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The Big 6 Card Contest (End Please Lock)


Dhpo

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Hello, this is a contest based around my new set, The Big 6(Click on "The Big 6" to see the set for help)

 

RULES

 

1 - You are required to do the following

- 4 Support Monsters

- 2 Support Spells

- 2 Support Traps

- 1 Fusion Monster(Must be the fusion of all 6 "The Big 6" monsters

2 - No Making monster stronger than the "Big 6", except for the fusion monster.

3 - Grading

Grammar - 10/60

Name(If it fits) - 5/60

Effect - 10/60

OCG - 15/60

Pic - 5/60

How it supports my cards - 15/60

4 - Dead Line July 20th at 2:00PM (Not when results come)

5 - JUDGE'S

 

Spell - Dhpo,___

Traps - Dhpo,___

Spell - Dhpo,___

 

anything else I forgot?

 

No? then lets GO!

 

Woops...PRIZE!

 

1st - 3 Rep and all Cards in

2nd - 2 Rep and 4 Cards in

3rd - 1 Rep and 3 Card in

4th - 25 Points 2 Card in

5th - 15 Points and 1 Card in

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I would like to join this.

Edit:

Aye, heres my cards.

 

Big6BattleShip.jpg

Big6Xchange.jpg

MindBreaker.jpg

DustyRobot.jpg

Bondingofthebig6.jpg

Chainingofthebigsix.jpg

Defythesix.jpg

GA.jpg

RebornSix.jpg

 

[spoiler=Effect]You must use polymerization and 6 "Big 6" monsters of different names.

 

You may tribute 'Magnetic Field Capacity Explosion and 6 "Big 6" monsters of different names to special summon "Reborn Six" with 1500/1000

 

"Reborn Six" cannot be destroyed by effects. You may change Reborn Six's attribute to any attribute once per turn. The following effects apply:

 

-When Reborn Six's attribute is Water, you gain 700 life points for every card on your opponent's side of the field.

-When Reborn Six's attribute is Fire, once per standby phase, your opponent sends two cards from the top of his or her deck to the graveyard and discard two cards from their hand.

-When Reborn Six's attribute is Dark, destroy 1 monster on your opponents side of the field per standby phase.

-When Reborn Six's attribute is Earth, it gains 200 ATK/DEF per card in your opponents hand permanantly.

This effect can only resolve once.

You may destroy 1 monster on your opponents side of the field during either players turn. If the monster was in ATK position, Reborn Six gains ATK to half of the destroyed monster until the end of the turn. If the monster was in DEF position, Reborn Six gains 500 DEF permanently.

-Every time Reborn Six's attribute changes to Light, your opponent may not attack for his or her next turn.

-When Reborn Six's attribute is Wind, lower Reborn Six's ATK by 300 to destroy a spell or trap card.

 

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