Aesirson Posted June 23, 2008 Report Share Posted June 23, 2008 I came up with this totally awsome idea when I played against an Six Samurai-Deck, and decided to show ya all these cards: Hydro SplitshooterAqua/Force/WATER/4 StarsThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field and theres another Force monster face-up on the field, this card and all other Force monsters gains the following effect(s):- This card can attack twice in the same Battle Phase.ATK/1000 DEF/1000 Master of WeaponsWarrior/Force/FIRE/3 StarsThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field and theres another Force monster face-up on the field, this card and all other Force monsters gains the following effect(s):- When this card is destroyed and is sent to the Graveyard, search your Deck for an Equip Spell card and equip it to 1 face-up Force monster.ATK/800 DEF/500 Bladewing FalconWinged Beast/Force/WIND/4 StarsThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field and theres another Force monster face-up on the field, this card and all other Force monsters gains the following effect(s):- Once during your turn, you may Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster cannot be used as an Tribute nor attack during the turn it was Summoned.ATK/1400 DEF/1100 Nightmare GeneralZombie/Force/DARK/6 StarsThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field and theres another Force monster face-up on the field, this card and all other Force monsters gains the following effect(s):- Once during your turn, if this card is the only Monster with the same Level as this monster, this card may attack your opponents Life Points directly.ATK/1500 DEF/1500 Magnetic DragonDragon/Force/LIGHT/8 StarsThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field and theres another Force monster face-up on the field, this card and all other Force monsters gains the following effect(s):- Once during your turn, by discarding 1 card from your Hand, take control of 1 of your opponents monsters untill the End Phase of this turn.ATK/2500 DEF/2300 Lonely HeartEquip Spell CardEquip only to a Force Monster. Destroy all cards on the field, except this card and the equiped monster. Apply the equiped monsters effect. Increase the equiped monsters ATK by 500. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any monsters. Force ChargeSpell CardActivate only when you control 5 Force monsters. Your opponent may discard 5 cards from his hand to negate this cards activation. Destroy all cards on your opponents side of the field whose original ATK is lower then the combined ATK of all Force monsters on your side of the field. Increase the ATK of all Force monsters by 200. Force Charge V 2.0Spell CardActivate only during your Main Phase 1. Select 1 or more Force monsters on your side of the field. Select 1 monster on your opponents side of the field whose Level is lower then the combinedLevel of the selected monsters. The Selected monsters cannot attack this turn. Tag Team ArenaField Spell CardThis card gets these effects, based on the number of Force monsters you control: ● 2+: When a face-up Force monster you control is selected as an attack target, you can change the attack target to another face-up Force monster you control. ● 3+: Increase the ATK and DEF of all Force monsters on your side of the field by 500. ● 4+: Once per turn, during your Main Phase, by discarding 1 card from your Hand, you may destroy 1 card on your opponents side of the field. ● 5: By Tributing 1 Force monster you control, you may Draw 1 card and show it to your opponent, if its a Monster Card, deal damage to your opponent equal to it's Level x500. Call of The Force Trap CardActivate only when any player Summons a Force Monster. Special Summon 1 Force Monster from your Hand to your side of the Field. Re-Charge!Trap CardThis card can only be activated during your turn. Activate 1 "Force Charge" or "Force Charge V 2.0" from your Graveyard. Remove it from play after activation. Please rate and comment. Link to comment
Umbra Posted June 23, 2008 Report Share Posted June 23, 2008 Awesome combo with Splitshooter and General. Anyways, good cards. Link to comment
Aesirson Posted June 23, 2008 Author Report Share Posted June 23, 2008 I just realized that Charge and Bladewing is also an awsome combo. Link to comment
Aesirson Posted June 23, 2008 Author Report Share Posted June 23, 2008 Sorry for Double Posting, but Updated. Link to comment
Desu the Blue Nerd Posted June 23, 2008 Report Share Posted June 23, 2008 A little overpowered. Link to comment
Wyhe Posted June 24, 2008 Report Share Posted June 24, 2008 Just like Gemini,they are vanillas until something else happens around them. Link to comment
Parting Shot Posted June 24, 2008 Report Share Posted June 24, 2008 Lol, Gemini with a twist :P. They're an interesting idea, though I used the sub-type "Force" on monsters in one of my sets ;). The cards themselves are pretty good, though ^_^ Link to comment
Aesirson Posted June 24, 2008 Author Report Share Posted June 24, 2008 Huh, didn't knuw that. In fact I planed on using the sub-type Neo, but Wyhe had some sort of archive with that name so I used Force instead. BTW, talking about wyhe's archive, pretty cool cards you have there ;) Link to comment
Hoodat1994 Posted June 24, 2008 Report Share Posted June 24, 2008 theyre ok but u shud hav just called em gemini's... over all theyre pretty good but work on balance cuz sum of them r over powered... Link to comment
Umbra Posted June 24, 2008 Report Share Posted June 24, 2008 theyre ok but u shud hav just called em gemini's...They aren't Geminies. Read please. Link to comment
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