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A Good Six Samurai Deck? *gasp*


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Monsters: 20

x1 Dark Magician of Chaos

x2 Enishi, Shien's Chancellor

x3 Grandmaster of the Six Samurai

x2 Command Knight

x2 Marauding Captain

x2 Great Shogun Shien

x3 The Six Samurai - Irou

x2 The Six Samurai - Yaichi

x3 The Six Samurai - Zanji

 

Spells: 14

x2 Cunning of the Six Samurai

x1 Heavy Storm

x1 Reasoning

x1 Monster Reborn

x1 Premature Burial

x1 Enemy Controller

x2 Reinforcement of the Army

x3 Six Samurai United

x2 The Warrior Returning Alive

 

Traps: 6

x1 Backs to the Wall

x3 Phoenix Wing Wind Blast

x2 Solemn Judgment

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Monsters: 20

x1 Dark Magician of Chaos

x1 Enishi' date=' Shien's Chancellor

x3 Grandmaster of the Six Samurai

x2 Command Knight

x2 Marauding Captain

x2 Great Shogun Shien

x3 The Six Samurai - Irou

[b']x1 The Six Samurai - Nisashi[/b]

x2 The Six Samurai - Yaichi

x3 The Six Samurai - Zanji

 

Spells: 14

x2 Cunning of the Six Samurai

x1 Heavy Storm

x1 Monster Gate

x1 Monster Reborn

x1 Premature Burial

x1 Enemy Controller

x2 Reinforcement of the Army

x3 Six Samurai United

x2 The Warrior Returning Alive

 

Traps: 6

x1 Backs to the Wall

x3 Phoenix Wing Wind Blast

x2 Solemn Judgment

 

Bolded = Where I stopped reading.

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Play this.

 

 

1 Enishi, Shien's Chancellor

3 Grandmaster of the Six Samurai

3 Great Shogun Shien

2 Spirit of the Six Samurai

2 The Six Samurai - Irou

1 The Six Samurai - Kamon

3 The Six Samurai - Yaichi

3 The Six Samurai - Zanji

Spells

1 Brain Control

1 Heavy Storm

1 Monster Reborn

1 Mystical Space Typhoon

1 Premature Burial

3 Reasoning

2 Reinforcement of the Army

3 Six Samurai United

1 Swords of Revealing Light

Traps

1 Mirror Force

2 Phoenix Wing Wind Blast

3 Solemn Judgment

1 Torrential Tribute

1 trap dustshoot

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Monsters: 20

x1 Dark Magician of Chaos

x1 Enishi' date=' Shien's Chancellor

x3 Grandmaster of the Six Samurai

x2 Command Knight

x2 Marauding Captain

x2 Great Shogun Shien

x3 The Six Samurai - Irou

[b']x1 The Six Samurai - Nisashi[/b]

x2 The Six Samurai - Yaichi

x3 The Six Samurai - Zanji

 

Spells: 14

x2 Cunning of the Six Samurai

x1 Heavy Storm

x1 Monster Gate

x1 Monster Reborn

x1 Premature Burial

x1 Enemy Controller

x2 Reinforcement of the Army

x3 Six Samurai United

x2 The Warrior Returning Alive

 

Traps: 6

x1 Backs to the Wall

x3 Phoenix Wing Wind Blast

x2 Solemn Judgment

 

Bolded = Where I stopped reading.

Yeah, Static I have taken out Nisashi and can add either a Command Knight or a Chancellor, your choice.

 

Also I have replaced Monster Gate with Reasoning.

 

And BTW, I faced a deck that was almost similar to that on DMU, and I quickly wiped the floor with it with zombies.

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cydras?

 

why are you running more than yaichi' date=' irou and zanji?

[/quote']

Because, if I didn't it would just become your average meta deck with cydras and all that other crap. I choose not to add monsters like that as I only do competitive play only once in a while, and I usually do pretty good.

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@OP, This isn't good. This isn't remotely good. This is bad. Don't post false statements in titles.

 

The monster lineup is terribad. Marauding and Command Knight don't belong in Samurai. Shien isn't maxed, Irou is maxed but Yaichi isn't. And CyDra, Spirit, and Kamon are absent.

 

Spells are terribad too. Only 1 Reasoning. And Cunnings? Over Reasoning? No.

 

And Traps are funked up. No Rivalry, No Mirror. And Backs to the Wall? What possesed you to run that?

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