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The YCM Contest Zone ► Up for the Challenge?


Huntar!

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Vs X-L

 

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When your opponent chains a card to the activation of one of your Spell or Trap Cards, you can place 1 Freeze Counter on both cards. A card with a Freeze Counter is treated as a Continuous Spell or Trap Card and does not have an effect. When a Freeze Counter is removed from a card, the card is destroyed. When this card is selected as an attack target, you can remove 1 Freeze Counter from 1 Spell or Trap card you control to negate the attack. Decrease this monster's ATK by 200 for every Freeze Counter on the field. When this card is removed from the field, shuffle all cards with Freeze Counters on them into 1 pile. Look at the top card, the owner of that card can Set that card on their side of the field.

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here

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This card cannot be Normal Summoned or Set. If this card was selected as an attack target by a Pyro-Type monster, take control of that monster until your End Phase. If this card inflicts Damage to your opponent's Life Points, activate 1 of the following effects:

-Send 1 Pyro-Type monster ro the graveyard to attack direcly.

-Destroy all Spell and Trap Cards on the field.

-Inflect 1000 points to your opponent.

Once this effect has been activated, send this card and your hand to your Deck and shuffle your Deck. Then draw the same amount of cards you put back in your deck.

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My Card Chaos[remix]:

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This card canot be Normal Summoned or Set, This card can only be Special Summoned by Removeing from Play 5 LIGHT Attribute monsters on your side of the field (Excluding Tokens). This card ATK and DEF is equal to the total ATK and DEF of all LIGHT Attribute monsters in your hand and graveyard. This card is Uneffected by the Effects of Trap cards. Once per turn, discard one LIGHT Attribute monster card from your hand to roll a die. Activate the appropriate effect depending on the number landed by the die:

-1: Enter your End Phase.

-2: Remove this card From play.

-3: Half this card ATK.

-4: Destroy This Card.

-5: You Take Damage equal to this card ATK.

-6: Select One LIGHT Attribute monster card from your deck and add it to hand, then place one Sublime Light Counter on this card.

When this card has 3 Subline Light Counters on this card, You are declared the winner of the duel.

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