Axiom_Nor Posted July 11, 2008 Report Share Posted July 11, 2008 The First Monk1/1100/1100/LIGHT/Spellcaster-EffectEffect: When this card is Normal Summoned or Special Summoned, you can place 1 "The Second Monk" from your deck on top of your deck. The Second Monk2/1200/1200/LIGHT/Spellcaster-EffectEffect: When this card is Normal Summoned or Special Summoned, you can place 1 "The Third Monk" from your deck on top of your deck. The Third Monk3/1300/1300/LIGHT/Spellcaster-Effect-TunerEffect: When this card is Normal Summoned, Special Summon 1 "The First Monk" from your hand or deck. The Fourth Monk6/3000/3000/LIGHT/Spellcaster-Synchro-Effect"The Third Monk"+"The Second Monk"+"The First Monk"Effect: When this card is Synchro Summoned you can Special Summon 1 non-Monk Spellcaster-Type monster from your graveyard. Once per turn, you can activate 1 of the following effects:[*]Tribute 1 Spellcaster-Type monster, destroy 1 Spell or Trap card on the field.[*]Tribute 1 "The First Monk", destroy 1 Monster card on the field.[*]Tribute 1 "The Second Monk", draw 2 cards.[*]Tribute 1 "The Third Monk", send the top 2 cards in your opponents deck to the graveyard, then draw 1 card. The First TalismanSpell/NormalThis card can only be activated if you Normal Summoned "The First Monk" this turn. Draw 1 card. You can Normal Summon once again this turn. The Second TalismanSpell/NormalThis card can only be activated if you Normal Summoned "The Second Monk" this turn. Draw 1 card. "The Third Monk" cannot be summoned this turn. The Third TalismanSpell/Quick-PlayThis card can only be activated if you Normal Summoned "The Third Monk" this turn. Destroy 1 card on the field, then Special Summon 1 level 2 Spellcaster-type monster from your hand or Graveyard. Your opponent draws 1 card. The Fourth TalismanTrap/Continuous If "The Fourth Monk" is not on the field, this card is destroyed. Once per turn, pay 1000 Life Points, if you do not, this card is destroyed. You can Special Summon 1 Level 3 or lower Spellcaster-Type monster from your graveyard, during your Standby Phase. Link to comment
Silencerleader Posted July 11, 2008 Report Share Posted July 11, 2008 I smell errors OCG-wise.Cap Graveyard for example. Link to comment
Wyhe Posted July 11, 2008 Report Share Posted July 11, 2008 good corresponding & synergistic cards (8.64/10) Link to comment
Master_of_Shadows Posted July 12, 2008 Report Share Posted July 12, 2008 Cool cards. Their balanced almost perfectly. GJ!!! Link to comment
Chaos Impact™ Posted July 13, 2008 Report Share Posted July 13, 2008 nice cards but with some minor OCG errors 8.7/0 Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.