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Archfiend Contest!!


YurkaThePure

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[align=center]I am starting, as of now, an Archfiend Card Contest!!

 

The rules are simple: They must be skeletal (Similar to the REAL Archfiend Cards), they must have effects similar to each other (Like the real Archfiends have effects that roll dice. Your effects don't have to have dice, but all your cards have to have a similar effect), you must credit the source of your picture on the card, and they cannot be overpowered.

 

Prizes:

 

1st Place - 3 Reps and 30 Points

2nd Place - 2 Reps and 10 Points

3rd Place- 1 Rep

 

Contest Winners will be posted after completion.

 

And... START!!

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im in this contest

here is my card:

78252wr8.jpg

[spoiler=CArD LoRE]

You cannot Special Summon this card unless you have 2 Archfiend Monster Cards on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When a "Archfiend" Monster on your side of the field is selected as a target of a effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, 5 negate the effect and destroy the opponent's card. When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 4, negate the effect and destroy the opponent's card. If this card destroys a monster as a result of battle put 1 Archfiend Counter on this card. For every Archfiend Counter on this card all "Archfiend" Monsters on your side of the field gain 200 ATK and DEF. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

ILL ADD 1 MORE

78252tl1.jpg

[spoiler=CArd LOre]

This card cannot be Normal Summoned or Set. This card can only be Special Summon by Tributing 1 "Terrorking Archfiend" Monster on your side of the field. The controller of this card discards 1 random card from his/her hand during each of his/her Standby Phases (this is not optional). As long as this card is on the field neither player can Advance Summon. When this card destroys a monster as a result of battle add 1 "Archfiend" Monster from your Graveyard to you hand. When a monster on the field is Normal Summoned or Flip Summoned successfully, inflict 200 points of Direct Damage to your opponent's Life Points. When this card is destroyed by an effect of a Trap Card Special Summon 1 "Terrorking Archfiend" from your Graveyard.

 

 

 

 

HOPE YOU LIKE IT

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Guest TheFinalFan

Have you ever heard of Stealth Chess from Terry Prachett's Discworld series? In the game, they have an extra peice, the Assassin, and that got me thinking on a new Archfiend, so here is the Assassin Archfiend.

212hjrk.jpg

Thanks to Mr. Hide-Pattern on deviantART for the pic. Hope your ideas become reality.

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Current Standings:

 

1st : Bringer Of The Apocalypse

2nd : Chaos Master Ygo

3rd : YRPOtaku169

4th : zack12354

5th : anelson96

 

And as a note, these standings CAN change by the end of the contest.

The contest will end on Monday of next week.

More people can submit cards, and the people who have already submitted cards can submit more.

 

Keep them coming, they're great!!

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26681hn5.jpg

Card Lore:The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. When this card inflicts Battke Damage to your Oppenet's Lifepoints roll a six-sided die if the result is a 3 inflict Direct Damage equal to Battle Damage this card had inflicted in this Battle Phase.

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http://photobucket.com/image/lich/Soulhunter4/Lich.jpg?o=147 (img url)

 

82323zw4.jpg

 

Card Text: This card cannot be Normal Summon or Flip Summon unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phase (this is not optional). Once per turn during your End Phase you may roll a dice, if the result is 2 or 4 you may Special Summon an Archfiend monster from your Graveyard.

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