vorrokhero1 Posted July 12, 2008 Report Share Posted July 12, 2008 Rules:Create 3 custom cards that are realistic and useful in a duel. Only 15 contestants allowed. You can post old cards. Ends july 20th 1st place:10 points2nd place:5 points3rd place:3 points4th place:1 point 1.VainZiler,2.3.4.5.6.7.8.9.10.11.12.13.14.15. Link to comment Share on other sites More sharing options...
VainZiler Posted July 12, 2008 Report Share Posted July 12, 2008 The rules are very vague but none the less... I, Vain Ziler, accept your challenge. Link to comment Share on other sites More sharing options...
vorrokhero1 Posted July 14, 2008 Author Report Share Posted July 14, 2008 bump. Link to comment Share on other sites More sharing options...
Zephkaaa Posted July 14, 2008 Report Share Posted July 14, 2008 Im in Effect=This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 Fiend-Type monsters in your hand and or Graveyard. Once per turn, you may remove from play 1 Fiend-Type monster you in your hand or graveyard to draw 1 card. You may discard the card you had drawn, to Special Summon 1 Level 4 or lower Fiend-Type monster from your Deck, to the field. At the end of your turn that you used this effect to Special Summon, destroy 1 face-up Fiend-Type monster on the field. Effect=If this card is sucesfully Tribute Summoned add 1 Fiend-Type monster from your Deck, to your hand. When this card inflicts battle damage on your opponent's Life Points ,Special Summon 1 "Dark Imp Token" (Fiend-Type/ DARK/ Level 1/ ATK 800/DEF 900) on your side of the field,these tokens cannot attack or be Tibuted, exept if there is a Fiend-Type monster in your Graveyard, Special Summon 1 Fiend-Type monster with 1500 or less ATK from your hand by Tributing the Imp Token .This effect may only be use once per turn.Effect=You can Special Summon this card by discarding 3 Dark-type monsters in your hand to the graveyard. When a LIGHT monster is Summoned, you can destroy the Summoned monster and discard 1 card or allow your opponent to draw 1 card. Link to comment Share on other sites More sharing options...
Chidori Posted July 14, 2008 Report Share Posted July 14, 2008 Entry Reserved Link to comment Share on other sites More sharing options...
mkxxx8 Posted July 15, 2008 Report Share Posted July 15, 2008 ILL ENTER!:P Link to comment Share on other sites More sharing options...
Predator_1 Posted July 15, 2008 Report Share Posted July 15, 2008 I want to take part too. Link to comment Share on other sites More sharing options...
TR_Headshot Posted July 15, 2008 Report Share Posted July 15, 2008 This card's Attribute is also treated as LIGHT. When this card is Normal Summoned successfully , you may Advance Summon one "Tempest Dragon- Nehzoruh. For every Tempest Monster on your side of the field, decrease this card's ATK by 250. Once per turn, you may Release 2 Tempest Monsters you control to increase this card's ATK by 500. This card's Attribute is also treated as Dark. When this card is Normal Summoned successfully , you may Advance Summon one "Tempest Dragon- Rhodine. For every Tempest Monster on your side of the field, increase this card's ATK by 250. Once per turn, you may Release 2 Tempest Monsters you control to roll 2 six-sided dice. If you roll an even number, draw 5 cards; if they are Tempest Monsters add them to your hand. If you roll an odd number, deal damage to you opponent's Life Points equal to the number rolled x150. This card's Attribute is also treated as Light. When this card is Normal Summoned successfully, you may Advance Summon "Tempest Dragon- Endaris to your side of the field. Once per turn, you may discard 3 cards from you hand to return 1 Monster Card and 1 Spell or Trap Card, from your Graveyard, to your side of the field. Link to comment Share on other sites More sharing options...
Chidori Posted July 15, 2008 Report Share Posted July 15, 2008 Link to comment Share on other sites More sharing options...
Drunken Fist Posted July 15, 2008 Report Share Posted July 15, 2008 Link to comment Share on other sites More sharing options...
Chaos Master Ygo Posted July 15, 2008 Report Share Posted July 15, 2008 maybe you should give better prizes like reps but then im in:[spoiler=Click Here To See Effect]This card can only be Advance Summoned by Releasing 1 "Chimeratech Overdragon" on your side of the field. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for the Fusion Summon of "Chimeratech Overdragon". When a Machine-Type monster is Summoned put 1 Cyber Counter on this card. By removing 3 Cyber Counters from this card you may Special Summon 3 Machine-Type monsters from your hand or Graveyard, except "Chimeratech Overdragon". When a Spell Card is activated that activation is negated and this card loses 500 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=Click Here To See Effect]When this card is Special Summoned by the effect of a "Gladiator Beast" Monster, Special Summon 1 Level 4 or lower "Gladiator Beast" Monster from your hand. When this card is targeted by an effect of a Spell or Trap Card by discarding 1 Level 5 or higher "Gladiator Beast" Monster from your hand negate it's effect and destroy the card. When this card destroys a monster as a result of battle put 1 Gladiator Counter on this card. By Tributing this card with 4 Gladiator Counters you may Special Summon 3 "Gladiator Beast" Monsters from your Graveyard, except "Gladiator Beast Icarus" [spoiler=Click Here To See Effect]When this card is Special Summoned by the effect of a "Gladiator Beast" Monster, remove 2 "Gladiator Beast" Monsters in your Graveyard from play, to increase the ATK of this card by 500 for every monster removed with this effect. As long as this card is face-up on the field neither player can Advance Summon. When this card is targeted by an effect of a Spell Card, by Tributing 1 face-up "Gladiator Beast" Monster on your side of the field negate it's effect and destroy the card. For every Fusion Monster in your opponent's Fusion Deck this card gains 200 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Link to comment Share on other sites More sharing options...
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