Guest Star Posted July 5, 2008 Report Share Posted July 5, 2008 HL55-EN001Mystery Sphere2 StarsDARK[Fiend/Effect]When this card is Normal Summoned, you can return 2 "Mystery" monsters in your Graveyard to your Deck.[0/0] HL55-EN002Mystery Prism2 StarsDARK[Fiend/Effect]When this card is returned from your Graveyard to your Deck, you can return 1 "Mystery" monster from your Graveyard to your Deck.[0/0] HL55-EN003Mystery Cube2 StarsDARK[Fiend/Effect]When this card is returned from your Graveyard to your Deck, you can add 1 Spell Card from your Graveyard to your hand.[0/0] HL55-EN003Mystery Cylinder2 StarsDARK[Fiend/Effect]When this card is returned from your Graveyard to your Deck, you can select 1 Trap Card from your Deck and place it face-down on the field.[0/0] HL55-EN004Mystery Phantom4 StarsDARK[Fiend/Effect]When this card is Normal Summoned, you can discard 1 card from your hand to return 1 card in your Graveyard to your Deck.[1500/300] HL55-EN005Mystery Blader2 StarsDARK[Fiend/Effect]When this card is returned from your Graveyard to your Deck, destroy 1 monster on the field.[0/0] HL55-EN006Mystery Blast[Normal Spell]This card can only be activated during your Main Phase 1. Select 1 "Mystery" monster in your Graveyard and return it to your Deck. You cannot declare an attack this turn. HL55-EN007Eternal Mystery[Continuous Spell]As long as this card remains face-up on the field, the effects of all monsters except "Mystery" monsters are negated. HL55-EN008Mystery Fusion[Normal Spell]Tribute 2 "Mystery" monsters you control. Special Summon 1 "Mystery" monster from your Extra Deck. HL55-EN009Mystery Dimension[Field Spell]When a "Mystery" monster you control is destroyed by battle and sent to the Graveyard, you can send 1 "Mystery" monster from your Deck to your Graveyard. HL55-EN010Paladin of Mystery7 StarsDARK[Fiend/Effect]This card cannot be Advanced Summoned or Set. This card can only be Special Summoned by returning 2 "Mystery" monsters in your Graveyard to your Deck. Each time a card is returned from your Graveyard to your Deck, you can remove 1 card on the field from play.[2400/0] Link to comment
Guest JoshIcy Posted July 5, 2008 Report Share Posted July 5, 2008 Talk about Anti-Mill.... A question though before I read thoroughly, are these Anime Style cards? Link to comment
Huntar! Posted July 5, 2008 Report Share Posted July 5, 2008 These cards make Pot of Avarice seem almost broken, if you use these right. Good Idea though. Link to comment
bury the year Posted July 5, 2008 Report Share Posted July 5, 2008 I like little monsters, so I would definitely use these. They don't have a real way to win, though. 8/10 Link to comment
Wyhe Posted July 6, 2008 Report Share Posted July 6, 2008 keeps the deck always filled with something...that seems to be those cards' objective works with lightsworns to prevent a deckout that easily. Link to comment
DonRoyale Posted July 6, 2008 Report Share Posted July 6, 2008 Eternal Mystery is broken, simply because it's an easy Skill Drain that's a spell with no LP cost. Otherwise, I LOVE the concept.9.8/10 Link to comment
Exiro Posted July 6, 2008 Report Share Posted July 6, 2008 So this is what I'll be using...... Nice. But please note that some of these will miss the timing when something like Pot of Avarice is used, or Paladin of Mystery is used. This idea is unique, so I'll give it... 8,79/10 Link to comment
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