mr. no name Posted July 12, 2008 Report Share Posted July 12, 2008 after registering yesterday I finally was able to put together some OK ideas for cards. take a look: MONSTER CARDS: D.D. VampireLevel 4DARKZombie/EffectATK 1800/ DEF 0During your opponent's Battle Phase, if this card is destroyed in battle, remove this card, and the monster that destroyed it from play. Once per turn, during your Main Phase, you can Special Summon one of your removed from play Zombie-Type monsters.(I made this card 'cause I kinda noticed Zombie monsters don't do well against D.D. Decks so this card is supposed to help with that problem.) Ancient Gear BlasterLevel 1EARTHMachine/EffectATK 300/ DEF 300When this card attacks or is attacked, and is destroyed by battle, destroy the monster that destroyed this card. Battle Damage done to the controller of this card from a battle involving this monster becomes 0. When this card attacks, your opponent cannot activate Spell and Trap cards until the end of the Damage Step. Harpie SpyLevel 4WINDWinged-Beast/GeminiATK 1700/ DEF 1000This card is treated as a Normal Monster while it is face-up on the field or in your Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:This card's name is treated as "Harpie Lady". Increase the ATK of all face-up "Harpie" monsters (except "Harpie's Brother") by 300 points. Elite Nobleman of CrossoutLevel 7LIGHTWarrior/EffectATK 2500/ DEF 1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing one "Nobleman of Crossout" in your Graveyard from play. Once per turn, during your Main Phase, you can destroy one face-down monster your opponent controls and remove it from play. This card cannot attack during the turn you used this effect. Angel of the FluteLevel 4LIGHTFairy/EffectATK 1600/ DEF 1000When this card is Normal Summoned or Special Summoned, you can activate one of the following effects:-Add one LIGHT monster from your deck to your hand.-Destroy all DARK monsters on the field. Transforming Rocket-1.0Level 1FIREMachine/EffectATK 1000/ DEF 0When this card is summoned, select one of the following effects. This card gains the selected effect:-This card can attack your opponent directly.-Destroy any Defense Position monster that battles with this card without applying damage.During your Standby Phase, you can change the selected effect of this card to another one of the effects listed above. (You cannot use this effect during the turn this card was summoned) Transforming Rocket-2.0Level 2FIREMachine/EffectATK 1500/ DEF 0When this card is summoned, select one of the following effects. This card gains the selected effect:-This card cannot be destroyed in battle.-This card cannot be targeted by the effects of Spell Cards.-This card cannot be targeted by the effects of Trap Cards.During your Standby Phase, you can change the selected effect of this card to another one of the effects listed above. (You cannot use this effect during the turn this card was summoned)SPELL CARDS: Quick TransformQuick Play SpellSelect one "Transforming Rocket" on your side of the field. Change the selected effect to another effect listed on the selected card. Up-GradeNormal SpellSend one "Transforming Rocket" on your side of the field to the Graveyard, and Special Summon one "Transforming Rocket" that is one level higher than the sent card from your hand or deck. Jar of LuckNormal SpellToss a coin and call it. If you call it right, draw 2 cards. If you call it wrong, send 2 cards from your hand to your deck and shuffle it. So...What do ya think of my cards so far? If ya like 'em I'll put more, if not...then...I'll just work harder. Link to comment
runeman11108 Posted July 12, 2008 Report Share Posted July 12, 2008 their cool... I have d.d. guide and ancient gear factory though... is that where you got the ideas? Link to comment
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