

CSOC-JP068

Revival Gift

Trap - Normal

Special Summon a Tuner monster from your Graveyard. Negate the effect of effect monster special summoned by this effect. Special Summon 2

[Gift Demon Token'] (Dark/Demon/3/1500/1500) to opponent's field.

 

TDGS-JP040

Star Dust Dragon

Wind/Dragon - Synchro/8/2500/2000

Tuner + 1 or more non-Tuner monster(s)

When effect of Magic, Trap, and effect monster that "destroy card(s) on the field" is activate, you can release this card to negate

that activate and destroy it. At End Phase of the turn this effect was applied, you can special summon this card that is in your

Graveyard due to released by activation of the effect to your field.

Ultra/Ultimate/Holographic Rare

 

TDGS-JP041

Red Demon's Dragon

Dark/Dragon - Synchro/8/3000/2000

Tuner + 1 or more non-Tuner monster(s)

When this card attacks monster in defense mode on opponent's field, after Damage Calculation destroy all monsters on opponent's

field that is in defense mode. At your End Phase when this card is face-up in the field, destroy all monsters on your field

that did not declare attack this turn outside of this card.

Ultra/Ultimate Rare

 

TDGS-JP042

Goyou Guardian

Earth/Warrior - Synchro/6/2800/2000

Tuner + 1 or more non-Tuner monster(s)

When this card destroyed an opponent's monster and sent it to Graveyard by battle, you can special summon that monster to your field in

face-down defense mode.

Ultra/Ultimate Rare

 

DT01-JP031

Dragon of Ice Barrier Brionac

Water/Sea Dragon - Synchro/6/2300/1400

Tuner + 1 or more non-Tuner monster

Discard any number of cards from your hand to activate. Afterward, return that amount of cards from the field to owner's hand.

Ultra Rare

 

DT01-JP035

Ally of Justice - Catastor

Dark/Machine - Synchro/5/2200/1200

Tuner + 1 or more non-Tuner monster

When this card battles with a non-Dark attribute monster, skip Damage Calculation and destroy that monster.

Rare

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No Fragrance Storm = AUTOMATIC FAIL.

 

Wrong.

 

CSOC-JP058

Fragrance Storm

Magic - Normal

Destroy a Plant type monster in face-up attack mode on the field, and you draw a card from deck. Afterward, if the card drew is a Plant

type monster, you can reveal that card and you can draw 1 more card.

 

It's bad in this deck for one simple reason: I don't want plants in my hand. I want them in the deck or the grave for ssing them.

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Dandylion ---> Fragrance Storm ---> Lonefire Blossom's Effect ---> Bring In Gigaplant ---> Re-Summon Gigaplant ---> Bring Back Lonefire Blossom From Grave ---> Bring In Another Plant From Deck ---> Whenever You End Your Turn, Discard As Many Plant Monsters As You Can (Point of Fragrance Storm) = A fresh supply of plant monsters in your graveyard..

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Apart for being somewhat useful with Dandylion, it still doesn't make much sense. It can be done without it anyway.

 

That, and like I said, in a deck like this in the long run, plants in your hand are bad. It's in the grave or in the deck, nowhere else.

 

And discarding my hand just because I have too may cards at the end of a turn is just plain stupid. Might as well run Foolish Burial like mad while I am at it.

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If you take a look at my deck, I have a total of 28 Plant Monsters, with what I am talking about you could draw 4-5 plants in a deck filled with plants like you currently have and then discard them, I not saying keep them in hand, I am saying get as many in one as turn can in the Graveyard.

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Yes its a -1 if you don't draw a plant, its a +X if you draw a plant, where X is the number of plants you draw off this card

 

CSOC-JP058

Fragrance Storm

Magic - Normal

Destroy a Plant type monster in face-up attack mode on the field, and you draw a card from deck. Afterward, if the card drew is a Plant

type monster, you can reveal that card and you can draw 1 more card.

 

EDIT: Also DNA Surgery works nice with this where you can just tribute their Chimeratech Dragon and draw some cards off it, isn't that dandy?

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... Well, apparently Fragrance Storm CAN be used against an opponent's monster...

 

Tell me, when is an opponent going to use a Plant against me anyway(Dandylion not withstanding)? Unless I play Creature Swaps this isn't going to be of much help.

 

And DNA Surgery sucks balls.

 

What I find weird is that you claim that this card is like Heart of the Underdog. It might seem true though, based on the wording on both cards.

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