Blue Lightning Posted June 24, 2008 Report Share Posted June 24, 2008 I was looking for cool new decks to build and I found this one. Its really interesting. Monsters: 22 2 Freed the Brave Wanderer3 Thunder Dragon2 Cyber Dragon1 Magical Merchant1 D. D. Warrior Lady2 Ryko, Lightsworn Hunter 2 Caius the Shadow Monarch1 Strike Ninja1 Sangan1 Snipe Hunter2 Mystic Tomato1 Spirit Reaper1 Jinzo2 D.D Scout Plane Spells: 14 2 Allure of Darkness1 Smashing Ground1 Monster Reborn1 Heavy Storm1 Premature Burial1 Nobleman of Crossout1 Scapegoat2 Reinforcement of the Army1 Rush Recklessly1 Creature Swap1 Enemy Controller1 Brain Control Traps: 6 1 Trap Dustshoot1 Mirror Force1 Torrential Tribute3 Bottomless Trap Hole Some fixes welcome. Link to comment Share on other sites More sharing options...
Guest Star Posted June 24, 2008 Report Share Posted June 24, 2008 You have 1 Allure and 8 DARK monsters? That's pro. Link to comment Share on other sites More sharing options...
Blue Lightning Posted June 24, 2008 Author Report Share Posted June 24, 2008 Whatever you say I will add my non-existent 2nd Allure to the deck. Link to comment Share on other sites More sharing options...
Guest Star Posted June 24, 2008 Report Share Posted June 24, 2008 I think D.D. Scout Plane would work in this Deck. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 24, 2008 Report Share Posted June 24, 2008 where is the win condition? Also zaborg over casius/ thessy is pro Link to comment Share on other sites More sharing options...
Blue Lightning Posted June 24, 2008 Author Report Share Posted June 24, 2008 where is the win condition? Also zaborg over casius/ thessy is pro It was the original version and it is zaborg because the deck is old and it needs more light monsters for the 2 Freed Here is what the article where I found it said: By developing swiftly in the early game' date=' however, you can create a late-game juggernaut that uses Freed to remove the big threats, and Strike Ninja as an almost indestructible monster that jumps all over the field for 1700 damage a turn! The idea is simple; unite Freed and Strike Ninja with two copies of Reinforcement of the Army for the ultimate Wonderbox.[/i'] Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 24, 2008 Report Share Posted June 24, 2008 To me this looks like a bad Twilight deck. Where's the win condition man? Link to comment Share on other sites More sharing options...
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