Exodia777 Posted July 24, 2007 Report Share Posted July 24, 2007 My Booster Pack called Shadows of Death. Link to comment Share on other sites More sharing options...
Exodia777 Posted July 24, 2007 Author Report Share Posted July 24, 2007 man someone rate already!!! Link to comment Share on other sites More sharing options...
Chu Masu Posted July 24, 2007 Report Share Posted July 24, 2007 Mjohnr = Very powerful recomend making it an effect monster with a requirement to get it out. Water python = should be Flip: select 1 monster on your opponents side of the field that monster may not attack or change its battle position until the end phase of your opponents next turn. Ball of Death = too powerful needs some kind of cost for the effect :p Battle Orb = Damage could be increased more. Undead Warrior the Begining = again give it a cost or a draw back to using it's effect and maybe make it only once per turn. Undead Warrior the End = a bit powerful recomend a limit to the amount you can bring back. Dark Knight = Looks fine DOTD & ReturnofDK = looks fine Link to comment Share on other sites More sharing options...
Exodia777 Posted July 24, 2007 Author Report Share Posted July 24, 2007 well, i like them like that becuase thats how i am soo....ya(thank you for suggerstions though.) Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted July 25, 2007 Report Share Posted July 25, 2007 I just think water python has some wordplay problems...there is no "spellbind" term in Yu-Gi-Oh Link to comment Share on other sites More sharing options...
jin90 Posted July 25, 2007 Report Share Posted July 25, 2007 Mjohnr = Very powerful recomend making it an effect monster with a requirement to get it out. Water python = should be Flip: select 1 monster on your opponents side of the field that monster may not attack or change its battle position until the end phase of your opponents next turn. Ball of Death = too powerful needs some kind of cost for the effect :p Battle Orb = Damage could be increased more. Undead Warrior the Begining = again give it a cost or a draw back to using it's effect and maybe make it only once per turn. Undead Warrior the End = a bit powerful recomend a limit to the amount you can bring back. Dark Knight = Looks fine DOTD & ReturnofDK = looks fine i like some of the suggestions, but the one for "Mjohnr" is ok to me...i dun like the suggestion...i think its fine...i mean...in the actuall game there is a card with almost the same atk and def..."Hyozanryu" to be exact. i also agree with wat creator said about "water python"...no such thing as "spellbind" n YCG or show Link to comment Share on other sites More sharing options...
Chu Masu Posted July 25, 2007 Report Share Posted July 25, 2007 Mjohnr = Very powerful recomend making it an effect monster with a requirement to get it out. Water python = should be Flip: select 1 monster on your opponents side of the field that monster may not attack or change its battle position until the end phase of your opponents next turn. Ball of Death = too powerful needs some kind of cost for the effect :p Battle Orb = Damage could be increased more. Undead Warrior the Begining = again give it a cost or a draw back to using it's effect and maybe make it only once per turn. Undead Warrior the End = a bit powerful recomend a limit to the amount you can bring back. Dark Knight = Looks fine DOTD & ReturnofDK = looks fine i like some of the suggestions' date=' but the one for "Mjohnr" is ok to me...i dun like the suggestion...i think its fine...i mean...in the actuall game there is a card with almost the same atk and def..."Hyozanryu" to be exact. i also agree with wat creator said about "water python"...no such thing as "spellbind" n YCG or show[/quote'] umm Hyozanryu is 2100/2800 not 4500/3500 Link to comment Share on other sites More sharing options...
Wicket Posted July 25, 2007 Report Share Posted July 25, 2007 Why is the first card a Warrior when its a Sea Serpent? And secondly, Blue-Eyes is the strongest Normal Monster in the game, and it'll stay that way. Link to comment Share on other sites More sharing options...
Exodia777 Posted July 26, 2007 Author Report Share Posted July 26, 2007 the reason y mjohnr is so powerful is becuase i couldn't change it.Second, i got spellbind from duelist of the roses. Link to comment Share on other sites More sharing options...
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