Tronta Posted July 4, 2008 Report Share Posted July 4, 2008 im not sure if this will earn the ire of anyone here, as ive yet to gauge how serious a place this is. if your too cool for school, dont read on. if you find the concept of the fusionist itself amusing, go for it. it came up in conversation the other day what an utterly useless card the fusionist was. so i bet my friend that i could design a deck based around the fusionist that would be capable of functioning decently. heres the general outline, although suggestions are welcome~ 3 mystical sheep #23 mystical sheep #13 petit angel1 spirit reaper1 marshmallon3 destiny hero defender1 man-eater bug 2 gaia power2 polymerization1 future fusion1 monster reborn2 level limit area B2 level limit area A2 heart of clear water1 shooting star bow - ceal 2 soul resurrection2 destructive draw2 gravity binds3 self-destruct buttons3 metal reflect slime 3 fusionist 12 traps13 magic15 monsters (no tribs)3 fusion and technically 3 of the traps become monsters i guess the basic idea became a combination of attacking directly and.. suicide. essentially i was figuring that the destructive draws and the self destruct buttons would draw it for me, while i shame the opponent by attacking them with the fusionist. for shame. i might be a decent idea, now that i think of it, to include numinous healers and dian ketos and such in order to manipulate by LP better. the area between 1000 and 0 is pretty narrow after all. this plan is still under construction of course. maybe a megamorph or 2 would be a good idea. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 5, 2008 Report Share Posted July 5, 2008 This deck is a joke. Where is the Prisma and the win condition? Also, Illegal Deck is Illegal. Link to comment Share on other sites More sharing options...
Tronta Posted July 5, 2008 Author Report Share Posted July 5, 2008 o.o its supposed to be a joke.its based on the fusionist. thought i made that clear. also, protip: old meme is old.i thought people were trying to be constructive here. i apologize if i havent memorized the forbidden, limited AND semi-limited lists for monsters, spells, AND traps. maybe you could be nice and tell me where the mistake is so i dont have to sit here and run down every card. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 5, 2008 Report Share Posted July 5, 2008 Since I'm way too lazy to point it out myself, I'll just tell you to go here. Maybe add in Rescue Cat. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted July 5, 2008 Report Share Posted July 5, 2008 A player who plays the game should have knowledge of the ban list, if you enter the tournement with a illegal deck you will recieve a match loss. Not memorising the ban list is not an excuse, it is sheer laziness on the deck builders behalf. On the deck, i cannot see where the win is going to come from, you have no monsters over 1500 atk thus it is basically impossible for victory to be achieved Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 wow, so serious. no one here is havin any fun at all are they?its a joke. the idea was essentially to draw with self destruct button.i know the ban list at least, and im not entering any tournys Link to comment Share on other sites More sharing options...
Aximil Posted July 6, 2008 Report Share Posted July 6, 2008 I don't have it memorized. I look it up. Only when I go into tournaments though. Which isn't often. Besides, I liked your deck. I made one revolving around Super Roboyarou and Super Robolady. Link to comment Share on other sites More sharing options...
KornKing153 Posted July 6, 2008 Report Share Posted July 6, 2008 This is spam, why build a deck if you don't plan on winning? You can onley have 1 of leval limit area B and gravity bind...it's been that way for a while. Link to comment Share on other sites More sharing options...
Aximil Posted July 6, 2008 Report Share Posted July 6, 2008 This isn't spam. It just isn't a competition deck. Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 its a deck to have fun with. i mean, we /are/ playing a children's card game... if youre not having fun, whats the point? Link to comment Share on other sites More sharing options...
armageddon08 Posted July 6, 2008 Report Share Posted July 6, 2008 I don't really know. It seems most of the competitive players play for the prizes, anyone hardly ever plays for fun anymore:(. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 6, 2008 Report Share Posted July 6, 2008 It's more fun when you don't lose as horribly as you will with this deck. Link to comment Share on other sites More sharing options...
armageddon08 Posted July 6, 2008 Report Share Posted July 6, 2008 SR, winning is fun, but it's much funner to win against an opponent who thinks they're good, but they actually suck. It's fun to see the look on their face when they lose:). Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 6, 2008 Report Share Posted July 6, 2008 I was saying that this guy would have a more fun time not losing too quickly, but yes, it is more fun when you beat someone who thinks they're good but suck. Link to comment Share on other sites More sharing options...
armageddon08 Posted July 6, 2008 Report Share Posted July 6, 2008 SR, winning is always better than losing. But if this person thinks losing is fun, it's their choice. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted July 6, 2008 Report Share Posted July 6, 2008 Seems like an... interesting deck... The only problem with it that I can see is that you have 1 to many Level Limit Area Bs... seems kinda fun though... has the potential to be quite annoying.. reminds me of the first version of my ultimate Defense deck (it was pretty much impossible to win with... still, it annoyed the hell out of my friends which proved to be very entertaining XD) Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 6, 2008 Report Share Posted July 6, 2008 Are you kidding me? I would have fun dueling against this.:twisted: Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 welli was hoping the self destruct buttons could ensure a draw.the basic design would be to disarm the seriousness of any such duel by expending alot of effort trying to get out such a ridiculous card as the fusionist. imagine the combination of gaia power, heart of clearwater, shooting starbow ceal, both level limits, and the fusionist :Ptis ridiculous to attack directly with 400 repeatedly. thats an obscure combo i would never get, obviously, but meh. after the duel is silly and the person simply believes theyre going to winwhoops, self destruct button id get a good laugh out of the look on their face when they realize the match is a draw and there is nothing they can do about it. :P Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 6, 2008 Report Share Posted July 6, 2008 You do realize that you would then have to attack 20 times with Fusionist, and you would still take damage, so you should add in Spirit Barrier. Wait, did I say attack 20 times? *Gasp* That reminds me of my friend Final Countdown! Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 i know. thats part of the fun of it! theres no way in hell i could win that way! but every time i attack someone directly with the fusionist, its just epic shame.i once dealt over 4000 damage in one match with a single man-eater bug.even if i had lost that match, i would walk away feeling content.and with level limits in play, depending on how i manipulate the fusionist's attack, i could keep a monopoly of low level monsters on the fieldperhaps the deck should include sonic duck and hunter dragon? level 3 monsters with 17 attack.theyd work well with gaia power and the level limits and binds Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted July 6, 2008 Report Share Posted July 6, 2008 welli was hoping the self destruct buttons could ensure a draw.the basic design would be to disarm the seriousness of any such duel by expending alot of effort trying to get out such a ridiculous card as the fusionist. imagine the combination of gaia power' date=' heart of clearwater, shooting starbow ceal, both level limits, and the fusionist :Ptis ridiculous to attack directly with 400 repeatedly. thats an obscure combo i would never get, obviously, but meh. after the duel is silly and the person simply believes theyre going to winwhoops, self destruct button id get a good laugh out of the look on their face when they realize the match is a draw and there is nothing they can do about it. :P[/quote'] My friend has similar logic to yours with his uber banned spell/trap deck... Wall of revealing light+self destruct button=he wins... according to his logic anyways... Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 ..ROFLAHHAHAHAHAHHAHAok, that was funny...chain with numinous healer after self-destruct button..or would that work? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted July 6, 2008 Report Share Posted July 6, 2008 ..ROFLAHHAHAHAHAHHAHAok' date=' that was funny...chain with numinous healer after self-destruct button..or would that work?[/quote'] *sighs* I must admit, it is fun when you pull off a self destruct button on your second turn (I've used his deck a few times... it's pretty fun when you use it... ) And I don't believe you can chain numinous healer to self destruct button... Link to comment Share on other sites More sharing options...
Tronta Posted July 6, 2008 Author Report Share Posted July 6, 2008 logistically, and i think this is rightself destruct's activation condition would be fulfilled, then numinous healer would chainso numinous healer would increase your lifepoints, and completely resolve, then self destruct's effect would resolve, making your lifepoints 0 anyways. or, numinous might negate the original activation condition of self-destruct, negating its effect. not sure. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted July 6, 2008 Report Share Posted July 6, 2008 logistically' date=' and i think this is rightself destruct's activation condition would be fulfilled, then numinous healer would chainso numinous healer would increase your lifepoints, and completely resolve, then self destruct's effect would resolve, making your lifepoints 0 anyways. or, numinous might negate the original activation condition of self-destruct, negating its effect. not sure.[/quote'] ... I think I'm getting a bit tired, cause that post confused me a little -_- *thinks* If you were to chain numinous healer to the activation of self destruct button's effect, then numinous healer would activate first since it's at the end of the chain, then self destruct button would activate... I think... and I don't believe you can activate anything once a player's life points hits zero... Link to comment Share on other sites More sharing options...
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