TotalObelisk Posted June 27, 2008 Report Share Posted June 27, 2008 A list of fan-fic only cards made for already existing card sets used in my fan-fic: Dark World: Name: Blanc, servent of Dark WorldAttribute: DARKLevel: 5Type: FiendLore: This card is treated as a LIGHT monster. When this card is used as material for the fusion summon of a fusion monster from the field its original ATK becomes 3500.ATK: 0DEF: 0 Name: Colorless, Chaos King of Dark WorldAttribute: DARKLevel: 10Type: FiendLore: 'Reign-Beaux, Overlord of Dark World' + Any LIGHT monsterThe ATK of this card becomes the sum ATK of the fusion material monsters used to summon this card. When this card declares an attack you may discard one monster from your hand to have this card gain that monster's ATK points. You cannot special summon in the same turn this effect is used.ATK: ?DEF: 3000 Name: Olve, Guardna of Dark World.Attribute: DARKLevel: 4Type: FiendLore: Once per turn, you may discard one card from your hand to reduce damage to your life points from a battle involving this monster to 0.ATK: 300DEF: 1700 Name: Dark World TowerAttribute: SpellType: FieldLore: All 'Dark World' monsters gain 500 ATK. During the second standby phase after a 'Dark World' monster has been special summoned from the graveyard by its own effect, draw one card. Dark Magician: Name: Dark Magic SphereAttribute: SpellType: Quick-PlayLore: Select one Spellcaster-type monster you control. Until the End phase of this turn, the selected monster cannot be destroyed as a result of battle. Name: Magician's CallAttribute: SpellType: NormalLore: Special Summon one Normal Spellcaster-type monster from your hand. If this card is negated and destroyed, Special Summon one Normal Spellcaster-type monster from your deck. You cannot conduct a Normal Summon or Set during the turn this card is played. Charmers: Name: Union of the CharmersAttribute: SpellType: Quick-playLore: Pay 3000 life points. Special summon one each of 'Aussa the Earth Charmer', 'Darc the Dark Charmer', 'Eria the Water Charmer', 'Hiita the Fire Charmer' and 'Eria the Water Charmer to your side of the field in defense mode. Name: Charming DrawAttribute: SpellType: NormalLore: Discard one 'charmer' monster in from your hand. Send one 'Familiar-Possessed' monster from your deck to the graveyard that lists the discarded monster in its effect. Draw two cards. Name: Spiritual Elemental Art - ShiroAttribute: SpellType: ContinuousLore: During your draw phase you can select 1 monster on your opponent's side of the field and add 1 Level 4 or lower monster with the same Attribute as the selected card from your Deck to your hand instead of drawing 1 card during your Draw Phase. Your Deck is then shuffled. Name: Spiritual GatheringAttribute: TrapType: NormalLore: Special summon one monster from your deck who's level is equal or less than the number of monsters with 'Aussa', 'Darc', 'Eria', 'Hiita' or 'Wynn' in its card name in your graveyard. There may be more as the series progresses.... Link to comment
Zeppeli Gyro Supreme Posted June 27, 2008 Report Share Posted June 27, 2008 The cards are pretty basic, and there are a few OCG errors and stuff like that. But they're all in all pretty good. Link to comment
Wyhe Posted June 28, 2008 Report Share Posted June 28, 2008 I suggest that you should put in more flare into your cards. They are quite good, but go show us more. Link to comment
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