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a new member's first cards...(added more)


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after registering yesterday I finally was able to put together some OK ideas for cards. take a look:

 

MONSTER CARDS:

 

D.D. Vampire

Level 4

DARK

Zombie/Effect

ATK 1800/ DEF 0

During your opponent's Battle Phase, if this card is destroyed in battle, remove this card, and the monster that destroyed it from play. Once per turn, during your Main Phase, you can Special Summon one of your removed from play Zombie-Type monsters.

(I made this card 'cause I kinda noticed Zombie monsters don't do well against D.D. Decks so this card is supposed to help with that problem.)

 

Ancient Gear Blaster

Level 1

EARTH

Machine/Effect

ATK 300/ DEF 300

When this card attacks or is attacked, and is destroyed by battle, destroy the monster that destroyed this card. Battle Damage done to the controller of this card from a battle involving this monster becomes 0. When this card attacks, your opponent cannot activate Spell and Trap cards until the end of the Damage Step.

 

Harpie Spy

Level 4

WIND

Winged-Beast/Gemini

ATK 1700/ DEF 1000

This card is treated as a Normal Monster while it is face-up on the field or in your Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card's name is treated as "Harpie Lady". Increase the ATK of all face-up "Harpie" monsters (except "Harpie's Brother") by 300 points.

 

Elite Nobleman of Crossout

Level 7

LIGHT

Warrior/Effect

ATK 2500/ DEF 1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing one "Nobleman of Crossout" in your Graveyard from play. Once per turn, during your Main Phase, you can destroy one face-down monster your opponent controls and remove it from play. This card cannot attack during the turn you used this effect.

 

Angel of the Flute

Level 4

LIGHT

Fairy/Effect

ATK 1600/ DEF 1000

When this card is Normal Summoned or Special Summoned, you can activate one of the following effects:

-Add one LIGHT monster from your deck to your hand.

-Destroy all DARK monsters on the field.

 

Transforming Rocket-1.0

Level 1

FIRE

Machine/Effect

ATK 1000/ DEF 0

When this card is summoned, select one of the following effects. This card gains the selected effect:

-This card can attack your opponent directly.

-Destroy any Defense Position monster that battles with this card without applying damage.

During your Standby Phase, you can change the selected effect of this card to another one of the effects listed above. (You cannot use this effect during the turn this card was summoned)

 

Transforming Rocket-2.0

Level 2

FIRE

Machine/Effect

ATK 1500/ DEF 0

When this card is summoned, select one of the following effects. This card gains the selected effect:

-This card cannot be destroyed in battle.

-This card cannot be targeted by the effects of Spell Cards.

-This card cannot be targeted by the effects of Trap Cards.

During your Standby Phase, you can change the selected effect of this card to another one of the effects listed above. (You cannot use this effect during the turn this card was summoned)

SPELL CARDS:

 

Quick Transform

Quick Play Spell

Select one "Transforming Rocket" on your side of the field. Change the selected effect to another effect listed on the selected card.

 

Up-Grade

Normal Spell

Send one "Transforming Rocket" on your side of the field to the Graveyard, and Special Summon one "Transforming Rocket" that is one level higher than the sent card from your hand or deck.

 

Jar of Luck

Normal Spell

Toss a coin and call it. If you call it right, draw 2 cards. If you call it wrong, send 2 cards from your hand to your deck and shuffle it.

 

So...What do ya think of my cards so far? If ya like 'em I'll put more, if not...then...I'll just work harder.

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