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Ambush! Trap Monster Contest! ^_^ (Finished, please move to Finished Contests)


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Hi, I thought it might be fun for you expert card makers to make trap monsters. I'm pretty sure this type of contest hasn't been done, and it should be a new and fun experience for y'all to make 'em.

 

Official Card Grammar: 20% (Whether or not it is worded properly.)

Name: 5% (Coolness of name)

Picture: 15% (Coolness of picture and it's sync with the name.)

Balance: 20% (How overpowered or underpowered it is.)

Effect: 20% (Shows thought put into it, is fairly long.)

Originality: 10% (Its unique-ness, the concept of being a Trap Monster won't hurt your mark just because there are existing Trap Monsters, as that's the point of the contest. ^_^) Originality will be marked based on the trap monster's effect beyond just being a trap monster.

Little things: 10% (Good Set ID, no circulation.)

 

 

1. Cards should not have circulation, if they do, your card will lose 5%, so just leave it blank.

2. You don't have to give image credit, but you need a disclaimer, unless it's your art. I will not add your card if you don't have a disclaimer, and you'll have to add 1 before the end date to be in the contest.

3. You may post more than 1 card, but I will only grade 1 of them, so you can either specify which one you want me to rate or I will pick one.

4. No flaming or spamming (posts which offend or posts that are random and have no point.), if you do, your post will be reported.

5. You may reserve your entry, just remember to post your card before the deadline.

6. I will not judge any card in any way until the deadline.

7. You are allowed to edit your cards. However, you cannot edit on July 10th.

8. You must have your card(s) finished by the deadline: July 10th. This means that you cannot post them on July 10th, you must have them in before July 10th.

9.Cards must be trap monsters. (Trap Cards which are treated as monsters and are placed in your Monster Card Zone.) Cards must have an effect beyond the Trap Monster effect. They are Continuous Traps.

 

Examples of Trap monsters are shown below:

StrongholdtheMovingFortressSD10-EN-C.jpg

ZomatheSpiritPTDN-EN-SR.pngMetalReflectSlimePTDN-EN-UR.png

 

1st Place: 3 positive reputation points.

2nd Place: 2 positive reputation points.

3rd Place: 1 positive reputation points.

 

Good luck and have fun designing your trap monsters! I can't wait to see them! Contestants will be listed below. Cleared Contestants have posted their cards and regarded all the rules of the contest. Uncleared Contestants are Contestants who missed a rule or two or have reserved their entry. Resons for not being cleared will be listed beside the contestant's name.

 

Cleared Contestants

 

Aeon

Dhpo

Dragon God

Kale

Mike2084

 

Uncleared Contestants

 

Bankz: Didn't read the rules

Hunter: Entry reserved

nate12345: Entry reserved

「tea.leaf」: Entry reserved

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[align=center]as said before, here is my card.

 

this works in conjunction with my Ally Monsters, which Stack on top of each other. The spaces they reside in on the Stack are called Vectors. I have included a set of rules in which Ultimate Ryan and i have collaborated to make a set known as Zone Anarchy.

 

i hope you like the Trap Monster, as it is the 2nd one i have made, and the first to be included in my Ally Monster set.

 

16322tt4.jpg

card lore:

After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Rock-Type/FIRE/Level 5/ATK 1400/DEF 1000). When this card is Special Summoned, you can Special Summon 1 level 3 or lower Ally Monster from your hand on top of this card. The Monster Special Summoned in this way gains 700 ATK points. When the monster in the Vector above this card is destroyed, inflict 500 points of damage to your opponent. Once per turn, by discarding the top card off of your deck, you may Special Summon 1 Ally Monster from your Graveyard to your Side of the field. (This card is still treated as a Trap Card.)

i found this picture at www.pimpmywii.com ^_^

[spoiler=Ally Monster/Stack rules, please read these to understand what the card does.]

1. A Stack is a Card Zone with 2 or more monster cards in it, and at least one of them must be an Ally/Techno/Zone monster.

2. Only the monster on top can attack, and all monsters change battle positions to what the monster on top is currently doing. 

3. When the top monster is destroyed do to battle the next monster in line becomes the top of the Stack. The top monster must be attacked first!!

4. If an effect activates that destroys [i]all[/i] monsters, all monsters in the Stack are destroyed as well. 
-4.1: if the effect to target one monster is activated, only the top monster of the Stack can be selected, unless designated by the card effect. 

5. A card can be stacked like a normal summon, and it takes your normal summon for the turn.
-5.1: Ally Monsters, Techno monsters, and Zone monsters can be Stacked. 

6. Field Spells work the same way, if stated they stack on top of each other and they  their effects are activated. Unless stated, only the top card’s effect is applied. 

7. Card effects for cards under the top card cannot be activated, unless it is an Ally Monster. 
-7.1: All other types of card, Techno, Zone, and normal cards, cannot have their effects activated while under the top card of a Stack, and they are treated as if they arent there, unless they are targeted by a specific card effect that does so. 

8. Cards in a Stack do not count toward the 5 card limit of monsters on the field. 

9. Card effects that move cards to the next adjacent Monster card Zone can be moved to the top of 1 Stack. 
-9.1: if there are no Ally, techno, or Zone monsters in the designated Monster Card zone then this effect cannot be activated (unelss there are no monsters in the Monster card zone at all.)

10: if an effect activates that allows an Ally, techno, or Zone monster to go to the bottom of a Stack, or rearrange the Stack in any way, then all Non-Ally/Techno/Zone monsters go to the bottom of the Stack, unless otherwise stated.

11. A vector is short for which position the monster is in in the Stack from the top.

EX: vector 1 (top): Legion's War Caller
vector 2: Techno wolf
vector 3: techno draco
vector 4 (bottom of current Stack): Legion's Magician of Tricks.
-11.1: Vectors are used for Clone Summoning Monsters, and other effects that might specifically designate a certain vector in the Stack.

 

 

[/align]

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