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Chamelia Radiant Seraph


J-Max

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Ok. I have the card all ready to go but I need some OCG Advice. I will NOT use New OCG I like to stick with what i know. So no "Advance Summons" and stuff :P

 

Chamelia Radiant Seraph

*******

Fairy/Effect

2200/1700

This card is also treated as Spellcaster-Type. Each time one of the following cards is Activated change this card to that Attribute and activate the following effect depending on the card activated.

-Spell: This card is treated as WIND and can attack twice during the Battle Phase.

-Trap: This card is treated as DARK and once per turn you can destroy 1 Face-Up Spell or Trap card on the field.

-Normal Monster: This card is treated as EARTH and increase the Original DEF of this card by 1000.

-Effect Monster: This card is treated as FIRE and increase the original ATK of this card by 1000.

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Just follow my lead...

Chamelia Radiant Seraph

*******

Fairy/Effect/[insert original Attribute]

2200/1700

This card is also treated as Spellcaster-Type. Each time an effect of the following cards had been activated, apply the following effect depending on the card.

-Spell: This card is treated as WIND and it can attack twice during the Battle Phase.

-Trap: This card is treated as DARK and once per turn, you can destroy 1 Face-Up Spell or Trap card on the field.

-Normal Monster: This card is treated as EARTH and increase the Original DEF of this card by 1000.

-Effect Monster: This card is treated as FIRE and increase the original ATK of this card by 1000.

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Okay ladies and Gents. New version of the effect added. I need some more advice :P

This card cannot be Special Summoned or Set. This card can only be Special Summoned by Tributing 2 Fairy-Type monsters from your side of the field. This card is also treated as Spellcaster-Type. Each time an effect of the following cards had been activated, apply the following effect depending on the card (These effects do not accumulate):

-Spell: This card is treated as WIND & halve the orginal ATK of this card. This card can also attack your opponent directly.

-Trap: This card is treated as DARK & once per turn you can destroy 1 face-up Spell or Trap card on the field.

-Normal Monster: This card is treated as EARTH & increase the original DEF of this card by 1000.

-Effect Monster: This card is treated as FIRE & increase the original ATK of this card by 1000.

Ritual Monster: This card is treated as WATER & once per turn you can destroy 1 monster on the field.

Fusion Monster: This card is Treated as LIGHT & once per turn you can Special Summon 1 Level-4 or lower monster from your Graveyard.

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