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Energies


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Energies are an archetype of Normal Spells that inflict damage onto your opponent, plus 100 for each of a certain monster on the field.

 

Energy Damage Increased by 100 for each...

--------------------------------------------------------

Fire----------300------------FIRE Attribute/Pyro-type monster

Water--------300-----------WATER Attribute/Aqua-type monster

Grass---------300-----------Plant-type monster

Fighting------400-----------EARTH Attribute/Rock-type monster

Psychic-------200-----------Psychic-type monster (also discards 1 random card)

Electric-------300-----------Thunder-type monster

Dark----------500-----------DARK Attribute monster

Steel---------500-----------Steel-type monster

 

(Yes, they're based on the Energy cards from the Pokemon TCG)

 

Also, there are 3 kinds of an Energy, numbered with a 1, 2, or 3. All have the same effect.

 

There is a powered-up version of each Energy Card. It is basically a doubled version of the Energy card. They have "Omega" in their names. (Also, Omega Psychic discards 2 cards)

 

So, what reason do we have to use these cards? They're weak Effect Damage cards. Well, they would be...if they didn't have an immense amount of support.

 

Pachirisu

1800/1800

Level 4

LIGHT Attribute

Thunder/Effect

This card's Type is also Beast. Once per turn, you may search for an "Energy" card and add it to your hand. If there is a monster with higher ATK than this card's original ATK on your opponent's side of the field, increase this card's ATK and DEF by 300.

 

Team Magma Conspirator

Normal Spell

Search your Deck for up to 2 "Energy" cards or "Team Magma" monsters and add them to your hand.

 

(That's not all of it of course.)

 

Also, there are 2 archetypes which support Energies: Flamoon (a FIRE Attribute archetype) and Northern Ocean-Arc (a WATER Attribute archetype). Both contain a main Field Spell, a monster which can search for that Field Spell, and powerful Synchro Monsters. I'll post both later (and maybe in separate threads)

 

Enjoy. :)

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