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A Few Guidelines on Making a Good Card {Updated Kinda Every Other Day}(Updated 7/11)


ITI3L33

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Hello this is a tutorial to teach those who are struggling with card making. This will help you become a great card maker.

 

Level, ATK/DEF

Always make sure the level "matches" the ATK and DEF. You don't want people looking at the level when it is 12 thinking it is a good card and then looking down at the ATK and DEF and they are both being 0 and the effect being super suckish. That is a REAL bad card. You want somebody to find a card with a level of five and an ATK of 2000 and a DEF of 1700. And a good effect that would be a good example of good card.

Here is the levelin' thing.

Lv 1: From 0 ATK/DEF to 500 ATK/DEF with an effect that does almost nothing.

Lv 2: From 500 ATK/DEF to 1000 ATK/DEF with an effect that does a little bit of stuff on the field.

Lv 3: From 800 ATK/DEF to 1300 ATK/DEF with an effect that does a little bit more on the field.

Lv 4: From 1200 ATK/DEF to 1900 ATK/DEF with an effect that does a good thing on the field.

Lv 5: From 1900 ATK/DEF to 2400 ATK/DEF with an effect that does a little bit more on the field.

Lv 6: From 2300 ATK/DEF to 2700 ATK/DEF with an effect that does a little bit more on the field.

Lv 7: From 2700 ATK/DEF to 3300 ATK/DEF with an effect that does a little bit more on the field.

Lv 8: From 3200 ATK/DEF to 3700 ATK/DEF with an effect that does a little bit more on the field.

Lv 9: From 3500 ATK/DEF to 4000 ATK/DEF with an effect that does a little bit more on the field.

Lv 10 and 11: so on

Lv 12: 4500+ ATK/DEF With an effect that CAN do the most stuff on the field.

 

A Well Balanced Effect

 

If you newbies are wondering what a well balanced effect is here is the definition: A well balanced effect-A well balanced effect is an effect that is not overpowered or underpowered, it is just right in the middle.

How to make a well balanced effect: 1. Check if it is "matched" with the level [Look up at chart above]. 2. Make sure it is not underpowered or overpowered [see next section for help with overpowering and underpowering. [Coming soon.]]

 

This may not be complete. This doesn't mean I'm done

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