OkOk Posted July 4, 2008 Report Share Posted July 4, 2008 Go easy on me its been a while since I got back into the game, so this deck will probably suck.Monsters: 18 Blue-Eyes White Dragon x3Any Level 8 Dragon x3Paladin of White Dragon x3Exploder Dragon x3Masked Dragon x3Luster Dragon x2Decoy Dragon x1Snipe Hunter x1Manju of the Ten Thousand Hands x2 Fusion Monsters:4 Blue-Eyes Ultimate Dragon x2Five Head Dragon x2 Spell Cards:15 Trade-In x3Foolish Burial x2Dragon's Mirror x3Future Fusion x1White Dragon Ritual x2Advanced Ritual Art x1Heavy Storm x1Mystical Space Typhoon x1Lightning Vortex x1Burial From A Different Dimension x2Premature Burial x1 Trap Cards:4 Torrential Tribute x1Mirror Force x1Magic Jammer x1Seven Tools of the Bandit x1 Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted July 4, 2008 Report Share Posted July 4, 2008 Please add numbers of cards to each section it makes it easier to see balance Link to comment Share on other sites More sharing options...
CatJillian Posted July 4, 2008 Report Share Posted July 4, 2008 you should put more 4 or less star monsters in there to summon the blue-eyes and 5 headed dragons i have a deck like this too trust me Link to comment Share on other sites More sharing options...
OkOk Posted July 4, 2008 Author Report Share Posted July 4, 2008 I was thinking to add a Mirage Dragon or two in there. Should I? Link to comment Share on other sites More sharing options...
tonisanoob Posted July 4, 2008 Report Share Posted July 4, 2008 maybe add 1 dragon but tbh if you just got back into the game thn this isnt too bad a try :D Link to comment Share on other sites More sharing options...
OkOk Posted July 4, 2008 Author Report Share Posted July 4, 2008 So whats the verdict? Take out? Put in? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted July 4, 2008 Report Share Posted July 4, 2008 Defo ancient rules over summoners art Link to comment Share on other sites More sharing options...
Tronta Posted July 4, 2008 Report Share Posted July 4, 2008 kaibaman. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 5, 2008 Report Share Posted July 5, 2008 I see a Blue-Eyes deck and no Reasoning or Monster Gate. Please explain. Link to comment Share on other sites More sharing options...
OkOk Posted July 5, 2008 Author Report Share Posted July 5, 2008 I'm not too sure how to work those two cards, so could you tell me. I think I know how Reasoning does but no too sure on Monster Gate. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 6, 2008 Report Share Posted July 6, 2008 This is how you run Blue-Eyes White Dragon: http://forum.yugiohcardmaker.net/showthread.php?tid=51132 Link to comment Share on other sites More sharing options...
OkOk Posted July 8, 2008 Author Report Share Posted July 8, 2008 I made some changes after looking at my deck. Added Manju, Premature Burial, and a additional Burial From A Different Dimension, and removed Birthright, Tri-Horned Dragon, and Summoner's Art/Ancient Rules. Could anyone tell me how I would properly use Reasoning or Monster Gate for this deck? Also what would be a good 8 Star dragon for Trade-In? I was going to use Tri-Horned Dragon, but I changed my mind. Would Tyrant Dragon be a good choice for a 8 Star dragon? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 8, 2008 Report Share Posted July 8, 2008 Tyrant Dragon > Tri Horned Dragon. 6 LV 8 Monsters are enough to max Trade-In. I also see no Prisma. Paladins are bad. Remove them. You use Prisma to assist in summoning Ultimate Dragon. Decoy Dragon is bad unless you use it against noobs that dont know its effect. Dont use it. Also, add Prime Material Dragon to protect your monsters from destruction. As for Reasoning, it almost always guarantees you a Monster and it speeds up the deck by cutting out dead draws and potentially giving you a monster. Monster Gate does basically the same thing except you have to Tribute a Monster to activate it and in this case you are guaranteed to be left with a Monster unless your opponent negates the summoning of the Monster or the effect of Monster Gate itself. Those types of cards (Reasoning / Monster Gate) make decks like this great. Link to comment Share on other sites More sharing options...
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